7
Products
reviewed
666
Products
in account

Recent reviews by Liro

Showing 1-7 of 7 entries
7 people found this review helpful
2 people found this review funny
4.6 hrs on record
Allow me to open your <ahem> MindsEye about this flaming trash heap of a game:

1. Yes, it’s pretty. Like a well-lit dumpster fire. The graphics are nice right up until you start to take actions, and then it’s like trying to control a marionette with a seizure.

2. The controls are janky AF.

3. The writing feels like it was generated by an AI trained exclusively on Saturday morning cartoons and Reddit fanfic.

4. EVs with gears and engine revs? Devs, put down the vape and actually go drive a few next time.

5. The levels are so uninspired I started to wonder if they were procedurally generated by a beige wallpaper sample.

6. Combat is a tedious slog of pew pew repetition. Weapon sounds are the only thing I can point to as a win. All things considered, more like a draw.

7. The angry security lady barking at me to "go faster" can chill. Sure, my skull can get away with hosting a spicy chunk of metal, but I still have to obey the laws of physics.

8. I thought I was past the era of being duped by hype and pre-order bait. But here I am, supporting this mess of a dev studio out of sheer optimism. I deserve therapy—and a refund.

9. “Mostly Negative” reviews are way too generous. This thing belongs in the “Steam Bargain Bin Hall of Shame.”

10. Pro tip: the best gameplay experience I had was learning the finer points of Steam’s return policy.

Final score: 💩
Posted 13 June.
Was this review helpful? Yes No Funny Award
2 people found this review helpful
13.5 hrs on record
Way overpriced for the gameplay time you get out of this game. Should have been a $25 game.
Posted 28 May, 2023.
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2 people found this review helpful
109.1 hrs on record (107.5 hrs at review time)
I will not deny the game has its issues, but my experience has overall been a lot of fun. The combat mechanics as a stealthy netrunner was very satisfying and all the side missions were really intriguing. There is so much lore packed into the world in the form of discovered shards, overheard conversations, and emails discovered on hacked workstations or laptops. I put 107 hours in as a Corpo and will be replaying as a Nomad after taking a little break. My thanks to everyone who poured passion and effort into making this a reality and I can't wait to see what the game looks and feels like a year or two from now!
Posted 26 January, 2021.
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1 person found this review helpful
255.0 hrs on record (22.5 hrs at review time)
Super polished, like everything else Rockstar that I've ever played. Creative and engaging missions, driven by stories that, even though you may have heard them before, are so well-done you still get pulled in. I'm loving every minute!
Posted 10 December, 2019.
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7 people found this review helpful
1 person found this review funny
3.5 hrs on record
The first 20 minutes or so was very fun. Soon after, things got very preachy, repetitive, and boring. Finished it out of spite.
Posted 17 March, 2019.
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No one has rated this review as helpful yet
7.0 hrs on record (4.8 hrs at review time)
Early Access Review
Bought this game just yesterday and have had a blast with it! I really like how various components when once researched, may be constructed a piece at a time, allowing true customization of the various aspects of the vehicle. While there is a *ton* of potential in the game, a lot has already been realized. The game is super light (aka it runs well on my work computer) and I've encountered no blocker bugs.

One suggestion I have would be to make the display of details about a tile or component dependant on a key + mouse click combination. This would avoid having things pop up as you click and drag your way around the map.

Looking forward to seeing what the dev team has in store for us!
Posted 25 September, 2018.
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No one has rated this review as helpful yet
4.4 hrs on record
Fun, challenging game that presents it's gameplay on a rollercoaster of nostalgia. I love the platform names they used and while I seemed to have a bit of a struggle consistently producing hit games once I accumulated $8-9M, it was a blast to play. So, Greenheart, how about a mobile version? >: )
Posted 30 November, 2013.
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Showing 1-7 of 7 entries