Lucky Looter
Stefan von Carstein
WELCOME TO MY PROFILE SUCH AS IT IS. THIS STEAM PAGE, IT IS MINE, AND I AM BOUND TO IT.
WELCOME TO MY PROFILE SUCH AS IT IS. THIS STEAM PAGE, IT IS MINE, AND I AM BOUND TO IT.
ออฟไลน์อยู่ในขณะนี้
กล่องแสดงผลงานรางวัลความสำเร็จ
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☩GAMES I PLAY☩
PvPs
➤Team Fortress 2
➤Paladins
➤SCP Secret Laboratory
➤Witch It
PvEs
➤Warhammer Vermintide 2
➤Deep Rock Galactic
➤Borderlands 3
"If fighting is sure to result in victory, then you must fight!"
⠀— The Soldier on the art of war⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀:sealdeal:
﹀﹀﹀﹀﹀﹀﹀﹀﹀﹀﹀﹀﹀﹀﹀﹀﹀﹀﹀﹀﹀﹀﹀﹀﹀﹀﹀﹀﹀﹀﹀﹀﹀
กล่องแสดงผลงานบทวิจารณ์
เล่นไปแล้ว 73 ชั่วโมง
If you think you've got the balls to play this game, remind yourself that overconfidence is a slow and insidious killer.
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กล่องแสดงผลงานบทวิจารณ์
เล่นไปแล้ว 304 ชั่วโมง
It's not entirely bad game, but I don't like it, not because those problems would be entirely game breaking, but because they are frequent, unavoidable, yet could be easily fixed.

Combat
My complaint is mostly based around how the game is unable to merge fun and effective gameplay into one. Fighting single strong enemy is fine but problems arise when the game throws at you multiple weak or mediocre enemies or when enemy has specific effect bound to the environment (or when enemy doesn't work well with it).
1) The game really loves to throw six or more same enemies at the player, making combat slow, tedious and most importantly absent of strategy that would be present if multiple different enemy types would be involved in battles.
2) Some enemies are tied to their environment (ignoring difficult terrains in the location or spawning on high ground), but since every enemy mindlessly chase you (even those that should be just defending certain place), it’s easy to drag them away and kill them there. It is an effective but boring strategy that always works. This makes debate on game's difficulty completely pointless as cheesing combat if always good option. Altho I would like to mention how disappointed I am in game for not being able to provide any challenge.
3) Some enemies can’t jump between platforms and end up stuck, while you shoot them for twenty turns.

Storytelling
Game's storytelling feels like being held hostage by a toxic DM that just forces you to interact with the world in ways they want, when they want and for how long as they want. Making me question if I am playing a videogame, watching film or just listening to an audiobook.
1)When the game feels like it you are forced through minutes and minutes of boring exposition even in stories player character doesn't have anything to do with.
2) Most storytelling happens through static conversations. During those conversations game could provide a flashback cutscene or make camera point at what character is talking about but mostly you are stuck watching character that speak.
3) Sometimes the game expects you to manually go and speak to every character after even the smallest event to unlock their reactions and backstory, making them easy to miss for players that prefer playing over talking. This wouldn't be that big of a problem if the game wouldn't later fail to recognize which conversation happened and which didn't, creating more and more plot holes as the game progresses.
4) Characters in game can rarely be taken seriously as most of them are silly, childish, incompetent and delusional. All interactions with companions or other NPCs could be categorized as either rescuing them, explaining obvios facts or getting unreasonably long lore exposition. Companions aspecialy are all rather cliche, their faces may be new to me and yet I feel like I've seen them countless times before.

UI and Controls
Both feel clunky and tedious to get working properly at times.
1) Camera often fails to keep fixed distance from terrain (bugging through floor or ceiling) or remove objects that obscure vision.
2) Inventory management wastes a lot of time, especially for characters with low strength (as they have lower carrying capacity). Considering the fact that player can at any time send any item from one character's inventory to another (and story related items teleport between characters that need them at the moment) I don't see any other reason for this inventory cap other then to annoy the player.
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รางวัลที่มอบให้
RAZYOB Таджиков 23 ธ.ค. 2024 @ 4: 01pm 
Thanks!!!!!!!! brooo fr gift
Anonim_C137 15 ม.ค. 2024 @ 10: 56am 
XD yes!!!
eevee_oddly 23 พ.ย. 2022 @ 5: 38am 
BIG SA6GY 8ALLS ENERGY
Anonim_C137 28 ก.พ. 2022 @ 6: 56am 
XD no
Destranter 15 มิ.ย. 2021 @ 1: 07pm 
Good mate :whiteward:
rating: 10/10 :steamthumbsup:
:FC5_Cheeseburger::BlackSquadBullet::BlackSquadRevolver:
Drakkx_ 4 มิ.ย. 2021 @ 7: 57am 
❤️❤️❤️❤️❤️ ᖴᖇIᗴᑎᗪᒪƳ ǤᑌƳ =) ❤️❤️❤️❤️❤️
❤️❤️❤️❤️ᗯᗴ ᑕᗩᑎ ᗷᗴ ᖴᖇIᗴᑎᗪᔕ ❤️❤️❤️❤️
❤️❤️❤️ᖴᗝᖇ ᖴᑌ丅ᑌᖇᗴ Ǥᗩᗰᗴᔕ ❤️❤️❤️

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