7
Products
reviewed
35
Products
in account

Recent reviews by ✪ LambdaTiger ✪

Showing 1-7 of 7 entries
13 people found this review helpful
3 people found this review funny
0.3 hrs on record
youre joking right? this crashed in the fricking tutorial!!! also wasnt this supposed to be a realistic historical game? whats those hp bars doing exactly??? my archers need to lower the enemies bar to half before killing a single unit!!! unbelievable
Posted 5 September.
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5 people found this review helpful
6.9 hrs on record
Cant even play the game, sensitivity too high. No way of changing it. Some weird stutters on higher-end PC.

Cant test more or provide feedback on content/story sadly.

EDIT:
After the hotfix, i was able to play the game (although the sensitivity could use some work still).

All in all do I recommend this DEMO?
Well for sure yes, its free and hypes the main game.

SPOILERS AHEAD:

tldr: There are alot of promising mechanics, even some that im afraid they might overdo. The "smaller bugs" and UI issues should definitely be addressed before full release. Theres room for improvement.

Pros:
- Well the game's biggest pro is definitely the sciency things. especially the diagnosis mechanics.
- I liked that Dankovsky doesnt travel much, he really only needs to be in 2 places, the library and the theatre. Hes a man of logic, science, and authority.
- Promising lab equipment in the library.
- Edicts that actually have consequences.

Cons:
- Moving backwards, damn that was really annoying 1/4 speed backward movement and you cant sprint. (i think purposely done to make bandits more challenging).
- Lack of feedback for player (i still dont know what that icon in the top left is for?)
- Lack of tutorials (some help text disappeared on its own)
- Dankovsky needing 5 bottles of strychnine daily to survive.
- Lack of reading material in the library.
- Bad UI, even the arrows in the settings have no 'divs' around them and you have to hit the actual arrow. should be able to switch to map/journal/inventory with keys inside any of them....

Not Sures:
- "Time Travel" im not sure about this and how the mechanics will play out, and whether you start at day 1 or 5, but if u can travel without restriction, this would make the game too easy? and edicts useless. if you can visit each day once and only once: whats stopping the player from playing it lineary?
- Gunplay / Bandits (doesnt feel like Dankovsky should even be is such situations, a type of guy who would keep armed bodyguards) (tho understandable gameplay mechanic for diversity).
- Time seems to fly in some cases and move slowly in others, while this isnt a huge deal, it needs to 'make sense' in the final products after testing outcomes.

Suggestions:
- Add Plague symptoms to patients, would make diagnosis even more fun / challenging. (potentials for double symptoms / overlapping. Extra challenge for players, also would make for checking if patients actually have the plague, or another illness altogether).
- Add books (a book on symptoms' technical terms (bulimia / lesions / ulcers...) / some books in the library on mixing drugs / etc... ).
- Actual commands to the orderlies (bring me max 5 patients tomorrow / prioritize patients with fever etc. ) (this is hard to implement because it will also need to add randomized 'main' symptom in each new start, as Dankovsky would need to experiment more with 'symptoms / diagnosis pairs' and so on (if implemented)).
- Dialogues affecting Dankovsky's psyche and town 'riot' levels.
- Gamma options (some scenes I couldnt even walk in the darkness).
- More time at the theatre, as this is the best mechanic, any and all features that add to more time diagnosing, helping, and/or maintaining the theatre are always going to be appreciated. (some of these might be: * harder body checkups (books to differentiate: rash, redness, eczema, and hematomas)
* quick tests (some of the bottles might react with skin to reveal new information)
* checkup on previous-day patients
* any type of needlework (blood draw and iv medication)
* any type of blood tests (count cells, foreign objects)
* Triages (once the ward becomes more full, to take 'difficult' decision to give up on some)
* building relations with orderlies (list in a booklet)
* relegate tasks to 'trustworthy' orderlies (checking homes, running errands and tests)
* more symptoms and diagnoses
* possibility of creating 2 separate wards? (at the cost of space)
Posted 17 March. Last edited 18 March.
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No one has rated this review as helpful yet
133.9 hrs on record (78.7 hrs at review time)
This game is very buggy and needs tons of fixes. Thanks for Sony for putting the last nail in the coffin tho.
Posted 3 May, 2024.
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8 people found this review helpful
2.4 hrs on record
Early Access Review
This is very bad news for all Arma fans. There are some cool features here but those cons completely over-weigh the scales.

Trying to only judge the game by its engine (same engine that will be used in Arma 4) things get bad.

The engine is far from ready. Its slow and clunky. There is unreal input lag and delay (thnx for the support for console players). This does NOT bode well for Arma 4 and the Reforger is pretty bad as it is.

The Arma series died with Arma 3.
So sad
Posted 16 March, 2023.
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No one has rated this review as helpful yet
1 person found this review funny
21.2 hrs on record
gay game for gays
Posted 23 February, 2023.
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12 people found this review helpful
2.2 hrs on record (1.9 hrs at review time)
Early Access Review
This game is bad and dead. No progress at all from time of release. Very buggy glitchy and not user friendly. Also the devs have 0 understanding of how rockets work in general. Stay away!
Posted 17 December, 2020.
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No one has rated this review as helpful yet
3,423.5 hrs on record (1,145.3 hrs at review time)
CS:GO Review
Cheating Haven all ranks whether its prime or not
Posted 28 January, 2018.
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Showing 1-7 of 7 entries