Raven4K
My Hope, My Honor, and My Dreams they're yours now   Cavan, Ireland
 
 
"If We are Born to Die and We all Die to Live, Then what's the point of Living Life if it just Contradicts?"
— Ronnie Radke, Ρόνι Ράντκε


"Darkness is coming. If I were you, I'd watch my princely ass. Uh—'kingly' ass."
— Aranea Highwind, アラネア・ハイウィンド


About adding me 👈 READ THIS!
I will generally accept friend request if I know you from somewhere else,
or we have talked/interacted in some fashion with each other anywhere on Steam.
I'm not a friend collector and I'm not accepting people that just want me as +1 on their friends list.
Please leave a reasonable comment before adding me if you really want to play or chat/talk with me!
If you do not interact with me for a couple of days after I accept your request, then I may consider removing you.
I do not accept:
- fully private profiles or Steam level lower than 10 (except people that I have played with or know through my other friends),
- bad reputation/any kind of ban,
- suicidal/negative/explicit language/themes on profile.

If it happens that I'm adding you, I'll always try to post a comment with a reason.
I notice some people do not like Russian and Poles, because they do probably encounter them in CS:GO - this is one of the reasons I do not play that game."Sarcasm"

I'M ACCEPTING GROUP INVITES ONLY FROM MY ESTABLISHED FRIENDS!

              
Statuses
Online - can talk freely,
In-Game - in most cases I can respond normally,
In-Game: Animu - self-explanatory, watching anime, please don't disturb, if you do disturb me i will block and mute you
Away - very rarely I'm setting this status manually, it is automatically set by Steam client after you are idle for 5 min,
Busy - can't respond instantly, I'll read your message when possible.

I also have Discord, ask me if you want to contact me through there.

          
Favorite game genre/types:
indie, platformer, JRPG, visual novel, shmup, arcade, logic, puzzles.
I really like: fast-paced games that give you a weeks worth of adrenaline .
I play MOBA and FPS games, so expect me to play CS:GO, TF2 or anything like that.


       
PC and peripherals specifications (2020)
Manufacturer: Me, Myself and I.
Case: NZXT H710i
Power Supply: Corsair HX1000
OS: Windows 10
Motherboard: ASROCK Z490 TAICHI
CPU: Intel Core i7-10700K 8-Core 3.8GHz
GPU: NVIDIA GeForce RTX 2080 SUPER - ASUS ROG STRIX
RAM: Team T-FORCE XTREEM ARGB 16GB (2 x 8GB) 4000MHz
Storage: Samsung 970 EVO Plus 2.0TB (2 x 1.0TB)
Sound Card: Sound BlasterX G6 Hi-Res 130dB
Headphones: SteelSeries Arctis 7
Monitor: [BENQ XL2420T x 2] & [49" CHG90 QLED Gaming Monitor (For Console)]
Mouse: Razer Deathadder Elite
Mousepad: A really long Anime Mousepad (Anime: Fate Series/Type-Moon)
Keyboard: Razer Ornata V2
My APM
Averages around 140~200. [2020]
Off-line
1 banimento VAC em registro | Informações
1801 dia(s) desde o último banimento
Destaque de artes
Grawr!!!!
    ⣠⣶⣿⣿⢳⣿⡇⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⢸⣶⣭⣻⢿⢯⣞⡝⣿⣿⣫⢃⣛⣵⣾⣿        ⢀⣾    
      ⣰⣿⣿⣿⣏⣿⣿⡇⣿⣿⣿⣿⣿⣿⣿⡿⣟⣯⣷⣾⢸⣿⣿⣿⣷⣿⡏⠁⣿⣿⡀⢸⣿⣿⣿⣿        ⣼⣿    
     ⣼⣿⣿⣿⡟⣼⣿⣿⡇⣿⣿⣿⣿⡿⣟⣽⣾⣿⣿⣿⣿⡏⣿⣿⣿⣿⣿⣷⡴⠿⢟⣛⣭⣭⣭⣭⣝⣀      ⢠⣿⣿⡀   
    ⣸⣿⣿⣿⣿⢱⣿⣿⣿⡇⣿⣿⡿⣫⣾⣿⣿⡿⣻⣵⣶⣿⣿⣷⣶⣶⣶⣶⣶⣾⣿⣿⣿⣿⣿⣿⣿⣿⣿⣷⣦⡀   ⢸⣿⣿⡇   
   ⢰⣿⣿⣿⣿⡟⣾⣿⣿⣿⣧⠹⣫⣾⣿⣿⣿⣫⣾⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣆  ⢸⣿⣿⣿   
   ⣿⣿⣿⣿⣿⡇⣿⣿⣿⣿⣿⣎⢿⣿⣿⣿⣳⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣆ ⢸⣿⣿⣿⡇  
  ⢸⣿⣿⣿⣿⣿⢹⣿⣿⣿⣿⣿⣿⣦⡻⣿⢧⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⡿⣿⣿⣿⣿⣿⣿⣿⣿⣿⢹⣿⣿⣿⣿⣿⣿⣿⣿⣇⢿⣿⣿⣿⣿  
  ⣾⣿⣿⣿⣿⣿⢸⣿⣿⣿⣿⣿⣿⣿⣿⡆⣾⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⠸⣿⣿⣿⣿⣿⣿⣿⠿⣿⡎⣿⣿⣿⣿⡇ 
  ⣿⣿⣿⣿⣿⣿⡜⣿⣿⣿⣿⣿⣿⣿⡿⣹⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⡏⣿⣿⣿⣿⣿⣿⣿⣿⣿⢀⢻⣿⣿⣿⡿⠛⣡⣾⣿⣿⡜⣿⣿⣿⣇ 
 ⢸⣿⣿⣿⣿⣿⣿⡇⣿⣿⣿⣿⣿⣿⢟⣵⣟⣼⣿⣟⠻⣿⣿⣿⣿⣿⣿⣿⢁⢿⣿⣿⣿⣿⣿⣿⣿⡿⣼⣎⢿⠿⢋⣴⣿⣿⣿⣿⣿⣷⡹⣿⣿⣿ 
 ⢸⣿⣿⣿⣿⣿⣿⣧⢻⣿⣿⣿⣟⣑⣚⢍⣾⣿⣿⣿⣷⣦⣙⠻⣿⣿⣿⢧⣿⡸⣿⣿⣿⣿⣿⣿⣿⢇⣿⠟⣀⢶⣿⣿⣿⣿⣿⣿⣿⣿⣿⣜⠿⡟ 
 ⢸⣿⣿⣿⣿⣿⣿⣿⡘⣿⣿⣿⡿⢟⣵⣿⣿⣿⣿⣿⣿⣿⣿⣷⣦⡙⠣⣿⣿⣧⢻⣿⣿⣿⣿⣿⠏⠜⡡⠞⠛⠃⠙⠿⠿⣿⣿⣿⢿⣿⣿⠿⣫⠇ 
 ⠈⣿⣿⣿⣿⣿⣿⡟⣷⢜⣫⣽⢞⣿⣿⣿⣿⣿⣿⣿⣿⡿⣿⣿⠟⠵⠷⢬⡙⢿⡜⣿⢹⣿⣿⢏⣴⠊⣠⠶⠿⢷⣦⣄⠈⢙⣛⡛⣃⣐⣶⣾⠏  
  ⣿⣿⣿⣿⣿⣿⣧⣿⣿⣔⣼⣿⣿⣿⣿⣿⣿⣿⣿⣿⡿⠂⣠⡤⠴⠦⢤⣙⣿⣧⠛⣼⠟⣡⣾⣿⣾⣿⡗  ⠹⣿⣆⠈⣙⡇⣿⣿⡿⠋   
  ⢸⣿⣿⣿⣿⣿⣿⢉⣾⣿⣿⣿⣿⣿⣿⣿⡿⠿⠟⠃⢠⣾⣿⡷   ⠻⣿⣿⣴⣷⣿⣿⣿⣿⡇⠉    ⢻⣿⡆⢿⣇⠛⠉     
  ⠘⣿⣿⣿⣿⣿⣿⢸⣿⣿⣿⣿⣿⣶⣤⣲⣶⣾⠿⢀⣿⣿⠙⠁   ⡀⢻⣿⣿⣿⣿⣿⣿⣿⣧⠰⣄⣀⣠⡇⢸⣿⣧⢺⣿⡄      
   ⣿⣿⣿⣿⣿⣿⡏⣿⣿⣿⣿⣿⣿⣿⢻⣿⣿⡇⢸⣿⣷⠠⣄⡀⢀⣰⡇⣸⣿⣿⣿⣿⣿⣿⣿⣿⣦⡙⠿⠿⣡⣿⢿⣿⡏⣿⣷⡀     
   ⢻⣿⣿⣿⣿⣿⣿⣹⣿⣿⣿⣿⢏⣽⢸⣿⣿⣧⠘⣿⣿⣆⠙⠿⠿⢟⣵⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣷⣶⣶⢲⢮⡿⣽⣷⣿⣿⣷     
   ⣸⣿⣿⣿⣿⣿⣿⣧⢿⣿⣿⡏⣾⣯⡍⣿⣿⣿⡼⣯⣟⣛⣻⢶⢼⣟⣿⣿⣿⣿⣿⣿⣿⠿⠿⣿⣿⣿⠿⣫⣏⣾⢳⢳⢇⣿⣿⡿⡇    
   ⣿⣟⣿⣿⣿⣿⣿⣿⣎⢿⣿⡇⣿⡿⡇⢻⣿⣿⣷⣝⠳⠷⢯⢏⣟⣾⡏⣙⣛⢛⣋⣥⣶⣶⣦⣄⡀⠐⠆⣿⣿⣿⣟⣫⢾⣿⣿⡇⠃    
  ⡸⠋⣼⣿⣿⣿⣿⣿⣿⣿⣯⢿⣿⡜⠋⢀⡌⣿⣿⣿⣮⡩⢾⣯⣾⣿⣿⡇⣧⣣⣾⣿⣿⣿⣿⣿⣿⣿⣦ ⣿⣿⣿⣿⢏⣿⣿⠟⠁     
   ⣸⣿⣿⣿⣿⣿⣿⣿⣿⢟⣽⣿⠃ ⣾⣿⡘⢿⣿⣿⣿⣷⡮⣹⣿⣿⡇⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⡿⢱⣿⣿⣿⣋⠚⣩⡵⣸      
  ⢠⣿⣿⣿⣿⣿⣿⣿⣿⣿⣷⣶⢦⣇ ⣿⣿⣿⣤⠓⠈⢽⣭⣾⣿⣿⣿⣷⡘⣿⣿⣿⣿⣿⣿⣿⣿⠟⣡⣿⣿⡿⢛⡁⠘⢛⣱⡇      
  ⣾⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⡱⢿⣿⣦⡘⠿⠿⢟⣱⣶⣤⣽⡻⢿⣿⣿⣿⣿⣮⣙⠻⠿⠿⠟⣋⣡⣾⠿⢛⣥⣶⣿⣧⡀ ⠛       
 ⢰⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣷⣾⣿⣶⣻⣿⣿⡏⠛⠿⡟⣫⠁⠸⢭⣝⣛⣛⣛⠿⡟⠛⢋⣭⣥⣶⣾⡟⠛⠋⢉⣁ 
 ⢸⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⢛⣛⠓⠉⠛⠇⣀⣤⠶⢎⠠⠇ ⣀⠈⢉⡉⠉⢀⡀⠰ ⠉⠉⠉⠉
 ⢸⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⡎⡳⠂ ⣠⡾⣫⣶⣿⣿⣷⣦⣄⣉⣀⣈⣁⣀⣠⣤⣾⣶⣦⣄⡀ 
 ⢸⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⢟⠋⡱⠁ ⡰⡟⠑⠿⠿⢿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⡦
Capturas de tela favoritas
Hunter Looking Hot
Análise favorita
228 horas de jogo
Within hours, l could tell that Destiny wants desperately to be loved by many different types of players. It attempts to weave threads from many popular genres together into one interconnected tapestry, but your experience will depend entirely upon which of those threads you tug on hardest.

At the very least, it provides blistering firefights and brilliantly crafted worlds to have them in. In fact, the exceptional caliber of its moment-to-moment gameplay is what partially excuses the fact that it never quite realizes its grand design. For as fun as it is, Destiny just doesn't fully commit to all of its disparate parts, making it simultaneously many different things, and none of them at all.

Bungie has a history of excellent world-building, and Destiny is a powerful expression of that excellence. From the moment your AI companion wakes you from your long slumber in the shadow of the colossal wall around Old Russia, the world of Destiny feels grand. Picturesque, static backdrops are slyly blended with wide-open spaces and large vertical terrain features, creating an effective illusion of scale. The many stunning vistas go a long way towards making Destiny's world feel like one that's worth saving, despite the fact that you can’t fully explore everything you see.

Even if it isn't as wide-open as it initially appears, each of Destiny's Five main planets are more than big enough to get lost in. Even atop your speedy, instantly summonable Sparrow bike, which gleefully handles a lot like what I always imagined a Star Wars speeder bike might, getting from one end of a planet to the other takes a while. Factor in all the caves, temples, and other structures housed within, and there's a ton of ground to cover. Perhaps not as much as an open-world RPG or an MMO, but then, despite its similarities, Destiny isn't either of those things – and its overall topography has more character than most games of those types anyway.

Even on last-gen hardware, the craft on display throughout Destiny's alien landscapes is masterful in its detail. Every rock face, outpost, and ruin looks lovingly hand-crafted, aside from a few repeating nooks and crannies. Even if I didn't always stop to gawk at how roads look physically carved into the terrain, or how gas bubbles to the surface of the iridescent water pools on Venus, these details silently pulled me in and constantly reinforced the idea that that this is an actual place – a special place.

Consistently excellent music magnifies that sensation, deftly driving the action forward during big firefights, and conveying a sense of wonder and mystery in between them. Even the somewhat over-indulgent load screen animations between worlds are eye-catching. Bungie made lemonade out of lemons here. Going from one planet to the other takes way too long, but it’s wisely used as an opportunity to double down on the idea that all these places are connected.

Sadly, none of that keeps Destiny from becoming the latest example of the friction between open-world design, and tightly directed narrative. Cutscenes are kept to a bare minimum, limiting the story to vague exposition dumps before and after missions. It's not a new, or effective way to unintrusively tell a story though, regardless of how many Emmy Award-nominated actors you have reciting the lines. It says a lot about the quality of Destiny's combat that I gladly continued to move and shoot, despite it never really giving me an emotional incentive to do so.

The Art of War

Destiny retains the fluid, tactical feel of the Halo series, but with an increased sense of speed and mobility that make its firefights feel more dynamic than those of its direct FPS ancestor. That’s partly due to the ability to sprint and slide in addition to each class' mobility skills, which include gliding, double jumping, and even short-range teleportation. Combined with how powerful grenades and melee attacks feel, thanks again to class skills that modify them, this extra mobility allows you to engage foes in a wider variety of ways.

Destiny's intelligently designed combat areas provide excellent opportunities to leverage those options. It’s an impressive design feat when you consider how organically these areas blend with the open spaces that tie them together. I could, for instance, toss out a big vortex grenade to control space and force my enemies to back up behind cover, then sprint towards them, glide clear over their cover to greet them with a shotgun blast, and then catapult up to safety on a ledge above. Cover is smartly placed, and there’s enough horizontal and vertical space to allow for a variety of approaches, even in the most straightforward combat scenarios.

You'll face many different races over the course of your journey, and their armies are each diverse and interesting. The cunning, multi-armed Fallen make excellent use of cover, will actively flank your position, and even attempt to lure you into ambushes. Other foes, like the robotic Vex, can teleport directly into combat out of nowhere, and still others have jump packs, cloaking devices, or massive riot shields to aid their advances. The range of different problems they can give you to solve is downright impressive, which keeps the combat fresh, and exciting throughout.

That is, with the exception of some of the bosses, who are mostly just super-sized versions of existing enemies with a lot more hit points. The two or three bosses that don’t fit that description, like the imposing spider tank, require more from you - you’ll have to find weak spots and coordinate with teammates to to stay alive, which resulted in more than one exciting “we did it!” moment.

On the whole, the combat is so well executed that I never once tired of fighting in the multitude of hours I’ve played so far. That says a lot considering that fighting is, disappointingly, the only way you can meaningfully interact with the beautiful world around you.

A Class By Any Other Name…
Outside of combat, Destiny postures itself as far more than a simple FPS, but while its various RPG elements add some extra layers on top of its well-done combat, they don't feel fully explored or fleshed out. Part of that is because of what a poor job Destiny does of educating us about all of its moving parts, but it's also because it’s so hell-bent on being all things to all people that it unsurprisingly drops the ball in places.

Destiny's class and skill systems are the biggest victims of this. The Hunter, Warlock, and Titan all do the same things (stay alive and kill stuff), just in different ways. Everybody can use every weapon type with equal proficiency, and until you get to the very highest levels of endgame gear.

The RPG element that succeeds the most is the loot game. It doesn’t overwhelm with any sort of statistical complexity, but rather engages by presenting clear, meaningful choices. It gets off to a slow start though. Eventually though, weapons and armor start dropping with interesting mods, and entire upgrade trees that allow you to tailor their feel and performance in interesting ways.

From weapons that reload faster when their clip is completely empty, to ones that speed up your ability cooldowns when you score kills with them,
21notorious 1/dez./2023 às 13:11 
⠀⠀⠀⠀⢰⣿⡿⠗⠀⠠⠄⡀⠀⠀⠀⠀
⠀⠀⠀⠀⡜⠁⠀⠀⠀⠀⠀⠈⠑⢶⣶⡄
⢀⣶⣦⣸⠀⢼⣟⡇⠀⠀⢀⣀⠀⠘⡿⠃
⠀⢿⣿⣿⣄⠒⠀⠠⢶⡂⢫⣿⢇⢀⠃⠀
⠀⠈⠻⣿⣿⣿⣶⣤⣀⣀⣀⣂⡠⠊⠀⠀
⠀⠀⠀⠃⠀⠀⠉⠙⠛⠿⣿⣿⣧⠀⠀⠀
⠀⠀⠘⡀⠀⠀⠀⠀⠀⠀⠘⣿⣿⡇⠀⠀
⠀⠀⠀⣷⣄⡀⠀⠀⠀⢀⣴⡟⠿⠃⠀⠀
⠀⠀⠀⢻⣿⣿⠉⠉⢹⣿⣿⠁⠀⠀⠀⠀
⠀⠀⠀⠀⠉⠁⠀⠀⠀⠉⠁

The climax is 03:40 i recommend you not skip to that and have a nice weeknd ^^ : https://www.youtube.com/watch?v=lrD81TzOrcg
21notorious 28/nov./2023 às 14:16 
:foragerberry::dchungry::dchungry::dchungry::dchungry::dchungry::dchungry::dchungry::foragerberry:
:dchungry::dchungry::luv::luv::dchungry::luv::luv::dchungry::dchungry:
:dchungry::luv::dchungry::dchungry::luv::dchungry::dchungry::luv::dchungry:
:dchungry::luv::dchungry::dchungry::dchungry::dchungry::dchungry::luv::dchungry:
:dchungry::dchungry::luv::dchungry::dchungry::dchungry::luv::dchungry::dchungry:
:dchungry::dchungry::dchungry::luv::dchungry::luv::dchungry::dchungry::dchungry:
:dchungry::dchungry::dchungry::dchungry::luv::dchungry::dchungry::dchungry::dchungry:
:foragerberry::dchungry::dchungry::dchungry::dchungry::dchungry::dchungry::dchungry::foragerberry:

Have a nice day
21notorious 24/nov./2023 às 6:03 
:foragerberry::dchungry::dchungry::dchungry::dchungry::dchungry::dchungry::dchungry::foragerberry:
:dchungry::dchungry::luv::luv::dchungry::luv::luv::dchungry::dchungry:
:dchungry::luv::dchungry::dchungry::luv::dchungry::dchungry::luv::dchungry:
:dchungry::luv::dchungry::dchungry::dchungry::dchungry::dchungry::luv::dchungry:
:dchungry::dchungry::luv::dchungry::dchungry::dchungry::luv::dchungry::dchungry:
:dchungry::dchungry::dchungry::luv::dchungry::luv::dchungry::dchungry::dchungry:
:dchungry::dchungry::dchungry::dchungry::luv::dchungry::dchungry::dchungry::dchungry:
:foragerberry::dchungry::dchungry::dchungry::dchungry::dchungry::dchungry::dchungry::foragerberry:

This day is Friday!! Have a nice weeknd ma bois <3

Try this sh*t: https://www.youtube.com/watch?v=Oy8JqaBK8aY&t=35s
21notorious 19/nov./2023 às 0:31 
:fh4gps::luv::luv::fh4gps::luv::luv::fh4gps:
:luv::fh4gps::fh4gps::luv::fh4gps::fh4gps::luv:‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ don't forget to
:luv::fh4gps::fh4gps::fh4gps::fh4gps::fh4gps::luv:‎ ‎ ‎ ‎ ‎ ‎ ‎‎‎‎find somethin' to eat and don't stressed have a nice weeknd :)
:fh4gps::luv::fh4gps::fh4gps::fh4gps::luv::fh4gps:‎ ‎ ‎ ‎‎‎ Try this song: https://www.youtube.com/watch?v=r16RCphUYGc
:fh4gps::fh4gps::luv::fh4gps::luv::fh4gps::fh4gps:
:fh4gps::fh4gps::fh4gps::luv::fh4gps::fh4gps::fh4gps:
21notorious 16/nov./2023 às 13:42 
:foragerberry::dchungry::dchungry::dchungry::dchungry::dchungry::dchungry::dchungry::foragerberry:
:dchungry::dchungry::luv::luv::dchungry::luv::luv::dchungry::dchungry:
:dchungry::luv::dchungry::dchungry::luv::dchungry::dchungry::luv::dchungry:
:dchungry::luv::dchungry::dchungry::dchungry::dchungry::dchungry::luv::dchungry:
:dchungry::dchungry::luv::dchungry::dchungry::dchungry::luv::dchungry::dchungry:
:dchungry::dchungry::dchungry::luv::dchungry::luv::dchungry::dchungry::dchungry:
:dchungry::dchungry::dchungry::dchungry::luv::dchungry::dchungry::dchungry::dchungry:
:foragerberry::dchungry::dchungry::dchungry::dchungry::dchungry::dchungry::dchungry::foragerberry:

𝐇𝐚𝐯𝐞 𝐚 𝐧𝐢𝐜𝐞 𝐰𝐞𝐞𝐤𝐧𝐝 𝐦𝐲 𝐟𝐫𝐢𝐞𝐧𝐝

Try this song: https://www.youtube.com/watch?v=9KrzH-bcDCI
21notorious 10/nov./2023 às 2:55 
:foragerberry::dchungry::dchungry::dchungry::dchungry::dchungry::dchungry::dchungry::foragerberry:
:dchungry::dchungry::luv::luv::dchungry::luv::luv::dchungry::dchungry:
:dchungry::luv::dchungry::dchungry::luv::dchungry::dchungry::luv::dchungry:
:dchungry::luv::dchungry::dchungry::dchungry::dchungry::dchungry::luv::dchungry:
:dchungry::dchungry::luv::dchungry::dchungry::dchungry::luv::dchungry::dchungry:
:dchungry::dchungry::dchungry::luv::dchungry::luv::dchungry::dchungry::dchungry:
:dchungry::dchungry::dchungry::dchungry::luv::dchungry::dchungry::dchungry::dchungry:
:foragerberry::dchungry::dchungry::dchungry::dchungry::dchungry::dchungry::dchungry::foragerberry:

:luv: Have a nice weeknd my man don't forget to find something to eat :luv: