6
Products
reviewed
218
Products
in account

Recent reviews by InfernalPaladin

Showing 1-6 of 6 entries
1 person found this review helpful
354.2 hrs on record (257.9 hrs at review time)
Not bad ay
Posted 29 November, 2019.
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No one has rated this review as helpful yet
169.5 hrs on record (39.1 hrs at review time)
Early Access Review
Interesting and fun game concept that is unfortunately soured by an immature community.

Your house will more often than not be raided when you are offline, and your items stolen - or despawned, just so you won't have anything to come back to. Some people will also go to the extent that they build difficult to destroy items in doorways to greif you, or just demolish your base entirely.

You will be shot on sight or stabbed by every player you come across, no exceptions, no conversations. People are not willing to trust one another for fear of being tricked, causing the playerbase to become a self-perpetuating kill-on-sight mess.

You will be shot at by highly geared players when you spawn in, like some kind of sport.

While being shot at after spawning, other players that have just spawned will try to kill you with their rocks "just because".

Numbers = Power. If you do not have people to play Rust with, you will be repeatedly killed and greifed, as listed above.

Time = Power. If you do not have many, many hours to defend your base and grind for resources to construct some of the more elaborate buildings, you will get targetted by people that do.

Mechanically, the game is very fun, with only one glaring bug that I have come across (animals run through solid objects). The community playing Rust however is awful, forcing me to not recommend the game.

EDIT: I'm not going to change what was initially written here, but I will update this review after a year of game progress with my thoughts now that there have been some major changes to the systems within.

A lot of what i've written in my earlier review still stands. If you build a house, it will get raided every time you log off by people who are miles ahead of you in power, using explosives to take out your budget little stone shack in the off chance it contains anything of value.

What makes this into something that isn't so game breakingly annoying anymore is the fully revamped crafting system. Rather than requiring a home in which to place a fire, smelter and other such crafting tables, you are now able to craft the majority of things through your inventory alone. Any items that require higher level materials, such as metal, can also be obtained by raiding radtowns and using the free Recycler in almost every one to break down items into components.

Using this system, I have personally been able to make myself some nice armour and a crossbow, without ever placing even a fire.

Nomad style gameplay will become your best friend as a solo survivor, and thankfully the game actually supports this as a viable, albeit more difficult, mode of playing Rust.

The community is still as terrible as ever. What feels like 99% of other players will shoot you on sight, out of paranoia that the other person will do it first. Do not expect to make friends.

The game still has some issues with optimisation; considering the detail in the models and textures I would have expected a more stable framerate on my rig (GTX 680 + 3770k, both overclocked). It has a very cartoon-ey asthetic which suits the game well, it's like Team Fortress had a lovechild with Mad Max.

The playerbase is still extremely active, with servers here in Australia easily hitting 350+ players during prime time. I can't foresee the game being empty any time soon.

Overall, I think the changes to the crafting system alone are enough for me to push my review to Reccomended. The game is very fun to play as a roguelike multiplayer survival. I hope to see more optimisation in the future.
Posted 26 September, 2016. Last edited 30 September, 2017.
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11 people found this review helpful
4.9 hrs on record (3.4 hrs at review time)
Absolutely atrocious.

Going in a was looking forward to the combat system, the armour and locational damage model and the realistc weapons.

No. Just don't even bother.

The game is dead, there are only a handful of populated servers with maybe 50 people total playing.

To top it off it's complete lottery as to wether you get a working game or one that's unplayable, I tried to play with a friend and while I was able to sample this steaming dog turd, she was unable to run it after multiple reinstalls.
Posted 28 November, 2015.
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No one has rated this review as helpful yet
181.1 hrs on record (136.7 hrs at review time)
Hyper-violent first person dismemberment simulator, basically Dead Space with swords.

10 severed heads out of 10, you need to own this game.
Posted 5 January, 2015.
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No one has rated this review as helpful yet
15.5 hrs on record (15.3 hrs at review time)
Actually quite fun. Can't recommend because the devs removed oceanic servers due to "low population" and thus if you want a game be prepared for massive lag on the NA servers.
Posted 5 July, 2014.
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1 person found this review helpful
7.6 hrs on record (6.0 hrs at review time)
Early Access Review
It's actually managed to be glitchier than the mod version.

I had a well kitted character that died when i desynced from a server somehow, then on restarting i discover that apprently zombies can run full speed through fences, doors and even walls. Was killed by a zombie that had glitched into the floor while lying down in a house. Zombies can also somehow aggro you on the other side of mountains.

It is, however, still a fun game; it will be worth the $30 when it gets the issues with the zombies collisions fixed.
Posted 4 July, 2014.
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Showing 1-6 of 6 entries