12
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355
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Recent reviews by Kmart

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Showing 1-10 of 12 entries
No one has rated this review as helpful yet
31.6 hrs on record
Summary:
Engaging hospital management simulator that strikes a near-perfect balance between accessibility and depth. Its streamlined user interface and intuitive controls make it easy for newcomers to jump in, while a well-paced difficulty curve ensures that even seasoned simulation veterans remain challenged and engaged. The game boasts a distinct visual style—clean, charming, and cartoonish—that not only gives it a unique identity but also ensures the graphics will stand the test of time. Room and hospital layouts are highly customizable, allowing players to freely design treatment spaces, waiting areas, and staff zones with ease and creativity.

Progression is rewarding, thanks to a well-structured campaign where each hospital introduces new challenges, unlocks, and opportunities for strategic experimentation. Staff management is also refreshingly smooth, with robust tools for assigning roles, managing training, and optimizing workflows, making it less tedious than in many other sims. All of this is supported by strong technical stability, with excellent performance across a wide range of systems and minimal bugs—something that many simulation titles often struggle with. Whether you’re optimizing a world-class treatment center or managing a chaotic outbreak of “Light-Headedness,” Two Point Hospital delivers a consistently satisfying experience.

Suggestions / Improvements:
- Remote training: The ability to send your staff off for training at previous hospitals you completed on the map with a higher price tag per training session than in house training.
- Automatically send patients home: An option to enable that sends patients home automatically if you don't have the means to treat them. But still notify the user that a patient was sent home due to inability to treat.
- Custom Job Loadouts: Ability to define job roles via a custom loadout. Ease of setting a employees role without having to customize options every hire.
- Automatically queue machines for upgrade: Allow the player to set a "free cash minimum" to allow mechanics to automatically start upgrading a machine as long as the player has a balance of the specified minimum (default to 100k balance).
- Overlay of active timers: Implement overlay of timers for training, emergencies, etc.
- Overlay for queues: Provide a glimpse of queues for each type of room (allow the user to enable or disable which rooms they want to track)
- Queue training sessions: Implement the ability to queue up to 5 training sessions and reflect in timers / employee skills.
- Additional Alerts: Allow the player to set custom alerts to notify them when they want to be alerted. Ex. Say I have 2 pharmacies and have 2 nurses with pharmacy management but I always prefer to have 1 extra for break management. Let me set up an alert that warns me I don't have enough staff for my requirements. Allow this setting to persist through all maps. Alert when no marketing campaign going, no training, no research, employee unhappy about salary, etc.
- Automatically accept emergencies: Allow the player to enable automatic acceptance of emergencies.
- Ease of upping an employees salary beyond "meh": Add a one or two click method to up an employee or all employees in a category to a certain happiness level.

Pros:
- Streamlined UI and User Experience: Clean, modern interface with intuitive controls makes the game easy to learn.
- Well-Balanced Difficulty Curve: Missions build in complexity but maintain accessibility, ideal for both newcomers and simulation veterans.
- Strong Visual Identity: Graphics will hold up for years.
- Highly Customizable Layouts: Players can design and expand rooms freely, with snapping options and interior decor choices.
- Engaging Progression System: Unlocks across hospitals encourage experimentation with staff and strategy.
- Effective Staff Management Tools: Easy-to-use zoning and staff role assignment compared to clunkier systems in similar games.
- Stable Performance and Optimization: Runs smoothly even on mid-tier hardware, with minimal bugs or crashes.

Cons:
- Cumbersome staff management system for large hospitals (see suggestions).
- Insufficient operational visibility due to minimal UI overlays (see suggestions).
- Limited customization and presets causing repetitive configuration of employees (see suggestions).
- Micromanagement fatigue due to lack of automated systems (see suggestions).
Posted 5 June.
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No one has rated this review as helpful yet
11.2 hrs on record
I found this gem in 2023 and I know it is an old game but I love this game. Simple to pick up, hard to master. If you’re a fan of old tycoon games then you will most likely enjoy this game. Worth the money.
Posted 31 December, 2023.
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No one has rated this review as helpful yet
4.5 hrs on record
Not user friendly when starting out. I have tried getting into it a few times and I just cant. It needs to take simulation rules from City Skylines and Roller Coaster Tycoon. This just feels like I am using a very unfriendly game engine with a few assets.
Posted 21 October, 2023.
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1 person found this review helpful
1.2 hrs on record (0.1 hrs at review time)
Early Access Review
Doesn't play well on the steam deck. Looks like a great game to play. I will invest more hours when I get a chance to play the PC.
Posted 21 September, 2022.
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1 person found this review helpful
92.0 hrs on record (62.2 hrs at review time)
My account is almost 20 years old. I've recommended this game many times. It's niche in 2022 but in 2003 it was mainstream school library golden standard fun.
Posted 12 June, 2022.
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3 people found this review helpful
42.7 hrs on record (41.2 hrs at review time)
I played the game decently hard the first week it came out. Took a break for a few months to play other games. Came back and when I first logged into Vern all I see is a army of clone beserkers clearly botting. Its outrageous. Worse than Runescape back in the day. Seeing that was a instant Alt+F4, Uninstall. Come on AGS, not only does this look bad on you but it looks bad on Easy Anti-cheat.
Posted 27 May, 2022.
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No one has rated this review as helpful yet
52.4 hrs on record (50.2 hrs at review time)
Posted: March 19th, 2022

Overview
I really enjoyed this game because the main story is very linear but allows moments to take a break and go explore, rather than games like The Witcher 3 where you can explore all the time, but not as bad as games like Final Fantasy 13 where the first 100 hours is on rails. The cinematics is what made this game for me, seriously the cinematics and super finish scenes were the best I've seen in any stylized video game.

Gameplay
I have played many CC2 games and many Bandai games in my 25+ years of gaming. The gameplay loop is a very polished RPG experience. I mainly played this game on the Steam Link app and it was a polished experience. The amount of detail in this game is immense. You could just spend hours reading the in-game encyclopedia or filling all of its entries. There are so many things to 100% in this game if that's what you are looking to do and you are a DBZ fan. This is a semi-open-world RPG, the game doesn't play like DBZ Budokai or any of those fighting games. It's more like Xenoverse and The Witcher 3 had a baby.

Campaign/Story
When I grew up with DB/DBZ I stopped watching during the cell games, I never got to see any of the Buu saga so when I was playing this game I could tell that it was very true to the story of the show and got excited to see what happened during the events of the Buu Saga and after the Cell Games. Essentially the story is amazing.

Combat
I played on "easy" difficulty because I have a lot of games in my backlog to catch up but from what I can tell the game has a polished open environment fighting experience. You can finish fights with Super Finishes to get epic cutscenes, break their stun bar all the way down so you can trigger cutscene-based epic attacks, it has various combos and character unique abilities, and fights can be as challenging as you make it like any other RPG. You can have 2 other party members from the characters in-game and perform special combos or have them perform special attacks to stun opponents in order to set your character up for special attacks.

Visuals and Sounds
The soundtrack is super redundant as it seemed to only have 4-7 unique songs in the whole game. The visuals are where the game shines. This game will be amazing in 2030+ just like it was in 2021/2022. Its a hyper-stylized game and those games age very well. The cutscenes are about as top-notch as it gets when in the main story.

Conclusion
If you like CC2 games or JRPGs this game is worth your money. I loved it so much I got all the steam achievements. Don't let the people who are upset that this isn't Xenoverse 3. It was never going to be Xenoverse 3. It's a CyberConnect 2 game. People really need to learn Game Developers. Bandai hires a different company to make Xenoverse titles.
Posted 19 March, 2022.
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No one has rated this review as helpful yet
221.1 hrs on record (177.4 hrs at review time)
Like Star Wars? Like MMOs? Give it a shot, forget other MMOs and go at it with fresh eyes.
Posted 20 December, 2021.
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No one has rated this review as helpful yet
52.9 hrs on record (41.4 hrs at review time)
Honestly, in the games current state it is good but not great. It is refreshing to play a new MMO that isn't a wash from launch. I do not recommend buying the deluxe, its 1 appearance. The game is worth $40 in its current state.

Gathering is okay but having the cap be level 200 from the start seems like bad tuning. There are only about 5 different resources in a skill. There also doesn't seem like a true incentive to be a skiller in the game. the game just wants everyone to be all around and for a lot of player that is a waste of their time.

Combat is okay but very reliant on good connection to the game. If you have high ping it basically removes all but melee builds for you. The drop on bow vs the musket makes you question "why dont I just play musket?". The game is very spam left click to victory, I would like to see more combos.

Zones look great at first but once the honeymoon stage wears off you realize that it is all a rinse and repeat of the same assets, from the foliage to the rocks, to the houses. All the zones I have come across have the same types of monsters practically. Wolfs, Big Cats, Deer/Elk, Turkeys/Bunnies, and Zombies. I get this game takes place in the frontier days but there are a lot more variety you can add.

Quests are terrible as a group currently. They do not sync with each other, you cant see where your team mates quests are at, nor can they share them. Quests absolutely should be shared regardless if they have been completed before or at minimum your team mates quests should show up as transparent icons on the map. Quests are all the same as well which is going to make people quit sooner than later. "Go kill 5 of this monster", "go loot 5 chests from this area", "Go kill and skin 3 of this animal". Very similar to old MMOs from the early 2000s but its 2021 and technology has changed to where you can handle a lot more data faster than small integers.

Traveling is boring in this game. You have to run every where. I get in the lore they said "No beasts of burden are allowed" to simply work around their bugs when developing a mount but in 2021 this is unacceptable. At this point they are going to pull a Martial Heroes (old school MMO) and add mounts to the cash shop to be bought by players and sold for gold to create a supply and demand.

Running into other players outside of town is unneeded, just allow us to pass through each other like in the town.

Overall, the game is worth $40 and at least 100 hours of your time if you are a MMO player. If you are not normally a MMO player and just thinking about getting this because of hype then stay clear. You will quit in less than 50 hours, which for an MMO is nothing.
Posted 13 October, 2021.
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No one has rated this review as helpful yet
69.9 hrs on record (66.2 hrs at review time)
I bought this game a long time ago on battlenet and couldn't really get into it until New Light or whatever it was called. I then claimed my transfer to steam as it was leaving battlenet/activision. I didn't play it for a while until Beyond Light. I am not going to lie, disgruntled that they removed a lot of lore from the game and you can only play the story from Forsaken and on, now I feel like I am missing out on the stories I payed for a long time ago but never sat down to play much of. Yes, I know my fault but its still illogical that a game company would remove already created content from its game.

Pros: Its beautiful, pvp and gunplay feels really polished.

Cons: Removed a lot of its lore, forces you as a new player into Beyond light and if you haven't played it before you wont know whats going on till you realize you can launch to other story lines. You can only have 3 characters.
Posted 7 October, 2021.
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Showing 1-10 of 12 entries