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Kolaxie 最近的評論

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目前顯示第 1-10 項,共 18 項
目前尚未有人將此評論標記為值得參考
總時數 1.4 小時 (評論時已進行 0.5 小時)
Battlefield 2042.5 (but free)
張貼於 2024 年 12 月 5 日。
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總時數 537.9 小時 (評論時已進行 388.4 小時)
This game is as intoxicating as League of Legends, it takes you in a loop that you can't get out off, feeling of satisfaction followed by a feeling of absolute despair and frustration, both on an endless loop making you to comeback every time.
張貼於 2024 年 7 月 17 日。 最後編輯於 2024 年 12 月 9 日。
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總時數 0.0 小時
She doesn't pull out an akimbo pistol and proceed to gun out the killers. Dissapointed.
張貼於 2024 年 7 月 17 日。
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總時數 8,181.6 小時 (評論時已進行 7,994.2 小時)
black drunken man
張貼於 2024 年 6 月 4 日。 最後編輯於 2024 年 10 月 27 日。
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1 個人認為這篇評論值得參考
總時數 68.9 小時 (評論時已進行 29.3 小時)
Game might feel "slower" now but combo's feels way more enjoyable to do and more consistent than in the beta, still requires severe balance changes on some character from the cast but the game is still an enjoyable chill experience.
張貼於 2024 年 5 月 29 日。
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總時數 5.7 小時
Short but effective, Trepang2 is what fast FPS thrives at like his other brothers such as Ultrakill or Titanfall.
張貼於 2024 年 5 月 4 日。 最後編輯於 2024 年 5 月 4 日。
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1 個人認為這篇評論很有趣
總時數 11.2 小時 (評論時已進行 6.2 小時)
Game has good potential but is close to unplayable at current state. There is no way to play against more than one heavy without abusing every meta items possible.

The heavy class has been a problem since the beta and it feels terribly sad to see no actions have been taken against this powercreep maniac.
張貼於 2023 年 12 月 9 日。
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2 個人認為這篇評論值得參考
總時數 12.1 小時 (評論時已進行 8.3 小時)
A cool take on the battle royale genre that is mostly limited to ranged and gun battles. Fights related to closer range and melee battle really feels fresh.

The trio battles feels like a good number of players per team, same for team numbers, the map is pretty small but allows players to understand the layout and strategy very quick. The idea of getting upgrades for abilities instead of the usual guns and ammo is also pretty fun.

All characters feels pretty unique and fun overall, all comings with 4 abilities and multiple roles making some planning with matchups and strategy.

However there is a few issue with this concept, the first one that become noticable very fast is that there is no real blocking system, the only way to block hits is a shield system that is received via bottle of shields like a lot of other battle royales which feels pretty strange for a game that wants to focus on a fighting style mixed with battle royale.

There is also an issue that might push a lot of players away as of today, there is NO CROSSPLAY, it's an issue that is being taken care off, but as of now it's pretty sad for a generation of games where crossplay became a must have for this kinds of games.

And THE biggest flaw of the game, the game is ran by a meta as of today, some hero really play in another league of the others, most noticable one being Bakugo playing in a long range gameplay in a game where most other fighters needs to close the gap to fight.

Overall, My Hero Ultra Rumble has the potential to be a new pillar in the battle royale community, but it needs to fix it's flaws ASAP, because if it's not being taken care off, the community might die real fast.

Defenitly worth a try since it's a F2P!
張貼於 2023 年 10 月 7 日。
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4 個人認為這篇評論值得參考
總時數 43.2 小時 (評論時已進行 0.3 小時)
definition of wasted time and potential
張貼於 2023 年 9 月 24 日。
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2 個人認為這篇評論值得參考
4 個人認為這篇評論很有趣
總時數 63.8 小時 (評論時已進行 16.5 小時)
I need to consult the Elder Gods to review this game.
張貼於 2023 年 9 月 20 日。
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