LadyMarth01
Pennsylvania, United States
 
 
"Video games were a mistake." - Shigeru Miyamoto

https://mstdn.games/@LadyMarth01
Currently Offline
Recent Activity
84 hrs on record
last played on 10 Nov
4.6 hrs on record
last played on 26 Sep
81 hrs on record
last played on 23 Sep
Comments
willowism 25 Feb, 2016 @ 6:35pm 
m8y
7 4 17 0 17 _twelvetwenty-one 15 Feb, 2016 @ 1:13pm 
Actually, I'll go ahead and connect them (will add more every now and then) and just send you the first link of my train (will post it in the discussions on the thread too, so they might could get some entries before being included in the actual post); you could then connect your train to mine. Also, do you think we should both buy an extra copy of Consortium to GA and have it end on Thursday, to try and lend credence to the fact that they should help? This, depending on whether you think it'd do any good to (")waste(") that money, *shrug*
7 4 17 0 17 _twelvetwenty-one 15 Feb, 2016 @ 12:30pm 
*shrug* The Kickstarter has 4 days left, so I will just make the GA's that I was going to, set them to end on Friday, keep them private and send you the links for to be implemented into the train when you can.
7 4 17 0 17 _twelvetwenty-one 14 Feb, 2016 @ 7:45pm 
I shall hit you up when I get off work morrow. It's 2145 now, will be around 1500 tomorrow.
Also, I got the game myself recently. So [very hushed and not serious]:ShutTFU:
Zizzeren 19 Jan, 2012 @ 10:28pm 
After the first tutorial, Stencylworks is very nice. It includes the basis for a few game genres, which has (For a platformer): Movement, jumping, falling-in-pit-and-dying, stomping on enemies, being stomped, and so on. It also includes tileset creation and use support, creation for nearly everything else you might need, and the code works like Scratch, though I didn't actually try making anything in this tutorial. So yeah, it's quite good.