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Recent reviews by Liqvid

Showing 1-4 of 4 entries
No one has rated this review as helpful yet
2.1 hrs on record (0.9 hrs at review time)
Fun little puzzle game to play with a buddy.
Works with remote play. Keyboard & Controller.
Takes about an hour.
Posted 16 July.
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No one has rated this review as helpful yet
0.6 hrs on record
Lol. Cute ending.
Um. The concept is great, but isn't something we haven't seen before.
The levels start off easy, and get harder as you go. Good progression but the maximum difficulty that the levels achieve isn't all that high. I found myself getting a little board with the puzzles toward the end.

That said, this is a Digipen game, so GJ devs! It was well built, bug free, and overall an entertaining experience.

I have two recommendations:
1. Please consider adding the ability to remap the controls, or at the very least, have a menu or tutorial or something that says what the controls are. I believe the existing tutorial mentions to press 'E' to enter a level and left mouse click to switch modes, but movement with WASD / A-D + W to jump. Those controls are just implied... assuming that your average "gamer" will know that those are what they should use.

2. Part of the boredom I was feeling toward the end was strictly because I had no idea when the game was actually going to end... like, are there 10 levels, 100 levels, 1000 levels? Having some sort of idea of what my progress actually is (which I feel gets sort of lost when you can't see the big picture in front of you) would have mitigated this feeling and helped me power through to the end without feeling that negative feeling. Just a thought.
Posted 1 April, 2023.
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2 people found this review helpful
427.8 hrs on record (13.8 hrs at review time)
THIS IS A MIXED REVIEW!

The good:
- Its like "Escape from Tarkov", but much less stressful, at least in the early game (I'm 10 hours in now).
- Fun with friends but perhaps more frustrating as a solo player since nearly every encounter I've had has been against 2-3 person groups. Almost no solo...

The bad:
- On that note of solo being hard, the weapon/armor/health mechanics work in such a way as to make it reallllllly hard to win a 1v2 or 1v3 if the enemy knows that you're alone. Headshot damage isn't that much higher then center mass damage so you often are mag-dumping in order to kill 1 player, then stuck reloading while the others swarm you. So, making use of cover and flanking are requirements if you're alone. It's not impossible to win 1vX fights (and I've won a few) but every time it was because they were too cautious and I found ways to make it into 2 or 3 1v1s instead of a 1vX. Every other encouter has been I kill the first person and die 0.5s later to the 2nd. This isn't a complaint about the weapon mechanics per-se... Higher Headshot damage would be cool and rewarding but... more a potential problem for solo players.

- MY BIGGEST GRIPE, and the reason my review is MIXED overall, is that I've had the game running for 14 hours but only actually played 10. Why? Well those missing 4 hours were lost to me experimenting with various ways of trying to get the game to not look like a wet oil painting on compactor... as in to say it's extremely blurry. The game joins the esteemed list of games which have FORCED TAA (emphasised so people see it), meaning that still images look excellent, but anything in motion is a smear of the last 20 frames, even with motion blur disabled. This gets really bad sometimes where you might see an enemy in the distance, but can't decide where to shoot because they're matrix dodging all over the place thanks to TAA. You can get around TAA a little by instead relying on DLSS (assuming you have an RTX card) but, of course, this doesn't really solve anything, it just gives you a different set of problems... I'm not sure if they're motion vectors are bad or if DLSS's model was actually trained on TAA images but... it still ghosts all the time, but some things are sharper... For clarity, when I say you can use DLSS to make it a little sharper, what I'm referring to is upscaling the crap out of the image with DLSS, and then downscaling it with DSR such that you still render your target resolution, and after the DLSS upscale and DSR downscale, you again end up at your target resolution...
Effectively, you're taking the TAA'ed image and adding whatever DLSS learned to it to sharpen it up. Sometimes this is surprizingly effectively, like the green text which scrolls on the lobby floor (at extreme angles, DLSS knows to fill in the unreadable blurry mess with the actual text) but for the most part it's just... slightly better... probably at the cost of an extra 80watts of power consumption to run the tensor cores... Disaster...

Devs, if you're there, add an AA option! I want to be able to choose between OFF / DLSS / FXAA / TAA / MSAA!
Posted 16 June, 2022.
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2 people found this review helpful
1 person found this review funny
28.9 hrs on record
A single-player only, story driven First Person Shooter with an imaginative setting and story. It took me 29 hours to beat it on hard, first try, 100% completion. If you're not as... thorough... as I am, then you ought to be able to beat it in 15-20 hours or so.
I'd rate it pretty highly.

BioShock puts you in the shoes of a survivor of a mid-ocean plane crash. With no where else to go, you swim to a nearby lighthouse but... why is it there?

The game was designed for consoles so this is a PC-port. If you use a controller, you'll be in good hands. If you prefer the mouse and keyboard, then you'll probably want to fiddle with the .ini files in order to "fix" the mouse control. To do this, run the game once, and close it. Now, navigate to your documents folder and find the "AppData" folder. It is hidden so make sure you are showing hidden files in Windows. You're looking for the folder: [username]\AppData\Roaming\Bioshock
In there, you'll find a user.ini and a bioshock.ini file.
In the user.ini file find/add the following lines: (you can change the MouseAccelThreshold to 1.0 if you'd like some acceleration)
MouseSmoothingMode=0
MouseAccelThreshold=0.0

In the bioshock.ini file find/add the following lines: (they appear twice each, so make sure to set both to false)
CaptureMouse=False
ReduceMouseLag=False
DoubleBufferMouseLag=False

If the game ever crashes on you (which it will if you alt-tab or if you use the Steam overlay too many times), then these two files will be overwritten with a default file (bye bye custom controls =/ )
To circumvent this, make a copy of these two files after you set up your graphics/sound/control options. If the game crashes, relaunch it, close it, and copy your backup files over the existing user.ini and bioshock.ini files to quickly restore your settings.

Anyways, once your mouse settings are good to go the gameplay is great, and the story is engaging. If you haven't played this game yet then you're missing out. Have fun!
Posted 8 February, 2014. Last edited 8 February, 2014.
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Showing 1-4 of 4 entries