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Évaluations récentes de Kek

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Affichage des entrées 1-10 sur 66
1 personne a trouvé cette évaluation utile
7.9 h en tout
Backed it on Kickstarter, super fun!
Évaluation publiée le 25 novembre 2021.
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6 personnes ont trouvé cette évaluation utile
5 personnes ont trouvé cette évaluation amusante
0.0 h en tout
Cute and spooky lil' guy!
Évaluation publiée le 2 aout 2021.
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4 personnes ont trouvé cette évaluation utile
32.8 h en tout (3.8 heure(s) lors de l'évaluation)
Avis donné pendant l'accès anticipé
Didn't much enjoy the Alpha but the Beta is completely different, I have made many friends and enjoy it immensely now.
Évaluation publiée le 21 juillet 2021.
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1 personne a trouvé cette évaluation utile
1 personne a trouvé cette évaluation amusante
45.2 h en tout (1.8 heure(s) lors de l'évaluation)
Avis donné pendant l'accès anticipé
Very p2w and I love it.
Évaluation publiée le 3 juin 2020.
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5 personnes ont trouvé cette évaluation utile
69.2 h en tout (68.7 heure(s) lors de l'évaluation)
Avis donné pendant l'accès anticipé
A very good game that is free to play and fun.
:-)
Évaluation publiée le 29 mai 2020.
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2 personnes ont trouvé cette évaluation utile
15.2 h en tout (9.5 heure(s) lors de l'évaluation)
It's rough, but aight.
Évaluation publiée le 29 mai 2020.
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5 personnes ont trouvé cette évaluation utile
1,436.1 h en tout (2.4 heure(s) lors de l'évaluation)
Avis donné pendant l'accès anticipé
Temtem is something humanity didn't deserve with how *@&# we are, but I welcome it with open arms- it's AMAZING.

As a child, the most meaningful memories I had were mainly relative to the joy and sense of euphoria I experienced while playing through Pokémon video games on my Gameboy, Nintendo DS and subsequently, my 3DS. While you may be thinking how insignificant this is, it’s personally affected me immensely both in an emotional and psychical-esque way. Growing up I kept mostly to myself, I didn’t have many, if you can really say any at all, friends. This was immensely detrimental to my mental health but my solace came in the form of online socialization, while I’m not entirely sure if I considered the people I interacted with in the virtual necessarily my friends, I did at the very least branch off that particular unhealthy and reclusiveness tendency in an unorthodox way. I’d attribute my habit of inept social skills to the fact of the matter that my only real interactions with other individuals was a warped sense of reality by the people with whom I interacted over the interweb. True humanity isn’t necessarily always shown over the interweb, as people typically utilize the anonymity that is provided by the service to not only say inhumane and hateful statements, but also to express their otherwise taboo peculiarity without any sort of real-world social ramifications. I digress to an extent, but it’s relative to the story I am about to share as Pokémon was never just a game to me, it was a lifestyle and I found a sense of community in this faux-family that would forever shape my individuality for better or worse.
My parents never quite understood my fascination in regards to the monster collection genre or, in all frankness, the aspect of online socialization in general and would often attempt to persuade me to befriend my peers in the traditional manner of interacting with my pupils while pursuing my education at school. I truly don’t believe they grasped the full extent of my inherent “uniqueness”, for a lack of a better word to describe my embodiment of a daily sense of self loathing. I don’t blame them for that though, their generation didn’t have the same advantages, or disadvantages (depending on the situation being applied) growing up and as such it’s an alien notion to them, one they to this day have yet to fully embrace but are slowly adapting to.
The point of the matter is situations would arise in my life like the ensuing story that I’ll begin chronologically with my initial experience up unto the final experience, and my transition into a more ascended form of the genre, with time gaps in regards to moments of lesser significance on my peregrination.
The story begins with the festivities protruding from the celebration of Christmas, the year would be 2006, two years after the original release of the Nintendo DS, months earlier I had verbally submitted my list of material desires to jolly Old Saint Nick at the [CENSORED] Mall in [CENSORED], the list was short but included my deepest wishes, those wishes included the aforementioned Nintendo DS and included the newly released Pokémon Diamond, I pleaded to my parents that I was a good child and deserving of these gifts, which in reality was false, I was the devil incarnate in my adolescence, my prayers were heard regardless and on the day of Yuletide I unwrapped the paper-covered boxes and released a shriek filled with pure joy. At 6 years old, my longest and most influential journey was about to begin.
The moment I left the living room upon finishing opening the other gifts I had been given, I thanked my parents and ran to my bedroom to begin playing the video game. Upon turning on the vermillion-shaded console, I insert the game cartridge and hastily launch the experience-to-be. I am immediately hooked. Not much sleep or nourishment was had that day, the game was played straight until I completed the campaign. That was the first time my sleep habits were altered to such an extent, I’d never experienced such joy in my life prior to this. Upon completing the campaign, the game was far from over and my rides to school were filled with hunting for the alternately shaded variants of the creatures known as shinies. The game was not put down, nor were the ones later released that I was hooked onto as well. The addiction was genuine and unhealthy but my younger self had no care nor acknowledgement of this.
Fast forwarding through the many games I played on my journey to self discovery, I embarked on my last trainer journey in Pokémon Ultra Moon, the game was solid but you could tell the quality of the franchise was diminishing, the effects were visible by X and Y but tolerable up until this point. Character designs were starting to feel lackluster and the plot of the storyline was becoming questionable. About a year and a half passes and the succeeding game is announced with the announcement that prior generations of our favorite creatures would not be included on release, I was immediately outraged, I felt as though all these years spent forming friendships and personal favorites were for nothing if they were going to be suddenly discarded and I wasn’t alone in my heartbreak. The Pokémon fanbase dubbed this as “Dexit”. The emotional backlash from the community was immense, we were devastated. Unfortunately, however, they are a business and a business’ primary focus is typically profit. The game did just as well monetarily as any game that came before it and even outshined a majority of its predecessors, it became apparent to me a large portion of the community was oblivious to what was happening, the game lacked soul and it felt like no one cared any longer. I felt all alone. My community was no longer my community, it was warped and twisted into something I could no longer recognize nor have any participation in. I entered a depressive state. What once was could never be again, I’d never look at Pokémon in the same admiratory light as I did for so long before.
Seldom feelings of happiness arose in my life for the duration of time between this isolated chapter of my life and what would come. I wouldn’t consider myself a particularly religious person, despite growing up Catholic I’ve swayed more towards being Agnostic in recent years but by chance the fates must have seen my state of despair and felt pity, for what occurred was nothing short of a godsend.
My frequent browsing of the internet led me to something my eyes couldn’t believe. I stumbled upon a monster catching game that wasn’t Pokémon on Kickstarter. I was in awe. “Could it really be?” I thought to myself, the sense of euphoria that rushed over me was overwhelming, compared to Pokémon the art style was superb. I was skeptical, how could a game made by an indie studio compare to a multi billion dollar franchise? That much I’m not sure to this day, regardless I backed the campaign on the website which I found it on, and months later the game was released in Alpha state, after much anticipation I was shocked. The game was genuinely amazing. Pokémon was old news to me, I knew I’d never go back to that garbage fire of a money sink. My life had purpose again, instead of a Pokémon trainer I was now a Temtem tamer.
Flash forward to the present and to remark on my devotion I currently have over one-thousand hours clocked in Temtem with no intent of halting progression. The floodgates have opened and games have followed in Temtem’s footsteps, games of the genre are appearing in mass, Pokémon finally has actual competition. They can either step up their game and cater to their player base as they once did, or drown in an inescapable whirlpool of their own making.
Évaluation publiée le 21 janvier 2020. Dernière modification le 29 avril 2022.
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1 personne a trouvé cette évaluation utile
3.9 h en tout
Jolly gee Mr, this is a great game- and if you like this game, you should check out Crema's other game, Temtem. It's...

AWESOME.
Évaluation publiée le 14 janvier 2020.
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2 personnes ont trouvé cette évaluation utile
2 personnes ont trouvé cette évaluation amusante
1.1 h en tout
It's not as bad as they say.
Évaluation publiée le 26 novembre 2019.
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Affichage des entrées 1-10 sur 66