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Recent reviews by Jester

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Showing 1-10 of 18 entries
No one has rated this review as helpful yet
92.1 hrs on record (48.2 hrs at review time)
sony can BE LIBERATED ♥♥♥♥ YEAH WOOOOOOOO
Posted 5 May, 2024. Last edited 6 May, 2024.
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87 people found this review helpful
11 people found this review funny
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9
1.8 hrs on record
Early Access Review
I'll start off by saying this: this game *could* be excellent, but in it's current state, it has a few flaws that stop me from recommending it.

Guns feel amazing. They are weighty, they sound great, and of course the effect on target is second to none. Recoil could be toned down a bit. I'd say that the gunplay feels a lot like Boneworks, which is a pretty huge compliment.

A few of the flaws right now I have no doubt will be fixed in upcoming updates. For example, the lack of content. There's not many weapons, not many game modes, not really that much to do once you actually look.

Enemies don't really make any sounds which makes them pretty hard to locate audibly, especially in some of the very dark raid missions. More than once I've had a guy stab me in the back of the head because he's managed to sneak up on me while sprinting at me full force.

The current levels in the game for survival are very small with not a lot of detail or much going on. Most of the raid levels are just big open fields that are almost unplayably dark - for most of them, I was having to go by muzzle flashes to locate people and on higher difficulties you'll be dead quickly having to do that.

I want to believe that they want to make a genuinely great game and not just have the marketing of "most violent VR game" carry it like it's the mid 2000s and we're all buying gaming magazines and reading about Manhunt 1 and 2, but I'm honestly getting a few Hatred vibes about it.

Yeah, you remember Hatred right? That stupid, edgy isometric shooter that just had notoriety carry it's sales and it turned out to be a ♥♥♥♥ game underneath? The game is needlessly edgy, in my opinion. You smoke crack to heal. Your character has a demonic growl whenever he gets hit. Some of the weapon descriptions are a bit cringe. The Hunting Knife doubles as a coke spoon, according to it's description. There's a story campaign coming soon and right now I dread to think how cringe that's going to be. I'm not expecting Pulitzer Prize level writing but I don't want to feel like I'm playing through the fanfiction of a 13 year old who gets bullied at school.

But then, the biggest problem. The hands. This is the only VR game I've played (and I've played a fair few) where I've had to manually set my hand position, and you can never, ever get it right. I tried. I really did. I was there for about ten minutes trying to get it perfect but I never could. What this means is that *EVERYTHING* is ♥♥♥♥♥♥, stuff that really shouldn't be. Wanna do a quick reload? Have fun cause your hands are offset and you end up just stroking your mag well with the magazine. Wanna stab someone? You miss by six inches and end up just buttering him with the side of your knife like he was a piece of toast. This is fine when you're just messing around in sandbox but the second you have to do it under stress (I.E: getting shot at or having some crackhead run at you with a knife), it becomes incredibly frustrating really quickly. Actions that shouldn't take any thought at all like thrusting with a knife or chambering your gun become impossible to do with any sense of instinct - you just flail around and slap the top/side of your gun like it slept with your wife.

Coming from games like H3VR (which quite honestly has just ruined every other VR shooter's guns for me), it's so incredibly frustrating that such a "small" issue ruins the experience. This game is *so* close to being good even in it's current, rather sparse state but these things add up.

If you're buying it just so you can shoot some people in sandbox and gawp at the gore, go right ahead, but if you fix the hand issues, add more content and maybe tone the edge down just a little, you'll have a game that is far more than just a gore sandbox.

Please, don't make this just a skin deep game.
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RE-REVIEW: 02/05/2025

Somehow there's even less content in the game than there was 3 years ago when I last played it. I have no idea how they've managed that, considering there wasn't a lot of content in it to begin with.

Good job, I suppose.
Posted 11 June, 2022. Last edited 2 May.
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23 people found this review helpful
2 people found this review funny
0.2 hrs on record
Eat ♥♥♥♥ Code}{atch you rat ♥♥♥♥♥.
Posted 4 June, 2022.
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6 people found this review helpful
15.6 hrs on record (9.2 hrs at review time)
I am number three. I pulsate. I laugh. I am the Chief Security Officer. Chaos is imaginary…. Time is a frigid crystal of perfect order. From any point in time it’s trivial to calculate any other. There’s a limited number of possible steps. I can rotate time in my head.

My job is pretty pointless as security is inherent in everything. Some disagree with me. They suck.

I mostly just drink coffee and play with guns.
Posted 26 July, 2021.
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4 people found this review helpful
154.0 hrs on record (4.0 hrs at review time)
Running on a GTX 980Ti and a Intel i5 9600k. Game runs fine for me at ~60FPS at 1080p. Few stutters here and there but it's to be expected with the size of the game. I wouldn't trust the recommended specs, however.

Long and short of it right now - it's fantastic, but extremely buggy. At the time of writing, I'm 4 hours in and I've barely completed any of the main story because I've just gotten lost in doing side stuff. I could see myself spending months in this game.

If you're not ready to contend with graphical bugs and the occasional frustrating gameplay glitch, then pull the trigger now and experience it for yourself. If that stuff is a gamebreaker for you, come back in a few weeks or months. With the amount of effort that's gone into making CP2077, this is obviously CDPR's baby, and there's no doubt in my mind that they'll fix it.

Posted 9 December, 2020.
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1 person found this review helpful
1 person found this review funny
118.2 hrs on record (32.9 hrs at review time)
Long story short: It's fun, and I have hope that it'll only get better over time because of how the developers are reacting.

I had my doubts about Drug Dealer Simulator. I played through the free sample before the game was released and thought that it was fun but unpolished. Make no mistake; the full game is still fun and still unpolished, but I didn't expect it to suck me in quite like it has. The core of the game is good, fun and deceptively addictive. There's a good sense of progression through the early game to the late game, and there's a lot of things to experiment with and find that perfect mix if you're so inclined to do so.

Yes, it's buggy. I've been tased through walls and through buildings. Yes, it's infuriating at times with some quality of life improvements needed. Yes, it's unpolished with some basic errors such as spelling mistakes and inconsequential and hilarious tiny bugs with moonwalking cops being a personal favourite. But, this game has two things a lot of other games in this genre developed by tiny indies do not have: Charm, and excellent devs.

I posted something a few days after release to the steam forums about being able to sell slightly different mixes to clients. Currently, if you have two drugs that contain the same main ingredient, but have been mixed at different times, you cannot sell them to the same person. I was responded to in less than 24hrs and it's being improved in the upcoming patch. There are AAA studios that don't have that kind of response.

Yes, there is some false advertising on the game's store page, but I'm more than willing to chalk this up to a publisher pushing the devs to release on a certain date. If the core game intrigues you? Buy it. I'm certain you'll get your money's worth if you like this sort of game. If you don't think it's ready? Come back in a month or two. It's been a long time since a developer has given me this much faith that they actually give a ♥♥♥♥.
Posted 25 April, 2020. Last edited 25 April, 2020.
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No one has rated this review as helpful yet
218.3 hrs on record (142.5 hrs at review time)
Early Access Review
Pound for pound, H3VR is the most complete and full VR shooter out there, even in early access. It's possibly the most complete VR game, full stop. This game has it all; it's got casual range shooting with guns ranging from a single-shot .22 to a minigun. It's got a survival horror mode. It's got a genuinely terrifying actual horror mode. It's got a wave-based rogue-like mode. It's even got a ♥♥♥♥♥♥♥ Team Fortress 2 mode.

All of the firearms are modelled extremely well. Each one feels, sounds and behaves differently. The amount of polish that has gone into every single one of the 250+ firearms is frankly incredible for such a small team, and the developer updates the game almost every single week, meaning that especially around certain holidays, there is new content for the game weekly.

I own an Oculus Rift. While, yes, the front-facing set-up that I have causes some issues (namely tracking issues when I turn around), they are easy to avoid with some experience. Rarely is it that I get annoyed at an issue, now that I've learned what to, and what not to do with my set-up. The in-game controls are all based on the Vive, yes, but they are usable on the Rift controllers if you just perform the equivalent action. If you're struggling with the controls, then the developer has made a set of tutorial videos to help you on his youtube channel.

The main problem that I have with most VR games is that they're too short and too expensive. At £15, H3VR delivers an experience that is unmatched by anything else that I've played in VR, which is why it has over ten times as many hours of my game time than any other VR game I own. It is a *must have* for any VR owner.
Posted 17 November, 2019.
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No one has rated this review as helpful yet
0.8 hrs on record
I mean, it's fun for a fiver. It's one of the cheapest VR games out there and it shows. It's fun, but aside from the cool visuals, the sense of scale and some of the "boss fights", it's pretty samey and repetitive.

Great game to put friends/family/pets in to show them what VR's like, since the gameplay is very simple, the controls take seconds to learn, and you can do it sitting down for those who get motion sick, but beyond that, it's more an experience than a proper "game". But, if you take it as an experience for the boss fights, then it's cool.
Posted 2 October, 2019. Last edited 2 October, 2019.
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1 person found this review helpful
7.8 hrs on record (2.6 hrs at review time)
Early Access Review
You'll look like a wanker from the outside, but good lord are you going to have fun doing it.
Posted 2 May, 2018.
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3 people found this review helpful
1 person found this review funny
1.4 hrs on record (0.9 hrs at review time)
Early Access Review
It's a great game, but the microtransactions kill it.

This is Quake, a game that's meant to be about raw movement and aiming skill, yet different champions with different stats and different abilities are locked behind a ridiculous paywall.

The microtransactions go against what Quake is supposed to be about.
Posted 14 October, 2017.
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Showing 1-10 of 18 entries