9
Products
reviewed
315
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in account

Recent reviews by Kami

Showing 1-9 of 9 entries
No one has rated this review as helpful yet
2.3 hrs on record
Fun quaint game that can be completed with friends in a few hours. Definitely recommend for some laughs.
Posted 1 July.
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2 people found this review helpful
11.3 hrs on record (2.5 hrs at review time)
Great game, but needs a shove button to further destroy friendships
Posted 30 June.
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212 people found this review helpful
7 people found this review funny
6
105.5 hrs on record (32.2 hrs at review time)
TLDR: Game good, story bad.

For me, there's three categories that this game stands on. Parkour, Story, and general "fun".

First, parkour. Some say it's airy, I like it and it enables more flowy movement throughout the city. If you're looking for a 'realistic' parkour sim this game won't be it, but let's be for real it's a video game lol. You can chain some insane flow moves in the game, especially as the story progresses and you unlock tools like the paraglider and grappling hook . When you start flowing, the music begins to build and grow as you move, with movements like jumping having the bass pause until you hit the ground. It makes you want to keep moving, and stopping both in relation to the game and the flow, means death. All in all great movement system imo that will allow for tons of cheese as people learn the meta like the DL1 grappling gun.

Story. Jeez, what where they thinking? This games whole pitch was how our choices would affect the story, how it'd be a gripping narrative between factions and your own personal desires. Well.... that didn't happen, at least for me. We are very quickly introduced to new characters, to have them two missions later talk to us like were best buds to never seeing them again. There were characters that I met when the game started, and didn't meet until I was 90% through the story (like who even were you again??). For me the side missions were more gripping and interesting as they acted as "micro-stories" where you'd meet, talk. quest, learn, and then leave in the same mission. This allowed for the characters and story to stay in my forefront. As for the "multiple endings and decisions", you can look online for them but it boils down to nothing matters in the end as everything you went there for, everyone you cared about, and everything you worked towards, dies or turns to ash . All that being said, it's good enough for a zombie game, albeit disappointing for years of development.

General fun. Tons of side activities, missions, easter eggs, and collectables to keep you busy for at least 70-100hrs of game time depending on how you like to grind games. All this being said, be aware that MANY of the activities, while fun, have the assets re-used to no end. EVERY. SINGLE. LAB. looks the same with rotated floors. Every generator station is the exact same with different generators to select. If you run around you can even see the other generators reserved for other stations. Assets everywhere are recycled, and after a while you know what you're in for rather than it being a refreshing experience each time. All aside, the activities are still fun and my desire to clear markers is greater than the repetition.

All in all, I'd recommend for a sale before buying it, but when you do get it, there's dozens of hours of fun here waiting for you.
Posted 9 February, 2022.
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2 people found this review helpful
51.4 hrs on record (44.9 hrs at review time)
TLDR; Good game, could get approx. 300 hours out of it with current content.

As a long-time OSRS and ESO player, this game scratches an itch I haven't felt in a longtime. As such, I'll compare the two and how New World takes the pros from both games while avoiding the cons.

OSRS:
+ Grind - Takes the 'satisfying' grind of OSRS but condenses it from 10,000 hours to maybe 200-500 hours to max depending on efficiency and willingness to sacrifice sanity. If any of you have played OSRS you know what I mean when you know that to get 99 strength efficiently requires 'that' weapon, which needs that level, which needs that quest, which needs that item, ad infinitum. It's integrated quite well into this game for a launch title, and I imagine it will be continually optimised and added to as time goes on.
+ COMMUNITY! - Global chat in NW has to be one of the best chats I've seen in recent years. You can disable the entire chat to allowing everything including expletives to be viewed. I've seen everything from femboy discussions to politics. I love it, some may not. With the concept of limited worlds, you quickly get to identify "those players" who's names stick around in global chat. Fun times.

Elder Scrolls Online:
+ Story - OSRS I typically held the spacebar down on every conversation to get closer to being done the quest, however in ESO and NW I can atleast respond to someone if they asked "So what's the general story happening here?". Tons of lore books, journal entries, scrapbooks, and other misc. forms of understanding what's happening in the game world and its history. Furthermore, the quests generally make sense (within the realms of making you go back and forth between areas numerous times).
+ Combat - Requires genuine contact with the enemy. In ESO, the targeting would allow for auto-assist or a form of smart aiming, where as long as you were somewhere near your target, your ability would hit. In NW, you have to aim your bow, or musket, or staff, and try to hit the target. And guess what? Sometimes you miss, but that's half the fun, is you know when you snipe your target that you did it without the training wheels. NW also does away with ESO's light-weaving meta for max DPS, and for now focuses on ability chaining or raw DPS stat boosts through equipment and potions.
+ Clan/Guild Crafters - NW allows players to level almost exclusively through crafting/harvesting/fishing, which allows for 'those' type of players to be dedicated crafters for end-game gear which will be necessary as time goes on. Thankfully no trait researching ala ESO, which took me over three years to finally finish.

+ and - : The take on a player-driven economy but separated into a per-world instance is an interesting take that I'm not sure whether I enjoy or disdain. For those from OSRS, having a whole-game economy felt like every sale, update, or glitch affected everyone, and felt more community driven, and I enjoyed that aspect of the market. For the ESO gang out there, having guild stores with their own markets allowed for players to use external tools to find that golden-egg sale order, or allowed guilds to specialise in certain niches ala "Merchant Guilds". Honestly this form of player-economy is new to me, but overall I'm wholly neutral on the matter as of now. Players are already creating node map trails so I imagine market crawler tools will soon come to fruition.

Overall, I don't think you'll dislike your time in NW if you go in expecting something to the effect I've mentioned. It's grindy, but that's what I like about MMO's. If you enjoy PVP or PvE you'll have a number of hours ahead of you.
Posted 13 October, 2021.
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3 people found this review helpful
3.4 hrs on record
Game seems interesting but the current performance issues bar most players from having an acceptable experience. Basic features of a game of this calibre are so toned down/removed that it hurts to see.

https://www.reddit.com/r/cyberpunkgame/comments/kb22xs/compiled_list_of_missing_features_quality_of_life/

I've refunded the game for now but should CDPR fix their title I'll most likely return.
Posted 17 December, 2020.
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4 people found this review helpful
4.4 hrs on record (3.6 hrs at review time)
An absolute gem of a title. Combines the atmosphere and sense of exploration from Journey, with a love-child of Yugioh and For Honor. We get a deep combat system in the form of a "deck" system, and allows you to utilize this deck with defensive and offensive moves such as parries, dodges, avoiding.

The soundtrack is amazing and constantly has you suspended in a state of disbelief, the constant feeding of the "wow" factor. Honestly it's a gem I could probably listen to while studying or relaxing.

The price to gameplay ratio is jaded. The 'story' is quite short however the length of time you play is up to you. There are combat trials, schools to join, and a PvP arena to test out your decks and expand your moveset with more to come.

All in all, I reccomend, a chill title that I can see growing in the near future.

8/10
Posted 30 August, 2017.
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3 people found this review helpful
210.3 hrs on record (69.8 hrs at review time)
A company that doesn't stand behind OpenIV is a company I refuse to stand behind.
Posted 15 June, 2017.
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3 people found this review helpful
2 people found this review funny
11.4 hrs on record (10.2 hrs at review time)
Early Access Review
>Had Arma 3, got banned on it.

>Bought Dayz full price

>Banned on Dayz because it's a Bohemia crossban

>mfw wasted $40
Posted 19 September, 2015.
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2 people found this review helpful
112.5 hrs on record (86.4 hrs at review time)
Amazing turn by turn strategy game. While historical accuracy may differ a bit (Romans nuking modern America in 1890 AD) this game offers hours of entertainament and critical decision making. While no game is perfect, this game comes very close.

I must also strongly recommend you purchase the DLC's, as they make this game 100x better.
Posted 18 September, 2015.
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Showing 1-9 of 9 entries