Elmúlt 2 heti játékidő:
13.8h

Globális teljesítménystatisztikák megnézése
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23 / 49 (47%) teljesítmény elérve
Személyes teljesítmények
 

A Leap of Faith

Successfully test Oppy's theory and return to her Auto Shop
Feloldva: jan. 20., 3:56

Stabilizing the Route

Activate the Zone Stabilizers in the Outer Zone, and escape back to the Auto Shop
Feloldva: jan. 20., 9:21

The Mid-Zone Crossing

Gain access to the Mid-Zone, and escape from there to the Auto Shop
Feloldva: jan. 22., 10:09

Hack the Planet!

Find Oppy’s secret hideaway in the Auto Shop, and deliver the hard drive she stashed in there to Francis and Tobias
Feloldva: jan. 22., 10:11

The Visions

Uncover some of the Zone’s history in the Mid-Zone, then escape back to the Auto Shop
Feloldva: jan. 23., 1:50

The Red Meadow Records

Return to the Auto Shop after recovering data ARDA hid in the Red Meadow Research Facility
Feloldva: jan. 23., 7:08

The Deep Zone Crossing

Gain access to the Deep Zone, and escape from there to the Auto Shop
Feloldva: jan. 24., 6:22

Patent Pending

Invent something new after installing the Zone Scanner
Feloldva: jan. 20., 3:38

DIY Expert

Unlock quite a few things in the Fabrication Station
Feloldva: jan. 23., 23:14

ARDA Record-Keeper

Discover 300 Logbook entries
Feloldva: jan. 22., 9:15

Great Scott!

Reach 88mph
Feloldva: jan. 22., 8:26

The Eye of the Storm

Escape through a Gateway after the storm has completely collapsed
Feloldva: jan. 20., 9:42

Car Of Theseus

Replace all of the car's original parts
Feloldva: jan. 23., 7:16

Personal Methods of Creative Expression are Highly Encouraged

Fully decorate your car by equipping one of each kind of cosmetic item, and applying a paint or decal to installed car parts in every possible slot
Feloldva: jan. 24., 5:33

Juiced Up

Complete a run with at least two junctions, and with twice the anchor charge necessary to escape through the Gateway
Feloldva: jan. 20., 9:21

It Would Take a Miracle

Complete a run with at least four junctions, and without breaking or removing any car parts
Feloldva: jan. 23., 7:08

Driver's Ed Dropout

Forget to put the car in drive before hitting the gas 20 times
Feloldva: jan. 20., 4:37

They Weren't Using It

Liberate and equip a part from an abandoned car
Feloldva: jan. 22., 9:22

Et tu?

Get hit hard by your car
Feloldva: jan. 22., 7:38

Sleight of Hand

Distract an Anomaly with a light source
Feloldva: jan. 20., 3:44

Car Whisperer

Diagnose and cure a Quirk
Feloldva: jan. 20., 4:28

Troubleshooting

Give your car a few swift kicks (maybe it’ll help?)
Feloldva: jan. 20., 9:08

Where We're Going, We Don't Need Roads

While driving, remain airborne for six seconds
Feloldva: jan. 22., 8:52



Long Haul

Drive an exceptional distance
95 / 100

Garage Barrage

Upgrade the Auto Shop into its prime
12 / 33

DIY Master

Unlock not everything, but really quite a lot of things in the Fabrication Station
78 / 131

ARDA Lorekeeper

Discover 600 Logbook entries
514 / 600

Scientific Pursuit

Scan an Anomaly while the storm is approaching

Fully Outfitted

Equip or install something in every possible slot on the car

Fly Homeward

Escape through a Gateway while the car's wheels are airborne

Streets Ahead

Complete a run with at least seven junctions

Running on Empty

Complete a run with at least two junctions, and with the car always having a low or empty fuel tank

With the Top Down

Complete a run with at least three junctions, and without any panels, doors, or bumpers on the car at any point

No Parking

Complete a run with at least three junctions, and without the car ever being in park

Lumberjack

Destroy 1,000 trees
363 / 1,000

Renewable Power

Fully charge a car battery from under 50% using only natural energy sources

Just Walk it Off

Get electrocuted, acid-burned, and physically hurt all within a minute

Watch Out for Hop-ons!

Drive several miles with a Bunny on your car

Certified Mechanic

Fix six status effects on the same car component

I Don’t Know What I Expected

Deconstruct a resource
+9

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