frommer legal gmbh
helb
LIBRARY ieee;
USE ieee.std_logic_1164.ALL;
USE work.scanlSY_f_lib.ALL;
LIBRARY synopsys;

USE synopsys.attributes.ALL;
ENTITY scanlSY_f IS
PORT (
i : IN type_scanlSY_f_i;
o : OUT type_scanlSY_f_o;
clk : IN std_logic;
resetn : IN std_logic);
END scanlSY_f;

ARCHITECTURE Seq OF scanlSY_f IS
SIGNAL state, nextstate : type_scanlSY_f_state;
ATTRIBUTE state_vector : string;
ATTRIBUTE state_vector OF Seq : ARCHITECTURE IS "state";
BEGIN -- Seq

PROCESS (clk, resetn)
BEGIN -- PROCESS
IF resetn = ’0’ THEN -- asynchronous reset (active low)
state <= s0;
ELSIF clk’event AND clk = ’1’ THEN -- rising clock edge
state <= nextstate;
END IF;
END PROCESS;
PROCESS (i,state)
BEGIN -- PROCESS
nextstate <= f(i,state);
END PROCESS;
o <= nextstate;
END Seq;:steamhappy:
LIBRARY ieee;
USE ieee.std_logic_1164.ALL;
USE work.scanlSY_f_lib.ALL;
LIBRARY synopsys;

USE synopsys.attributes.ALL;
ENTITY scanlSY_f IS
PORT (
i : IN type_scanlSY_f_i;
o : OUT type_scanlSY_f_o;
clk : IN std_logic;
resetn : IN std_logic);
END scanlSY_f;

ARCHITECTURE Seq OF scanlSY_f IS
SIGNAL state, nextstate : type_scanlSY_f_state;
ATTRIBUTE state_vector : string;
ATTRIBUTE state_vector OF Seq : ARCHITECTURE IS "state";
BEGIN -- Seq

PROCESS (clk, resetn)
BEGIN -- PROCESS
IF resetn = ’0’ THEN -- asynchronous reset (active low)
state <= s0;
ELSIF clk’event AND clk = ’1’ THEN -- rising clock edge
state <= nextstate;
END IF;
END PROCESS;
PROCESS (i,state)
BEGIN -- PROCESS
nextstate <= f(i,state);
END PROCESS;
o <= nextstate;
END Seq;:steamhappy:
Зараз не в мережі
Вітрина знімків екрана
☂️Darkkiller💜 24 черв. о 12:11 
good profile, experienced player, add me, please
Thorne 7 лют. о 8:52 
+rep so good
76561199404863745 18 груд. 2024 о 8:09 
eagle MVP
76561199418230587 17 серп. 2024 о 8:56 
Lets play one more round?
76561199620442243 15 лип. 2024 о 8:39 
master of strategy
foot fungus 19 черв. 2024 о 16:16 
please take your pills man you're mentally ill