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Recent reviews by LegendarySnakeV

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15 people found this review helpful
5 people found this review funny
10.6 hrs on record (10.5 hrs at review time)
Kept you waiting for this short review, huh?
Posted 3 July, 2019. Last edited 21 September, 2020.
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21 people found this review helpful
2
33.7 hrs on record
Introduction

MGSV: TPP is the sequel of MGSV: GZ and is offering to players tactical freedom with open-world and stealth missions. For the fans of the Metal Gear franchise, the game was expected since it was first announced under disguise during VGA 2012 with The Phantom Pain trailer on Moby D Studio YouTube channel directed by Joakim Mogren ("Joakim" is the anagram of "Kojima, and "Mogren" contains the word "ogre" referencing to Hideo Kojima's Project Ogre). The trailer actually showed a lot of Metal Gear references and fans also found that we could put the word "Metal Gear Solid V" between the letters of "The Phantom Pain" font. The cutting-edge technology powered by the Fox Engine was already shown in this first trailer and the other trailers that were made later.

• On March 27, 2013, at GDC 2013, Kojima confirmed that his studio was behind the trailer, and announced that Metal Gear Solid V would be two separate games; Ground Zeroes would now serve as a prologue for the main game, which was officially announced as Metal Gear Solid V: The Phantom Pain. With all of the trailers that were released and all the questions that came with, the hype train has come to.

Story

• The story set in 1984, nine years after the events of Ground Zeroes and we play as Big Boss who awoke from his long coma after the Ground Zeroes incident. Adopting the codename Punished "Venom" Snake, he ventures into Soviet-occupied Afghanistan and the Angola–Zaire border region to exact revenge on special forces which destroyed MSF's Mother Base.

Gameplay

• MGSV: TPP is a stealth game in a open-world (where most of the actions are from third-person perspective like the other Metal Gear games). It’s very similar from his prologue and we can also find other elements from previous Metal Gear games (Peace Walker, Portable Ops…).

• For example, you have to capture soldiers ennemies (that are tranquillized or stunned) with the fulton recoverey system (balloon attached to the soldier: no not like the animation movie Up) to make your own army. All soldiers have different abilities and will be classed into different units (combat, security, R&D, base development, support, intel, medical) and the better the soldier is (from E to S++ : no those are not school marks), the better you can level up the units (means more abilities for the unit). You have to manage everything to build your Outer Heaven. You can develop a lot of stealthy items, lethal and non-lethal items but also items for your buddy that can help you on the battlefield. Higher grade items need more ressources to develop and deploy but they have better stats and abilities. Every buddy that you can have with you will help you differently (faster deplacement, easier marking/killing of ennemies…). All of the items can be used for different strategies and it depends of your play style, if you want to being stealthy like Snake (easier for S ranks) or if you want to kill everyone like Rambo.

• You can interact with your environment to climb rocks, you can collect (medicinal) plants and also ressources to developp items and your own Mother Base platforms (to increase the number capacity of soldiers). If you always wanted to be zoologist they also think of you, you can capture animals. You can also use vehicles that you captured to visit the environment.

• The story is divided into story missions (with optional objectives) that help you to progess through the main story (this is logic isn’t it?) and side ops (with no optional objectives) that help you to get ressources and not only. Customization is really present, we can customize our emblem, our weapons and so much other things.
Cutscenes are well-made and give a special atmosphere to the game, and we even regret that there is less cutscenes than MGS4. Original soundtrack of the game is just beautiful and we can get for sure infiltrations and typical MGS vibes. If you are also a 80s fan, you can collect tapes in the field or by completing certain missions and then listen to them during missions. Graphics are impressive during gameplays and cutscenes, Fox Engine was ahead of his time. Story was great and answered to a lot of questions. Content is very solid and there is a lot of things to complete the game at 100% (not even forget that there are two multiplayer modes : FOBs and MGO3).

Multiplayer

• FOBs mode allows you to infiltrate the base of a player in order to gain soldiers, ressources, and espionage points for the leaderboard (no they are not useless), you can even get a cool nameplate by succeeding to infiltrate a base when the other player is here. PVP against players can be fun when we are not against wormhole grade 10 and shield users. FOBs missions events also help you to get events points to exchange them for soldiers, ressources, emblems, nameplates, items/bases/costumes customizations. MGO3 allows you to create your custom character (among 3 classes : infiltrator, scout and enforcer) with their own abilities on classic modes (bounty hunter, cloak and dagger, comm control) and sabotage which is new for MGO players. The team work and the cooperation is present for MGO3, atmosphere is also fun.

Conclusion

• I would recommand this game to any MGS fans that still didn’t play it but also for news comers if even if it could be hard to understand all the shades of the story. I completed the game at 100% on PS4, but also completed the story on PS3 and PC. MGSV: TPP is a solid MGS game with a great story, great and large content, a great OST and a great atmosphere.

Feel free to like, comment and share my review. Rewards are always appreciated.

Kept you waiting for this review, huh? I’m afraid it’s been V years.
Posted 24 January, 2016. Last edited 28 September, 2020.
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