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Niemand hat diese Rezension als hilfreich bewertet
8.7 Std. insgesamt (0.6 Std. zum Zeitpunkt der Rezension)
This game is an absolute delight to play. Between the Nintendo-like OST, simple arcade game play, and attractive animation it quickly draws you in with it's charm and addictive qualities. Despite the game only requiring two buttons, the gator feels excellent to control, which combined with the thoughtful level design and introduction of new obstacles and mechanics on a ramping progression makes for a satisfying play through. The developers really understood difficulty scaling and nowadays that absolutely deserves praise. Even the final bonus challenge level, while fairly grindy, feels fantastic to play through once you figure out the timing and glitch required to finish.

If you want a game that feels like a classic game? This nails it. With the affordable price and the fact that you get the full experience at cost it's hard not to recommend. Definitely an underrated gem on Steam. It may not be the longest game you'll ever play, but it's the type of game I wish we saw more of.

Gectoplasm gang!
Verfasst am 23. Juli 2023. Zuletzt bearbeitet am 21. November 2023.
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2 Personen fanden diese Rezension hilfreich
48.1 Std. insgesamt
Where did Guy Fieri go?
Verfasst am 13. April 2022.
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Niemand hat diese Rezension als hilfreich bewertet
52.5 Std. insgesamt (17.4 Std. zum Zeitpunkt der Rezension)
While overpriced, this is an excellent game that I could easily recommend to pretty much anyone interested. It takes what the previous OlliOlli titles did, makes it more fun, and slaps on an Adventure Time aesthetic. Even after beating the main campaign there's still a ton of side quests to look forward to, as well as the daily league challenges, which will keep you coming back for at least 30 minutes a day if not more. It can become pretty addicting.

It's also nice to know that there's two upcoming DLC expansions on the way, which will add a lot more content to the game - Two new biomes, story, and various unlocks.

There is a bit of a learning curve, and while it mostly keeps the same control scheme as the previous two titles, there's a lot more leniency on what is considered a pass vs a slam. This change is absolutely for the better and makes the game feel a lot more arcadey and enjoyable to zone out to.

This is just fun. In the ranking of skate games I'd still keep the Tony Hawk series as #1, OlliOlli World at #2, and then Skate 3 would sit in #3.

As previously mentioned, the only drawback is the price. I'd recommend seeking out a sale before committing to the purchase. Otherwise I love everything that is here and have had a lot of fun with it so far. I do have to admit I'm heartbroken that the developers are no longer with Devolver Digital, however.

My main personal complaint is that I wish there was more online functionality other than just the league challenges, or even local split screen would be nice if paired with remote play together.

If you enjoy combo mastery and skating this will scratch the itch.
Verfasst am 11. Februar 2022.
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Niemand hat diese Rezension als hilfreich bewertet
2.8 Std. insgesamt (2.2 Std. zum Zeitpunkt der Rezension)
It's kind of like if you mixed Super Meat Boy with Adventure Time and... I mean, that really sums up the entire game. It doesn't hold you back from going fast or speedrunning.

Underrated little gem of a platformer.
Verfasst am 27. April 2021. Zuletzt bearbeitet am 27. April 2021.
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3 Personen fanden diese Rezension hilfreich
0.6 Std. insgesamt
Concept is great, but will likely be outdone by Metal: Hellsinger.

I wish it wasn't a roguelike. The real flaws that stand out with BPM are flaws that are often common with roguelikes and other procedurally generated content - Everything feels rather generic and lazy, you never get to learn or memorize since things are always slightly different, and there's no narrative. Just a game that is hard for the sake of being hard. It's a tired trend that developers need to stop chasing.

The game will surely get better with updates, it's still really rough in a lot of areas, but the core design philosophy leaves a lot to be desired and takes away *my* desire to even invest time into it. Between bugs, UI issues, and the awkward asset-flips-with-color-filters, what even is this? As good as the shooting feels, they even undermine it with the reloading, and to top it all off the difficulty doesn't gradually scale - It just starts off as unforgiving as possible and stays there.

Knowing there's a better take on this concept on the way, I opted for a refund.
Verfasst am 6. Februar 2021.
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2 Personen fanden diese Rezension hilfreich
138.9 Std. insgesamt (10.1 Std. zum Zeitpunkt der Rezension)
Honestly, the best part of this game is that there's nothing to learn. You just play it and know what's happening immediately. Once you get used to the physics the only thing stopping you from success is RNG - Which leaves the game pretty addictive. While some games would leave you salty over losing over some sort of BS, the entire nature of this game is BS. As result all you can do is say "Well, that was stupid," and hit play again. Why wouldn't you?

Plus it's the perfect side game. You can launch it, play a match or two, exit and do something else without consequence. The longevity doesn't come from the content so much as actual replayability, which is fairly rare these days.

Is it worth the price? I didn't think so at first, but now I'm pretty convinced on it. It's the perfect way to burn 10 minutes (or hours) when you're bored and can't figure out something else to do. I've spent more on games I've played less. If you're hesitating, nah. Go for it. While there are some DLC costumes and microtransactions for currency, they're incredibly optional considering how many coins the game just throws at you. If you can't afford something you will in just a couple shows.

It's a practice in non-consequential gameplay, which is incredibly alluring in a space filled with hardcore competition. Also you can dress up your jellybean - I mean, playing dress up is the entire reason to play video games to begin with.
Verfasst am 10. August 2020.
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1 Person fand diese Rezension hilfreich
37.2 Std. insgesamt (18.6 Std. zum Zeitpunkt der Rezension)
Well, it's cheaper than therapy. Also, stickers.
Verfasst am 20. Juli 2020. Zuletzt bearbeitet am 20. Juli 2020.
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Niemand hat diese Rezension als hilfreich bewertet
5.2 Std. insgesamt
I had more fun being marketed to compared to most games I've paid for. Perfect length, decent replayability. Make sure to disable v-sync or else it feels choppy and sluggish.

Main complaint is that it needs the ability to invert the mouse. Otherwise a solid marketing simulator.
Verfasst am 13. Juli 2020.
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1 Person fand diese Rezension hilfreich
3.3 Std. insgesamt
Normal Furi difficulty. I already knew the game was a bullet hell boss rush, but I figured it'd be an entertaining distraction.

Go into the first fight against the jailer. I'm not really paying attention. Realize half way through the fight that there's no way I can win since I don't actually understand the mechanics it was trying to teach me. I hit start and restart.

Pay attention this time. Aha, I get it now. Still fumble a bit, but end up beating the first boss without too much trouble. That's cool.

More story time. It's okay, but I'm not super engaged. Too much talking. Let's get to the next one.

Next boss fight feels a lot easier now that I understand what I'm doing. Still struggle to figure out the fight variations a bit, and end up dying the first time around. That's fine. Second time I pretty much have it - pretty significant life lead and the second boss is down to their last 2 life blocks. I'm going to win this.

But I'm bored. Like, intensely bored. And it's not the fault of the game's mechanics, or the controls, it's just the fact that the fights were taking far too long. I would much rather slash through waves of enemies than focus on one repetitive boss for 30 minutes. I'm just... not all that interested in continuing. Fun concept, sure, but I just found myself wanting it to be over with already. Hit start, exit game.

Amazing aesthetic, even better soundtrack, but I just don't have the patience. It's not even a matter of it being too hard or easy, it just drags on for far too long, and I find myself daydreaming instead of feeling engaged. Each phase felt too repetitive.

I would give a neutral review if Steam had that option. Might go back on easy mode just to watch the story and skip the fights.
Verfasst am 29. April 2020.
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2 Personen fanden diese Rezension hilfreich
2 Personen fanden diese Rezension lustig
59.6 Std. insgesamt (58.0 Std. zum Zeitpunkt der Rezension)
I had previously left this game a poor review, but deleted it since I felt it was unfair and I was being too reactionary in my hatred of the genre.

Now that I'm nearly 60 hours in I can very confidently say that I still do not recommend this title. There's far too many problems, and the design philosophy is fairly amateurish - At it's best the game can be fun with friends, but as a stand alone experience it's an under realized cluster of concepts that feel as though they're barely elmer glued together. Perhaps it was premature for the developers to jump into the 3d space, because it feels like their ideas were (and are) better suited for a 2d title.

It feels like the skeleton of a better game.

The main thing you can complain about is the difficulty scaling - or lack thereof. You can set the game to drizzle, but you're still going to struggle to get past that first level more often than not. You can stack items and that teleporter can still decide to destroy you. The game doesn't get progressively harder, it demands perfection from the second you press launch. Right off the bat Risk of Rain 2 lacks something that all the greats have - The ability to fool even the worst players into believing they're godlike. RoR2 actually expects you to not only have prior genre experience, but to actually be some kind of FPS hero before you even get through steam checkout. While sufficient for your typical shooter bro, it becomes completely inaccessible for players more akin to platforming titles, leaving out those who were drawn to the original game.

The online play has numerous flaws, many of which you can read about right here on steam, but one that sticks out the most is the inability to revive your downed teammates until completing a level. While this sounds reasonable at first glance, it contradicts the actual design of the game - As you progress, your character needs more items to remain viable. However, one death means that you fall so far behind that you might as well exit the session. From there on out you will be one shot as soon as you respawn. Not only can you not catch up, but it's really unlikely you'll get another chance to even play. It's essentially a permadeath system in disguise.

This piles back on to the issue with scaling - The game doesn't get harder as you play. The difficulty remains the same, but the item requirements become more steep. It's the illusion of difficulty scaling - You just need a few more items to continue doing what you were doing 10 minutes ago.

Worse, there isn't even version uniformity between platforms. A huge example is that the console versions have aim assist, which is fairly necessary for any controller user. The PC version does support controllers - But it leaves out the aim assist, making the experience incredibly frustrating. While it's understandable that the PC audience is predominantly KB/M, it's shortsighted to think that there aren't players here who prefer using controller (whether it be preference or due to disability.) Hopefully they add this feature as a checkbox in the expansion - It's perhaps the only thing that would convince me to give it yet another chance.

Risk of Rain 2 is a half baked experience that is predominately fueled by peer pressure and the usual trappings of the roguelike genre. While appealing to some, the "hard to be hard" style of design is feeling dated and will hopefully become passe in the upcoming generation. If you like it you'll like it, but if you're on the fence I would advise looking elsewhere.
Verfasst am 6. April 2020. Zuletzt bearbeitet am 30. April 2021.
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