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Análises recentes de Kiwi

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Exibindo entradas 1–10 de 13
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Haven't had any issues and the game is actually pretty fun. Not sure why it's mixed. Give it a try if it looks interesting.
Publicada em 29 de setembro de 2024.
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5 pessoas acharam esta análise útil
150.9 horas registradas (149.8 horas no momento da análise)
In my humble opinion, this game is the best of all worlds when it comes to soulslike combat. For starters, the game feel is so familiar it's almost freaky. If you've played a Fromsoft souls game, you know exactly (and I mean exactly) how it feels to move and attack in Lies of P. They also took tons of good features from different From games and implemented or remixed them in some way. We have rallying from bloodborne for blocked chip damage, the extra bag and stagger-based gameplay from Elden Ring, weapon arts from DS3, and parrying, perilous attacks, shinobi prostetics, and skills from Sekiro. They all mesh so naturally together that, although all of these mechanics are ones we've seen before, the novelty of having them all at once with little twists makes the game have a unique flavor.

Something insanely cool and unique that Lies of P does is it splits up all normal weapons into a handle and blade. The blade provides damage values, elements, crit rate, attack speed, upgrades, and a unique skill to the weapon, but the handle provides the moveset, scaling, and another unique skill. You can mix and match any handle with any blade to customize your weapon. Because the blade is the one that receives all your upgrades, you can finally experiment with other movesets without having to completely ditch all of your upgrade progress mid-game. There are so many fun combinations out there and you can spend tons of time looking for the best combination of skills, speed, moveset, and weight. Unfortunately, there are two caveats to this system. One is that every blade can be effective or ineffective at slash or stabbing moves. Because of this you can't put a wrench head (which is a slash blade) on a dagger (stab moveset) and stab someone for full damage. Also, boss weapons cannot be disassembled which I think is a big missed opportunity.

One of the craziest things to me about this game is that there are no bad bosses. Think of any souls game you have played. Now think of that boss. Now think of that other boss. Oh, and that other one. Although the genre is partly known for its bosses, almost half of the bosses in any given souls game are either bad or insanely forgettable. The closest boss in this regard would probably be Fuoco who just doesn't have much of an identity besides shooting some fire. The bosses are incredibly well designed and I had a blast fighting them all. However, this is as good a time as any to point out that this game is kinda abnormally hard.

You are expected, not suggested, to parry as much as you can since it inflicts stagger damage and aids in setting up a knock-down. The scrapped watchman will teach you this lesson very quickly. The thing is, the parry timing is more precise than Sekiro and spamming the button absolutely does not work here. Your parry frames are cut off as soon as you let go of the button. Because of this, the generally agreed upon strat for this game is to commit to a parry timing that you believe in by holding the button because taking chip damage is exponentially more advantageous than tanking a hit. Dodging is also a valid option at times, but the i-frames are lower than a typical souls game and you're not building stagger when doing it. It's more of a, "I can't quite figure out this parry timing," option than your main form of defense. I personally had a great time with this system as this is precisely what I find fun, but there are very few ways of playing the game on "easy mode" due to the lack of sorceries and online summons; you can only summon an NPC that I've heard doesn't usually live into the second phase of some bosses. Your only other option to get some easy damage in is to use throwable items which, especially the elemental ones, are actually very strong in this game but might not do all the heavy lifting. If you're the kind of guy who likes to play souls games "legit" (and you know what I mean by that) then this is absolutely the game for you. If not, but you're up for a challenge and are ready to make strategic use of the items you're given, then I think you can still have fun here.

One of the bad things about this game, however, is that the levels aren't exactly very hard. The difficulty curve from the stages to the bosses is pretty absurdly out of whack in my opinion. They're a fun time, sure, but it's just quite jarring. After trying Elden Ring again I was shocked by how dangerous quite a few normal enemies can be. The other bad thing about the levels is that the design doesn't always feel very inspired. I can sorta understand Neowiz taking this approach to generally design the game in a pretty safe way since this is a new genre for their studio and they were attempting to break into the mainstream, but I would like to see better from them in the coming DLC and sequel. The design also is very linear which is worth mentioning, but that's not really a strictly good or bad thing.

I'm bored of writing the review now but the game is sick and easily my GOTY despite some things I wish were a little different.
Publicada em 17 de março de 2024. Última edição em 17 de março de 2024.
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72.9 horas registradas (32.5 horas no momento da análise)
Very, very good horror game. You can read some other reviews if you want in-depth details, but all I want you to know going into this game is that when you feel like the it's about to end and you're fighting what feels like the "final boss," there's still a few hours left. I know that on my first playthrough of the game I assumed I was watching the ending cutscene and everything was about to be wrapped up, but then I was put right back into the game and got very impatient with how much more I had to do to get it to actually end. On my second playthrough on madhouse difficulty, I had the luxury of knowing about this in advance so the ending sequence didn't bother me at all. Just be aware that this will happen and I think it might not be a big deal to you either.
Publicada em 12 de março de 2021.
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1.3 horas registradas (1.2 horas no momento da análise)
Don't believe the store page, this game supports the English language in the options menu!

If you're new to the genre, I highly recommend that you start here. This game will teach you a lot of the basics you need to come to grips with what's happening on-screen and start to analyze patterns. As a "veteran" of sorts to the genre, I didn't exactly learn anything groundbreaking and it only took me 1 hour to 100%, but I still greatly enjoyed my time with the game. If you are new-ish to the genre however, I can see the achievements taking significantly more time to unlock (especially flawless victory) so you'll be getting some good playtime as well as good knowledge out of this game.
Publicada em 27 de agosto de 2020.
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41.8 horas registradas (8.0 horas no momento da análise)
Honestly an incredibly fun and accessible PVP shmup. The art style, pattern diversity, music, and backgrounds are all superb. There's a great deal of complexity in multiplayer, but it's so simple at its core that it won't scare off people who are new to the game, or even to the genre.

Every character has its own completely unique play style and set of attacks. In the famous words of the New Super Mario Bros U IGN review, "It has a little something for everyone." Some characters may seem OP or weak at first, but once you play them yourself to understand how they work and understand their strengths, things start to make more sense. If there is something the community legitimately does see as OP however, please understand this game literally just came out. There will probably be balance patches at some point. There are plenty of people to play with at the moment, but if you don't see any lobbies up you can always join the Maiden and Spell and the Shmups Discord. You'll be able to find someone on either of those discords to play with, including me. I'll have a link to those below in the end of this review.

The online battles use rollback netcode so it's 100% buttery smooth. There were a select few times the game had to pause for a second to regain its composure because my opponent had pretty bad internet, but it's very generous to the players by rapidly increasing the game speed back to full once it's done loading to prevent both players from immediately running into bullets.

I haven't personally played single player yet because I've been obsessed with online multiplayer, but I've heard nothing but good things about it so far. One good player I know has gone as far to say that he thinks the game is worth buying even for the single player alone. I'll update the review with my personal thoughts on it when I get around to playing story mode.

Basically, buy this game. Support the dev!

Maiden and Spell Discord: https://discord.gg/mns

Shmups Discord: https://discord.gg/rWeTDDV
Publicada em 28 de fevereiro de 2020. Última edição em 28 de fevereiro de 2020.
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"Super Galaxy Squadron is a fast-paced vertical shooter designed for human beings as well as shmup veterans." There's nothing about this game that's designed for veterans. Even playing on arcade hell hardcore mode gave me no challenge at all. The focus mode slows everything down and the gauge refills really fast, so you have a get out of jail free card available at all times. The stages feel abnormally long, too. It's especially noticeable since basically nothing is going on in them. I eventually just got bored and stopped in stage 3. Also, your health refills after every stage.

Endless mode was no fun either, I got to wave 26 with an SSS rank first try and only lost because at wave 26 there are more enemies spawning than you can kill so they all start moving down the screen. Inevitably this just forms a solid wall of enemies and there's nothing you can do about it.

There's nothing wrong with making easy games, but there is something wrong with making them too easy. If you feel zero resistance when playing, then there's no point.
Publicada em 26 de junho de 2019. Última edição em 26 de junho de 2019.
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2 pessoas acharam esta análise engraçada
17.3 horas registradas (9.2 horas no momento da análise)
I'm not sure what it is about this game that I like so much, but I sure have been playing it a lot recently. Despite the fact that there are a number of small bugs at the time of writing the review (which will probably be fixed pretty soon), I really enjoy the game for what it is. It is a bit on the easy side for a shmup player however, so it would be nice if a hard mode was added in the future.
Publicada em 13 de junho de 2019.
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341.9 horas registradas (223.6 horas no momento da análise)
Incredible game
Publicada em 15 de abril de 2019. Última edição em 18 de janeiro de 2021.
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Um desenvolvedor respondeu em 18/jan./2021 às 14:57 (ver resposta)
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I got this game in the humble bundle and I haven't got super far yet, but I am not experiencing the input delay mentioned by those in the negative reviews. If you have a good gaming computer like me, then it seems like you shouldn't run into that issue. I would proceed with caution if you are planning to play it on an underpowered laptop something like that.
Publicada em 8 de dezembro de 2018. Última edição em 8 de dezembro de 2018.
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Really good game. Some may say it's a Touhou clone (because of the bullet designs and bosses), but I personally think it does the "Touhou formula" really well. Some of the things that I like about this game are that it's cheap ($6, $3 on sale or $5 for all three eXceed games) and very friendly to newcomers.

With a secret stage 6 to work towards after you beat the rest of the game, optional autobomb (which bars you from stage 6), and relatively low difficulty all around, I would easily recommend this game to anyone interested in the genre. For those who don't like that there's visual novel-esque dialogue or japanese voice acting, both can be disabled for a strictly shmup gameplay experience.

By the way, if you're like me and you don't play games if the graphics are terrible, the trailer makes the visuals look deceptively bad. The resolution is very poor, yes, but I was able to get over that. I held off on buying this one for a long time because of it but it ended up looking good enough in-game.

Also, if you're new to the genre, the goal of these games is to get a 1cc (1 credit clear). You haven't actually beat it until you do, so try to beat it without continues!
Publicada em 22 de novembro de 2018. Última edição em 4 de fevereiro de 2019.
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Exibindo entradas 1–10 de 13