KetZ
                           Dragor, Kobenhavn, Denmark
 
 
               If you think too much about it then when you play,
it will hurt your confidence and your mentality to be able to perform.
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:yellowbeat:| Steam3ID: [U:1:108440]
:yellowbeat:| SteamID32: STEAM_0:0:54220
:yellowbeat:| SteamID64: http://gtm.steamproxy.vip/profiles/76561197960374168
:yellowbeat:| CustomURL: http://gtm.steamproxy.vip/id/KetZ-
:yellowbeat:| Steamrep: http://steamrep.com/profiles/76561197960374168
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Counter-Strike: Source is a remake of Counter-Strike using the Source game engine. As in the original, Counter-Strike: Source pits a team of counter-terrorists against a team of terrorists in a series of rounds. Each round is won either by completing an objective (such as detonating a bomb or rescuing hostages) or by eliminating all members of the enemy team.

Counter-Strike: Source retains its team-based objective-orientated first-person shooter style gameplay. The aim of playing a map is to accomplish a map's objective: defusing the bomb, rescuing all hostages, or killing the entire opposing team. The ultimate goal of the game is to win more rounds than the opposing team. Once players are killed, they do not respawn until the next round, though this depends on which server people play on. This gameplay feature distinguishes Counter-Strike from other first-person shooter games, where players respawn instantly or after a short delay.

Shooting while moving dramatically decreases accuracy, and holding the trigger down to continuously shoot produces severe recoil. The severity of damage induced by weaponry is dependent upon the specific locations of hits, with hits to the head being most lethal and shots which make contact elsewhere causing lesser loss of health. Damage is also affected by the distance a lot, and if the target wears protection. <3
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