90
Products
reviewed
981
Products
in account

Recent reviews by Leverz

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Showing 1-10 of 90 entries
No one has rated this review as helpful yet
60.9 hrs on record
2K/Gearbox Rootkit
Posted 7 June.
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4 people found this review helpful
3.3 hrs on record (1.2 hrs at review time)
I'm not sure what the voice detection is, but it does not work right for me. Windows and Linux.
Even if it worked on Windows, if it does not work correctly on Linux, negative review :P
Posted 12 March.
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No one has rated this review as helpful yet
0.1 hrs on record
Not working under proton so negative.
Posted 24 February.
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No one has rated this review as helpful yet
35.0 hrs on record (35.0 hrs at review time)
A lot of the game is great, but the head-bob and how the camera works on the horse has made it unplayable.

It has been causing nausea and headaches, it is so annoying. Why they do not have something in the options to remove or to reduce the motion seems strange.
Posted 5 February. Last edited 12 February.
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No one has rated this review as helpful yet
213.1 hrs on record (79.7 hrs at review time)
Orcs Must Die! Deathtrap: A Promising Rebound, But Still Room to Grow
As a longtime fan of the Orcs Must Die! series, I’ve watched Deathtrap evolve since its rocky launch. While recent updates have addressed many core frustrations, the game still feels incomplete compared to its predecessors. Here’s where it shines now—and where it still stumbles:

Key Improvements (and Lingering Gaps)
  1. UI and Barricade Fixes
    The clunky UI has seen meaningful upgrades, including clearer wave tracking and tutorial pop-ups. Barricade limits were relaxed, and the new Rift Barricade adds strategic depth. However, barricade placement still feels restrictive on certain maps, and UI elements like skill cooldowns remain unintuitive during chaotic waves.

  2. Better Scaling for Smaller Groups
    Solo/duo balancing via dynamic difficulty scaling makes the game far less punishing. Reduced skull costs for upgrades also ease progression. Yet, late-game content still feels tuned for full parties, and matchmaking for randoms remains hit-or-miss.

  3. Map and Enemy Tweaks
    Flying enemies are now counterable with buffed Steam Vents, and the removal of Gnoll Assassins from random spawns reduces cheap deaths. The proposed Resort Canal map will offer offer fresh challenges. But…

    [!]Missed Opportunities in Modes and Replayability
    The biggest letdown is the lack of customizable modes. Unlike previous games’ survival or endless variants, Deathtrap forces players into its roguelite campaign loop. There’s no way to practice specific maps or experiment with builds freely—a baffling omission for a strategy-heavy series.

  4. Progress, But Polish Still Needed
    Returning characters like Max and upcoming Master Gabriella add nostalgia, but new heroes still lack personality. Bugs like inconsistent boss hitboxes persist, and cutscenes still don’t pause gameplay—an oversight that can cause you to loose rift points.

Final Thoughts
Deathtrap has clawed its way from "disappointing" to "playable" thanks to Robot Entertainment’s patches. The core trap-strategy loop is fun again, especially with the Rift Barricade and additional Barricades for single/duo players. That said, the absence of custom modes and map select undermines its longevity. For a series built on replayability, this feels like a step backward.

Worth a buy? Right now.... yes, but I'm sure that will become a firmer yes with how Robot has been listening to players. But until Robot adds ways to tailor the experience (or at least practice maps without RNG penalties), Deathtrap won’t dethrone the classics.

What’s Still Missing:

A Survival/Horde Mode separate from the campaign.

Map Select to replay/practice stages without losing progress.

Endless variants for high-score chasers.

More personality in new characters (bring back the humor!).

“Improvements show promise, but Deathtrap’s foundation needs more love to match its predecessors.”
Posted 28 January. Last edited 10 February.
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No one has rated this review as helpful yet
128.4 hrs on record
I want to love this game. However I'm playing solo and I'm sick and tired of having to help the AI.
  • I turned off other traffic, and they still get stuck on nothing, trees, nothing, gates, nothing, other vehicles, nothing, trees and finally, nothing.
  • To top it off, the AI does not even try to find a solution to the blockage, it will sit there, and you have to tab through them or use the map to find out which one.
  • The AI can also miss over 50% of a field (unmodified field) that it is working on.
  • It will "forget" what parts it has already done on a field, if you need to go and refill lime/seeds/fertiliser.
  • The AI does not even try to navigate with harvesters.
  • At times the AI will not be able to navigate off a field, due to it being seemingly too far from a road, that is about 5m away from it.
  • AI does not have the capacity to consider attachments on the front and/or back of a tractor, or trailers.
  • The AI takes a long time to plot a course, and when it does, and starts to move, it always reports that something is blocking it.
It all feels like a regression from FS19, but that may of been a mod, and I stopped playing that game for the same reason.

I would like to see some better tools to help merge fields, keeping clean lines, this would help the lackluster AI with these fields as well.

There are a some other issues, but for now, however I think that these main points should be enough for now. I believe that Giant really needs to hire a few software engineers who can help with path finding, collision navigation and the general function of an AI.
Posted 18 December, 2024.
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3 people found this review helpful
1 person found this review funny
0.0 hrs on record
Ohh goodie, more ...loading screens...
Posted 10 October, 2024.
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No one has rated this review as helpful yet
687.5 hrs on record (204.5 hrs at review time)
This game feels very different from the game i played 6 months ago. I'm really enjoying the gameplay. Worth checking out.
Posted 8 October, 2024. Last edited 29 April.
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No one has rated this review as helpful yet
141.3 hrs on record
This game is overall, an amazing bit of work. There are some things that could be done better, removal of invisible walls or unification of what has the guide-rails/invisible walls, e.g. Chapters 1 and 2, you can't really fall to your death, chapter 3....

The combat is amazing and the bosses are varied. Will this tell you the story of Journey to the West, no, it will confuse you, but there is a part of the narrative there. This game was targeted, I believe, at an audience familiar with the work, with a little more depth than the Japanese TV series, Monkey (AKA Monkey Magic) from 1978, yet I'm still enjoying it, but I suspect that there are those out there doing a little more research, learning more about Sun Wukong.

Other than the story and fighting, the visuals are amazing, animations flow the scenery, weapons and armour are all fantastic. Characters and creatures look brilliant and are all supported by amazing audio. Ignoring the music, the atmosphere and combat sounds are excellent, I have yet to notice any glaring flaws, heck, even small ones.

Music, normally I mute the music in games after a while, not because it is bad or does not match the gameplay, although that is in fact the reason I started doing it. Yes, I normally do this, but in Wukong, I have the music there, and it is brilliant. I'm just surprised at how good it is, especially when you look at the developer, this is their first major title, and their first game fully released. Oh and I have to say, I absolutely love the Headless Monks songs, that guy needs to get into a studio and record more stuff and upload it,

So what else does the game do well, almost everything, but the best one is that the game, and the developers do not pander. They ignore all the DEI stupidity, and even better ignore all the so called "games journalists". A lot of western game developers and TV/Movie creators should take note. Make the game/series/movie, don't worry about everything else, not everything needs to be Concord levels of woke (aka broke) ;P

Wukong (and Space Marine 2), show that making a game and staying true to a vision works better than pandering. Wukong also shows how much "games journalists" actually play games or even like them as a medium.
Firstly they think that a google translation is absolutely flawless and take it as fact, demand answers for google's incorrect translation. Even when admitting the mistake after thousands of people point out how wrong they are, they, the "game journalists" still demand the answers for the now known incorrect translation... What part of journalism is this? Oh yeah, right, i forgot, they all went to the Fox News school of journalism, don't let the facts get in your way just lie through it.
Secondly, a lot criticised the game for not having diversity, even though there are humans, monkeys, snakes, turtles, wolves, foxes, frogs..... you get the picture, then they said that there are no women, I would just point out there are in fact women in the game, the first one is shown in a clip in Chapter 2, and you fight one in Chapter 3, never mind Chapters 4,5 and 6. So these "games journalists" have not even played the game they are critiquing.

Anyways I'm taking my time at this game, so I'm heading back in, and one other thing, there will be points you hate the game, but once you kill that boss you will fall right back in love.

TL;DR Amazing game I look forward to all future Game Science releases, if they keep the standard and sticking to their ethics they have a long and bright future. This is Game of the Year 2024.

Posted 28 September, 2024. Last edited 3 December, 2024.
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No one has rated this review as helpful yet
7.2 hrs on record (6.5 hrs at review time)
TL;DR UI is form over function, it is very annoying to use.

There are a lot of ♥♥♥♥♥♥♥ with the game, and to really see if the problems I believe are there with the mechanic, I would need to play it more, but I can't ..... The UI looks great, it looks amazing, but it is just a pain to use.

A lot of updates needed to the UI to make it useful.
Posted 20 September, 2024. Last edited 27 September, 2024.
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A developer has responded on 6 Jun @ 7:55am (view response)
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Showing 1-10 of 90 entries