COBRA⁧⁧Κόμπρα
Bayreuth, Bayern, Germany
 
 
 
        :ChickenEMO:🌽W E L C O M E ~T O ~ M Y ~P R O F I L E🌽:ChickenEMO:     
 


"What is a wave without the ocean? A beginning without an end? They
are different, but they go together. Now you go among the stars, and I
fall among the sand. We are different. But we go... together."
- Lani Minella

“Lord, please help me get one more”- Desmond Doss


⁣⁣⁣⁣⁣⁣        :ujel::ujel::ujel::ujel::ujel:
CLICK ME→ :Edgar:

!?

2:30am at a 7-11 near Disney World - 1987

Steve Jobs introduces the Macintosh - 1984

Apple's Macintosh Commercial - 1984

The Living Torso - 1932

Shooting For Survival - 1960

"It's just a game..."

1_01: The Swedish Rhapsody

Orange shirt kid

NAPOLEON DYNAMITE Jon Heder dance

There's only one way this WAR ends.

.

www.youtube.com/watch?v=NJC1ZMuzzwM

www.youtube.com/watch?v=XebF2cgmFmU

www.youtube.com/watch?v=81NpdkTcMAE

www.youtube.com/watch?v=yECfl_C1vNo&t=180s

www.youtube.com/watch?v=tnPG-kOTrls&t=465s

www.youtube.com/watch?v=Z3rLjkZs9t8

www.youtube.com/watch?v=bFzrB-lo9k8

www.youtube.com/watch?v=vUuLf1zlcJo

www.youtube.com/watch?v=sGBkneu30Aw

www.youtube.com/watch?v=iJU-PuLtX7I

www.youtube.com/watch?v=lb13ynu3Iac

www.youtube.com/watch?v=p_5yt5IX38I

www.youtube.com/watch?v=xDpUiI2_250

www.youtube.com/watch?v=GCm4r0F0tts

www.youtube.com/watch?v=epPkcH0aIlo

www.youtube.com/watch?v=TDFWtWt8Md8

www.youtube.com/watch?v=jp1yclQXd1Q

www.youtube.com/watch?v=Yt6PPkTDsWg

www.youtube.com/watch?v=S6uBdTFDuoY

www.youtube.com/watch?v=jIWqRt7Xq88

www.youtube.com/watch?v=Ot2QK88vbK4

www.youtube.com/watch?v=h8lqEw7WDfc
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게임 차단 기록 1건 | 정보
마지막 차단 이후 648일 경과
⁣⁣⁣⁣⁣⁣           ⁣⁣⁣⁣⁣⁣         👁⃤K̸̸̢͉͉̞̺̽̿͐́͜͠͝i̴̴̢̡͇͙̻͍͒̐̀͋̈́͝n̴̴̡̼͍̘̙͕͆̾̔́͐͠g̵̵̝͔̼͔͌͑̔̔͘͜ C̸̸͉͇̝͉͓̫͋͋̈́͠͝͝o̸̴͔͎͇̟͚̽͛̓͌́͝b̵̸͖͙͍̪͔͖͋̈́̓͘̚r̸̴͉̘͔͎̫͙̿̒̾̓̈́͘a̵̵͎͔̫͓͔͛͒͊͋̿͝👁⃤
T̴̷̘̘̪̀̿̿h̵̷̢͎̼͒̔̈́e̸̷̪̻̙͑͘͘ k̵̷͎͖͙͐͑̚i̵̷̞̠̘̔͆͘n̸̷̺͇̘͒͋͘g̴̷̡̟̘̓̽͝ c̸̷̝͇͎̽͘͝ö̴̷̻̺́͋̕b̴̷̠̪̙̾́̽r̸̷͖̼̾͒͑͜a̵̷͓̪͙͑̿͘ (̸̷̙̙͛́͘O̸̷͓̺͎̾͐͝p̴̷̡̢͓̀͝h̴̷̦̝̻͛͐͠i̸̷͍͔͎̽͒͠o̸̷͓͎̔͘͝p̵̷͔̙͚̚͘h̴̷̦͔͔͑͛͘à̵̷̢̺͇͐͝g̸̷͙̻͓̔̿̀u̵̷̢͖̫͛̓͌s̵̷̟̻̦̐͐͝ h̸̷̞͚̻̐̕ä̵̷̻̘̼́̈́̀n̵̷̘̻̞̔̓͋ǹ̴̷̫̙̪͌͝a̸̷̫͖̒̿͊͜h̴̷͔͇͍̽͐̽)̵̷̪̪̠̓̒̓ i̸̷͓̦̫̔͝s̵̷̫̪͓̽͆̕ a̸̷̦̻͑͊̕ v̴̷͚͍́͛͊e̸̷͔̟͊̈́̈́ń̴̷̠̞̼̈́͝o̸̷̟̺̼̔͐͝m̸̷̡͙͔̓͊̾o̸̷̡̢͔̓͘͝u̸̷̢͉̝͋͐s̵̷̠̘̙̽͒̽ s̴̷̪̟̟͆́͒n̴̷̺̠͔̿̽̓ä̸̷̫̦͚́̾͐k̴̷͔̫͊̐̕e̸̷̢͖̔͐͑ e̸̷͓̼̙͌̔̿n̸̷͖͚̦͑̽̽d̸̷͓͎͛͌̕é̴̷̦̟͙̿̈́m̴̷͙̪͊͌͘i̴̷͎̫̝̔̀̓c̸̷̙̘̫̓̓̓ t̴̷͉͇͓̿̔o̸̷͔̪̒͝͝ A̸̷͇̼̝̓́̐s̴̷͇̘̝͊̀͝i̸̷͍̺̦̔̽̽a̵̷̙͕͔̐͆.̵̷̫̙̓͋͜͝ Ț̵̷̢̦̐̓̾h̸̷͔͓̼͛͊͋e̴̷̫̪͆͜͠ s̸̷̢̪̝̓̐͒o̴̷̘̘̠͛͝l̴̷̢̡͖̒̚̕e̴̷̠͕͚̓́͝ ḿ̵̷̢̢͕̓͘e̵̷̟̼͓͐͛͝m̵̷̫͐̓̒͜b̸̷̪͍͑͜͝͝e̴̷̡͚̘͑͆̾r̵̷̻͕̙͑́̚ ó̸̷̘͖̠͋̐f̸̷͖͕͌́ t̴̷̼̘̼̿͌͛h̵̷͉͔̘͆̈́e̸̷̢̝͐͛͝ g̵̷̡̘͉͋͛e̴̷͔͔̔̽̽͜n̵̷̡͓͑̈́̽ú̸̷͇͎̞͆͝s̸̷͍͇͍̒́̈́ O̴̷̼͉̿͛͠p̵̷͎̦͚͒͝͝h̵̷͚͕̙̀̈́i̴̷̺͕̪̓͋͋o̴̷͙͙͎͋̾͊p̸̷͕̺̟̐̐͠ḧ̴̷̙̘̠́͊͐a̵̷̘̠̼͛̽͐g̴̷̠̺̻̒̐̓ǘ̴̷͚̙͊͋͜s̸̷̺͉̞̚͝͝,̵̷̟̙̝̾̀͠ i̵̷̡͔̘̾̕͘t̸̷̻̼̘̒͘͘ i̸̷̻̼̙̒͌͝s̵̷̫͚̫͆́͐ n̵̷̪̝͔͊̿͌o̵̷͚͕̒͌̿͜t̴̷̢̪̝́̈́͠ t̴̷̙͎̟̔̀̿a̵̷͓͕͒̽͒x̴̷͉͙͕͊͐o̵̷̙̘̦͆̓̓n̵̷̪̟͔̾̽͝o̸̷̺̺͎͛͒̈́m̸̷̢̪̠̀͌͝i̴̷̺̪̙̚͠͝c̴̷̢̺̠͌͐͝a̵̷̘͕̺͋̽́l̴̷̦̟̻͋͌̚l̸̷̞̝̔͆͠y̸̷̢͍̼̾̐͛ a̵̷͖͓͊̾̈́ t̵̷̡̻̐̐̚r̴̷̫͙͓͘͘u̵̷͙̞͋͌͋͜è̴̷̠̙̺͊͘ c̵̷͚̝̚̚o̵̷͙̦͔͋̐̈́b̵̷͉̪͓͊̿̈́r̴̷͖͎͉̓̾͝a̵̷͇̠͍͆̓̚,̴̷͕͔̔͜͝͝ d̸̷͎͙͙͌͌͐e̸̷̪̫̙͋͊̿s̵̷͖̝͎̒̈́̐p̴̷̙̞͎̿̽ì̸̷̘͍̿t̴̷͔̙͆̔͜e̴̷͙͍͎͒͋ i̵̷̡̝͐͋͜͝t̴̷̢͎̺͋͆̀s̴̷̡̙̦̀̈́̕ c̸̷͉̪̪̈́͋͛o̵̷̢̟̠̓͆͒m̴̷̠͔̦̾̀͝m̴̷͍͙̙̿̚͠o̵̷̦͕͕̓̽͛n̵̷̡̫͔̾̓̔ n̵̷̪̼̻͑̈́a̵̷͍͕͉̿͑m̸̷̺̼̠̓̽̕é̵̷̢͓̺̚͝ a̵̷͕̻̓͛̽͜n̴̷͙͎͙̓̕d̴̷͔̠̔̀͜͝ s̸̷̫͕͇͌̾͆o̵̷̡̢̫͊̽͊m̴̷͖̘̫͋̓͘e̸̷̢̢̓̕͠ r̴̷͓͙͎͋͆̽e̸̷͎̦̘̿͑̾s̵̷͖͉̦̐̓̈́e̴̷̠͍̠̽͑̕m̴̷̢̟̘̔́͝b̸̷͍̠̿͝l̸̷͚̻͖̓̒́a̴̷̢̝̼͛́͠n̸̷̞͎̼͑͒͒c̴̷͔̪͊̚͝ë̵̷͓͍͓́͌̿.̴̷̺̝͍̽̒͝ W̴̷͍͉͕̐͐͘i̴̷͙͙̞̚͝͝t̸̷̻̠̝̐̾̽ḧ̴̷͖̦̪́̓͑ ä̴̷̢̺͕́͊͘n̵̷̢̠̼̔͌͘ a̵̷͎̺͔͆͑v̴̷̺̝͕̈́̔̕e̴̷̠͎͋̾͌͜r̵̷͍͉̝̽͒̕a̸̷̢͉͉̾̽̈́g̴̷͚̻̙̾̽e̴̷͖͚̝͐̕̚ l̸̷̪̫̦̈́̒ë̸̷͍̠́̾n̴̷͎͍͔̈́̒͘g̵̷͔̝̦̐̿͝ț̸̷͎͕͐́̕h̸̷̡͙͚͊̈́̓ ö̸̷͓͉̘́͆̕f̴̷̡̺̫͛̾͝ 3̴̷̺͍͍̓̽̈́.̸̷͇̔̀̚͜1̵̷͇̼̓̽̓͜8̵̷̡̢̦̽̿͠ t̴̷͔̝̒͑o̵̷̘͔̿͋͋͜ 4̵̷̦̻͖͆̚ m̴̷̝̝͔̈́͋̈́ (̵̷͔͖̺͊̀̓1̵̷̢͔͓̔͒̾0̸̷̞̝̙̓̽͛.̸̷̘͕͐̾͛4̸̷̘̟͕̔̐ t̸̷̻̠̼͑̔̀o̸̷͍͉̻̽̓͘ 1̴̷͇͎̽̾̓3̴̷͚̙̼̐͆.̵̷̞̦̻͒̓̕1̴̷͖̙̦̓͒͘ f̵̷̪̙͔͐͆̓t̵̷̢͎͍̔̾)̴̷̠͍͚̈́͊̀ a̸̷̢͍͇͆̒͝n̵̷̠͕͚͌͌̕d̴̷̢̟͌̿͛͜ ä̸̷̝̦͉́̐͆ m̴̷͇͕̠͛͌͋a̴̷͎͙͉̿͑͠ẍ̵̷̼̪́͑͜i̵̷̢͙͇̽̽̐m̴̷͕͓͓̓̓̀u̴̷̻͉͕̾̀m̴̷̠͚͎̈́̿ r̵̷͚͖̝͊̕͝e̸̷̟̝͖̐͊c̵̷͖͚̟̈́͊́o̸̷͇̺͉̒̈́̒r̸̷̠̠͓͑̕͝d̵̷͖͍̾̀͆ o̵̷͔̺͍̽͌̕f̴̷̦̦̺͌̽̒ 5̴̷̠͇̦̿͐͠.̸̷͍͖͙͑̈́̾8̴̷͎͔͚̓̾̿5̴̷̡͖̦͌̾͝ m̸̷̻̾̓̈́͜ (̴̷̪͆͒͜͜͠1̸̷͍̦̠̐̕͠9̸̷̙̫̟͐̐͑.̵̷̡̻̟͆̐̈́2̴̷͖̞͙̈́̓͌ f̴̷͙̪̝͐͐͋t̴̷͉̻̼̿͆̓)̸̷̟͚̻̽͛͘,̵̷̺̟́͌̒ i̸̷͔̺͎̾̐̚t̴̷̢͓͓̓̀͋ i̸̷͔͎͒̚͜s̸̷̘͓̫͊̒̒ ẗ̸̷̞͎̻́͛͊ḧ̵̷̪̼͚́͐̀e̵̷̦͓̺͛͑̀ ẅ̵̷̪͍́͋̈́ö̴̷̢̞̘́̀r̵̷̼͉͕͒͛l̴̷̡̝̞͑̓͝d̸̷̠̟͐̒͜͝'̴̷̠̪̙́͒̚s̴̷͕̪̠̔͌͋ l̸̷̞͖͍͋͌́o̸̷͎͕̒͋̕n̴̷͕͍͎͋͝͝g̴̷̦̪̈́͊͛è̸̷̝̻̕̕s̸̷̡̫̒̐̈́͜t̵̷̢͇̪̿̾͝ v̵̷̘̙͍̈́̐̐e̴̷͍̞͓̒̾͝ǹ̴̷͖͎͇͑͝o̴̷̪͇͘̕͜͝m̵̷̡̼͖̓̔͐o̴̷̡̫͕͑̓͝u̴̷̢̞̝̿̒̚s̵̷͎̞̠͌͒̚ s̸̷̼͔̦̒̐͝n̴̷̺̫͔̽̐͝a̴̷͉͇͓͌͛̚k̸̷̠̦͓̓̈́͝é̵̷̫̞͍͌͝.̵̷̫̫̞́̽ T̸̷̡͚͕̐͒͝h̵̷̘̟̓̈́́e̵̷͇͍̻̓͋͒ s̸̷͖͖̙̓́͆p̵̷̢͙͚͊̚̕e̸̷̻̺͐͌͜͝c̴̷̟̦̼̓͆̕i̸̷̢͍̪͒̿̽e̴̷͇̺̻͋̀̚s̴̷̡͇͔͊͛͆ h̵̷̢̘͐̓͜͝a̸̷͓̫͔͒̔̓s̸̷͓̼̽̓͑ d̸̷̦͙̟́̓͋i̴̷͍̼̾͋͜͝v̴̷̻̠̻̿̿͊e̴̷̢̺̺̐͘͝r̵̷͉̻͕̀͑̀s̵̷͇͚̪͌̾͛i̴̷͕͕̟͑͘f̵̷̢͇̝̈́̈́̓i̸̷̺̠̺͋͌è̴̷͓͔͕̿͛d̸̷͕͓̝̈́̀͠ c̸̷͇̘͓͊̔̈́ö̸̷̢̞́̈́͜͠l̵̷̟̫͒̽̾o̴̷͚̺̫͆̾́u̵̷̝͖͎͌͘r̸̷͕͎͕͌̈́͒a̴̷̙͖̝͐̽͝ț̸̷͓̫̈́̾͠i̴̷̡̞͖̓̈́͘o̴̷̢͕͑̾͝n̸̷͍̪͔͑͆͠ a̸̷̫̞̝̐͋͝c̵̷͔͎̫͌̿r̸̷͙̝̙͒̔̔o̸̷̢͍̙͊̐͑s̴̷̡̻͓̐̿͐s̸̷̝̙̿͐͊ h̸̷̡̝̺̓̈́̓á̸̷̢͚͖̚͠b̸̷̡̦͍͐̒͠ḯ̵̷̪͓̼͆͌ț̴̷͉̦͑͝͝a̵̷̘͓̠̾̔t̵̷͓̫͇́̓͝s̴̷̙̘̺͛͋̔,̵̷̢͚̙́͝͝ f̸̷̪͖͍̔̓͝r̴̷͇͕͎͐̔̚o̸̷̙͉̪̽̒m̸̷̢̦͚̚͘ b̸̷͙͔̦́͊͠l̵̷̡̢͔̽͛͋a̸̷͓̞͚͌̿c̴̷̢̡͕̾͊͝k̵̷̟̦͔̾̓̚ w̵̷̫̙̻̾͑͒i̴̷̡̡̦̽͘̚t̸̷̢͍͙̿͌͝h̴̷̼͙͇͌̒̐ w̸̷̦̘̒͆͜h̵̷̘͕͍͆͌͠ḯ̴̷͙̻͍̾̚t̸̷͎̘͖͌͠e̵̷͍͕͓̐̀͠ s̴̷͚͙͖̔̓̓t̴̷̪̞͎̓̓͆r̵̷͙͎̓̀ḯ̴̷̢̘͇̈́̿p̴̷͖̻͔̈́̕͝e̴̷̢̫͚̓̈́̓s̸̷͙͚͔̾̕ t̴̷͚͔̟̾̽͋o̵̷̫͖͉̾̿̕ ǘ̸̷͚̟̝̔͝n̴̷͙̻͔͊͋b̵̷͍̘̼̓͝r̴̷̘̻̫͆̔ó̸̷̠̼͚̚͝k̸̷͓͍̝̈́̿͊e̴̷͔̟͓͊̈́͘n̵̷̪̫͔̿̓̕ b̸̷̘̝͓͆͒́r̸̷̙̪̼̈́̀͊ò̵̷͚͉̺̈́̈́w̵̷̢͖̠͒͋͠n̴̷̠̞͌̕͜͝i̸̷̼̫̓̚s̴̷̟̻̪͌̽͘h̵̷͕̺̼͑͊̾ g̴̷̙̠̪̿͘͠r̸̷̢̼̟͐̓͝e̴̷͉͚̻̿͑͝ý̵̷͔̺̠̓͒.̵̷̢̪̦́͊͘ T̸̷͔͉̪͒͘̚h̵̷͍̠͋́̽e̸̷̡͎̘͆̓͆ k̸̷͔̫͊̓̀͜i̸̷̦̻̾͋́n̸̷͚͉̫͊͑͊g̵̷̡͕͎͒͑̽ c̴̷͔͕̘͘͘o̵̷̢̢͓̽͝b̵̷̘͙͔͛̾́r̸̷̘̘͚̔̈́͠ä̸̷̺̘͇́̚͝ í̸̷̢͚̦̚s̸̷̘̫̓̽ w̴̷̟̦̦͒̈́̈́i̵̷̢͎̝͑̽̚d̵̷͖͚͎̿̀́é̸̷̢͚͔̽͘l̴̷̺̪͙̒̈́̔y̵̷̻̙͛͆̒ d̵̷̡̝̪̓̈́̚í̸̷͖͍͘͜͝s̸̷͖̞̦̀̓̓t̴̷̡̡͙̽́͘r̸̷͚̺͉̿͒̈́i̸̷͖͉̾̚b̴̷͖͇̔͘͜ǘ̸̷̢̠̿͋͜t̵̷͎͕̦̒͒͝e̸̷̢̫͓̐̿̚d̵̷̫͔͙͛͋̚ a̸̷͎͍͎͆͐l̴̷̠͎͛̈́͑b̸̷̡̞͔̚̕͠e̵̷͎̼͔̽̚͝i̵̷͓͍̼͆̓͘t̵̷̡̪̓̾̕ n̵̷͙͎͎̐̐̈́o̵̷̢͓̼͐͌͝t̴̷̫͙͎͋̾̚ c̵̷̡̞̠͑̕͝o̴̷̺͉͍̿͐̾m̸̷͎̝̿̔͘͜m̴̷͇̟͚͋̓o̴̷̪͕̿͆͐͜n̸̷͇̘̪͆͠͝ĺ̴̷̡̞͒̚y̵̷̢͕͇̒̈́͛ s̵̷̡̺̺͆͛̀è̵̷͙̝͛͜͝e̵̷̡̺͇͑̀͘n̴̷̪͇͖͊͋͝,̵̷̡̢͎͆̒̐ w̸̷̟̘̝͌͘͝i̴̷̻͇͕͌̓t̵̷̻͙͍͊͛͝h̸̷̝̝̺̓̈́̚ a̴̷̡̘̼͑̐͝ r̸̷͔͙̫̒͌͋a̴̷̼͉̪̾͌n̴̷̞̟̘̈́̓̕g̵̷̡̫̻͋͋͐e̸̷̻͎͔̿̕͠ s̵̷̼͕͕̚͝p̴̷̞̟͖̓͒̾a̵̷͍͍̘̓̔͐n̸̷̡͚͍̐̿͐n̵̷͍͕͉͑͑̕i̵̷̪̦͉͆͝n̸̷͇̫͎̔́̓g̸̷̪̙̼͒̓͊ f̸̷̢͙͔͒̐r̵̷̢͇͔̀͌̿o̸̷͖̫̼̓̿͝m̴̷͖̻͕̓͒͊ I̸̷͉̞͚̿͋̒n̵̷̟̺͑̓͘͜d̴̷͍̞̪̓͒̐i̵̷̡͔̫͋̀ä̴̷̺̪́̿͝ń̵̷͖̫̓͘ S̵̷͇̻͆̚̕u̸̷̼̼͕̓͆͐b̸̷̡̻͆͘͠c̸̷̠̠͉͌̈́͌o̸̷̪͍̞̔̈́͝n̴̷̞̓͆͊͜t̴̷͖̟͙̓͠i̸̷̫͙̙͐̕n̵̷̫̞̞͛͒e̸̷͍̦̽̐̈́n̴̷̪̦̝̓͊ẗ̴̷͖̺̼́̓͊ t̴̷͇̟͕̒́̀h̵̷͙͚̺̔̀̚r̵̷̡͖̝̈́̐o̵̷͔͚͊̾͜u̴̷̙̠̙͒̽̈́g̴̷̢̟̦͋̽͌h̴̷̢͇̓̒͠ S̵̷̼͖̞̐͒͝o̸̷̪̼͚̾́u̵̷̞̼̔͛t̸̷̪̻̪̔̽͑h̸̷͍̙̫̾̓̐ë̵̷͎͚̫́̿͠a̸͌
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Steam is a video game digital distribution service by Valve. It was launched as a standalone software client in September 2003 as a way for Valve to provide automatic updates for their games and expanded to include games from third-party publishers. Steam has also expanded into an online web-based and mobile digital storefront. Steam offers digital rights management (DRM), server hosting, video streaming, and social networking services. It also provides the user with installation and automatic updating of games, and community features such as friends lists and groups, cloud storage, and in-game voice and chat functionality.

The software provides a freely available application programming interface (API) called Steamworks, which developers can use to integrate many of Steam's functions into their products, including in-game achievements, microtransactions, and support for user-created content through Steam Workshop. Though initially developed for use on Microsoft Windows operating systems, versions for macOS and Linux were later released. Mobile apps were also released for iOS, Android, and Windows Phone in the 2010s. The platform also offers a small selection of other content, including design software, hardware, game soundtracks, anime, and films.

The Steam platform is the largest digital distribution platform for PC gaming, holding around 75% of the market share in 2013. By 2017, users purchasing games through Steam totaled roughly US$4.3 billion, representing at least 18% of global PC game sales. By 2019, the service had over 34,000 games with over 95 million monthly active users. The success of Steam has led to the development of a line of Steam Machine microconsoles, which include the SteamOS operating system and Steam Controllers.

Valve had entered into a publishing contract with Sierra Studios in 1997 ahead of the 1998 release of Half-Life. The contract had given some intellectual property (IP) rights to Sierra in addition to publishing control. Valve published additional games through Sierra, including expansions for Half-Life and Counter-Strike. Around 1999, as Valve started work on Half-Life 2 and the new Source engine, they became concerned about their contract with Sierra related to the IP rights, and the two companies renegotiated a new contract by 2001. The new contract eliminated Sierra's IP rights and gave Valve rights to the digital distribution of its games.

Around this time, Valve had problems updating the published games. They could provide downloadable patches, but for multiplayer games, new patches would result in most of the online user base disconnecting for several days until everyone had implemented the patch. Valve decided to create a platform that would update games automatically and implement stronger anti-piracy and anti-cheat measures. Through user polls at the time of its announcement in 2002, Valve also recognized that at least 75% of their users had access to high-speed Internet connections, which would continue to grow with planned broadband expansion in the following years, and recognized that they could deliver game content faster to players than through retail channels. Valve approached several companies, including Microsoft, Yahoo!, and RealNetworks to build a client with these features, but was declined.

Steam's development began in 2002, with working names for the platform being "Grid" and "Gazelle". It was publicly announced at the Game Developers Conference event on March 22, 2002, and released for beta testing the same day. To demonstrate the ease of integrating Steam with a game, Relic Entertainment created a special version of Impossible Creatures. Valve partnered with several companies, including AT&T, Acer, and GameSpy. The first mod released on the system was Day of Defeat. In 2002, the president of Valve, Gabe Newell, said he was offering mod teams a game engine license and distribution over Steam for US$995.

Prior to the announcement of Steam, Valve found that Sierra had been distributing their games in PC cafes which they claimed was against the terms of the contract, and took Sierra and their owners, Vivendi Games, to court. Sierra countersued, asserting that with the announcement of Steam, Valve had been working to undermine the contract to offer a digital storefront for their games, directly competing with Sierra. The case was initially ruled in Valve's favor, allowing them to leave the contract due to the breach and seek other publishing partners for retail copies of its games while continuing their work on Steam. One such company had been Microsoft, but Ed Fries stated that they turned down the offer due to Valve's intent to continue to sell their games over Steam.

Between 80,000 and 300,000 players participated in the beta test before Steam's official release on September 12, 2003. The client and website choked under the strain of thousands of users simultaneously attempting to play the game. At the time, Steam's primary function was streamlining the patch process common in online computer games and was an optional component for all other games. In 2004, the World Opponent Network was shut down and replaced by Steam, with any online features of games that required it ceasing to work unless they converted over to Steam.

Half-Life 2 was the first game to require installation of the Steam client to play, even for retail copies. This decision was met with concerns about software ownership, software requirements, and issues with overloaded servers demonstrated previously by the Counter-Strike rollout. During this time users faced multiple issues attempting to play the game.

Beginning in 2005, Valve began negotiating contracts with several third-party publishers to release their products, such as Rag Doll Kung Fu and Darwinia, on Steam. Valve announced that Steam had become profitable because of some highly successful Valve games. Although digital distribution could not yet match retail volume, profit margins for Valve and developers were far larger on Steam. Larger publishers, such as id Software, Eidos Interactive, and Capcom, began distributing their games on Steam in 2007. By May of that year, 13 million accounts had been created on the service, and 150 games were for sale on the platform. By 2014, total annual game sales on Steam were estimated at around $1.5 billion. By 2018, the service had over 90 million monthly active users.
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