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Évaluations récentes de Jesus

Affichage des entrées 1-5 sur 5
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215.2 h en tout (215.1 heure(s) lors de l'évaluation)
Elden Ring
Basegame
Elden Ring delivers a sprawling open world, which, ironically, contributes to one of its major flaws. With a total of 238 bosses, some encounters suffer from questionable design choices, like placing an Ulcerated Tree Spirit in a cramped catacomb. Many of these bosses are scattered across the open world or hidden in mini-dungeons, and it quickly becomes clear that you’ll face certain bosses multiple times—sometimes two, three, or even four times. The same goes for the mini-dungeons, which come in various forms (mines, catacombs, hero graves, caves, etc.). Once you've seen one mine, they all start to feel similar, with the hero graves offering a slight exception in variety.

The upside is that you’re not required to explore everything to complete the game; in fact, you might even find surprises in a New Game+ that you missed initially. The open world can also serve as a fallback for level farming if you're stuck on a difficult boss. That said, it often feels empty, as most of the meaningful action takes place in “Legacy Dungeons”—large, intricate areas featuring major story bosses. These dungeons are well-designed, challenging, and genuinely fun.

While many fans regard Elden Ring as a 10/10 masterpiece, I think it has too many minor flaws to reach that level of perfection. It’s a fantastic game, but an 8.5/10 feels like a fairer assessment.

Shadow of the Erdtree
The DLC Shadow of the Erdtree improves upon the base game in nearly every way.

This expansion features a more engaging open world filled with areas to explore and dungeons to conquer. Among these is a new type: "Forge" which reward you with special weapons at the end but no boss encounter. At first, this feels anti-climactic, but ultimately, it’s refreshing not to have to face yet another recycled boss.

Speaking of bosses, the overall quality here is leagues above the base game. Nearly every major boss (with one exception) is expertly crafted, delivering tough yet rewarding encounters. With "Messmer," FromSoftware might have crafted their finest boss yet, although I was expecting him to be the final boss.

The one exception is unsurprisingly Promised Consort Radahn. While visually impressive, something feels off in this battle. Perhaps it’s his odd hitboxes, the absurd range (is he on his toes just for extra reach? looks definietly weird af), or Miquella’s hair obscuring Radahn’s moves, making it almost impossible to read attacks. The fight demands near-flawless execution, which, while satisfying when done, is likely frustrating for 98% of players. With Malenia, FromSoftware struck a delicate balance between difficulty and enjoyment. With Radahn, they seem to have crossed the line, creating a fight that feels more tedious than fun.


**Final score pretends "Promised Consort Radahn" does not exist and excludes George R. R. Martins bad writting skills**
Like other Souls installments, Shadow of the Erdtree goes above and beyond the base game, delivering the refined experience Elden Ring was always meant to offer—a true 10/10. Although the lore could have been more compelling and the DLC's ending falls short in depth, the overall experience still shines as an exceptional addition to the Elden Ring universe.
Évaluation publiée le 24 juin 2024. Dernière modification le 30 novembre 2024.
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25.3 h en tout
Star Wars Jedi: Fallen Order is a solid action-adventure game that delivers an enjoyable experience within the Star Wars universe, though it has its share of shortcomings. The game offers satisfying lightsaber customization, allowing players to personalize their weapons with various hilt and blade options. The diversity of planets and their environments is a highlight, with each world feeling distinct and offering rewarding exploration through shortcuts and hidden areas. Collectibles are fun to farm, adding an extra layer of content, and the game’s relatively easy 100% completion makes it accessible for those looking to fully experience what it has to offer.

However, the game is held back by a few issues. The map is notoriously difficult to read, making navigation more frustrating than it should be. Movement feels clunky, especially during platforming sections, which can lead to unnecessary mistakes. The combat, while solid, doesn’t reach the precision or depth of titles like Dark Souls, and the boss fights, while serviceable, aren’t particularly memorable. Character progression is underwhelming, with Cal’s development feeling inconsistent, particularly in his interactions with the Nightsisters. The game also lacks meaningful sidequests, making the world feel somewhat empty. Additionally, the double-bladed lightsaber, while visually appealing, feels weaker compared to the single-bladed option.

The story is decent but doesn’t introduce anything groundbreaking to the Star Wars lore, and while the graphics and music are well-executed, they don’t stand out as the game’s strongest features. Overall, Fallen Order is a good game with notable strengths, but its flaws prevent it from reaching the heights of the best in the genre. Star Wars fans will find it enjoyable, though it doesn’t quite reach its full potential.
Évaluation publiée le 20 janvier 2024. Dernière modification le 25 aout 2024.
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127.3 h en tout (67.1 heure(s) lors de l'évaluation)
<3
Évaluation publiée le 28 novembre 2021.
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213.7 h en tout (91.0 heure(s) lors de l'évaluation)
very gud
Évaluation publiée le 27 novembre 2020.
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1,208.2 h en tout (1,071.5 heure(s) lors de l'évaluation)
<3
Évaluation publiée le 2 décembre 2016. Dernière modification le 9 janvier 2018.
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