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18.7 Std. in den vergangenen zwei Wochen / 92.4 Std. insgesamt (73.7 Std. zum Zeitpunkt der Rezension)
Verfasst: 20. Mai 2024 um 16:22
Aktualisiert: 28. Nov. 2024 um 12:18

Early-Access-Rezension
Pretty good story-driven survival crafting game set in a big research facility. You can build your base anywhere you want (for better or worse), and you can move your base bit by bit if you want to. In my group, we have a central base at the office sector, and a second set of workbenches we move around based on which sector we are exploring.

Can be played solo, but it's much better with friends as you'll be able to divide responsibilities and focus on different skills.

The facility is not randomly generated. You'll be able to find and unlock shortcuts between various parts of the facility, so there is incentive for exploration.

My criticisms thus far:

  • There are some enemy drops (like the rat backpack) that aren't immediately obvious. I hope the devs will add a feature to the enemy details on the tablet so you can see what items they can potentially drop.
  • There are lot of transitions in the containment block area. It makes moving around in this sector very awkward, so I hope they're able to streamline it.

As of 11/28/24, the devs are taking suggestions into account. We've had the freezer added which is huge for food management. The transitions in labs/containment are also being worked on.
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