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Recent reviews by ~ Requiem ~

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6 people found this review helpful
6 people found this review funny
2.5 hrs on record
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A game that looks like it's from 2010, not even Survarium was this bad.

Fermented garbage, I wouldn't save anything:
Horrible maps, horrible gameplay, horrible gamemodes, horrible gunplay, horrible shooting mchecanics, horrible forced keybindings, horrible graphic, horrible optimization, horrible porting, lackluster tutorial, third person only and so on.

I can't believe Bohemia Interactive has sunk so low, I don't even want to waste my time typing a serious and detailed review.

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Posted 18 September. Last edited 18 September.
Was this review helpful? Yes No Funny Award
1 person found this review helpful
22.2 hrs on record (22.2 hrs at review time)
Early Access Review
TLDR:
Dungeonborne is hands down better than Dark and Darker in almost every way, taking some of its strengths and improving them but, unfortunately, also taking some of its flaws and copying them one by one.

My conclusions:
This game has loads of potential and is a step above Dark and Darker in terms of mechanics and polish, it could easily replace it as the premier fantasy extractor if only the developers would listen to the community and not take WEEKS to fix a pressing issue like LoH and overall class balance/synergy instead of releasing useless patches/wrong ones.
Unfortunately, even though I like the game, I cannot recommend it for the moment because I find it's getting worse patch after patch, one way or another.

The game is lowkey grindy but it's quite okayish, it has decent character's speed and cool combat with solid loot mechanics.
It addition the setting is rich of details and I think they did a superb job on the map design: very immersive and captivating.

Mithril Interactive did what many companies have done before them: they took an idea and tried to improve it in their own way.
There is still a lot of work to do, I understand that it's an Early Access but there is a limit to the amount of problems and the poor balance of a video game's ecosystem, even while being Early Access. (the most abused tag in recent years here on Steam)

As I will mention later, there are currently two main problems that are preventing this title from achieving success and that, in fact, are causing people to quit it day after day: balance and matchmaking.
The game has a Gear Score system in PvP, so no matter how actually skilled you are, someone with purple gear and Life on Hit perk/a broken class will 98% of the times beat someone with green or blue one.
As soon as you can afford purple/legend gear you really start to notice the gear gap.
As for matchmaking, there is no level cap so a new player could find himself in the same lobby of a sweat/veteran player (just like in Escape from Tarkov) and we all know how frustrating and unfair that experience can be.

Below I will outline some of the pros and cons that I found, although this review will still be subject to future changes.

PROS
  • Less dark than D&D.

  • Better graphic than D&D.

  • More polished than D&D.

  • More enjoyable than D&D.

  • Better monsters than D&D.

  • You don't die with just 1/2 hits.

  • Melee weapons actually hit where you are aiming.

  • There is a tutorial and many guides directly into the game, no need to jump around Discords/Youtube videos just to learn the basics.

  • At the moment it doesn't seem to be Pay to Win even if in the only DLC they sell there are also some items (although easily craftable) in addition to purely aesthetic stuff so this, for me, is a red flag towards future DLCs.

  • The way the inventory is structured is more logical compared to its counterparts: gold doesn't take up space in your inventory unnecessarily and there is a real sense of progression where you can dismantle pieces of armor and/or weapons that you don't use in exchange for crafting materials in order to unlock new equipment, this gives you a reason to keep playing.

  • In this game you can have much more for free than in games like D&D:
    Character slots, freedom to experiment, a good dose of customization and many other things that have positively surprised me, these are the FREE TO PLAY models that we like: real F2P and not "demos" that then impose a paywall on you if you want to get a product usable by everyone disguised as "free".

  • What I like about Dungeonborne is that it can be defined as very similar to D&D but at the same time different: they took inspiration and, in my opinion, created a product that is way better with small QoL and various adjustments:
    Hitmarkers, damage numbers, a cleaner HUD, potions that automatically refills in the assigned slot, less clunky, damage numbers, has good performance features such as DLSS, FSR and XeSS right from the start, better environment, having the possibility to see the map while in raid, way more chances to extract, clean combos/animations, healing potions that actually heals, a better stats/passive system, a simpler and more functional "guard stance" and a lot more.
CONS
  • The game is currently experiencing a cheaters issue.

  • Just like in D&D, PvP is the worst part of the game and the one that leaves the most bitter taste in your mouth.

  • Lobbies don't have a level cap so, just like in Escape from Tarkov, you might get bullied by higher-level players who, inevitably, have better gear.

  • Just like D&D some NPCs (like bosses for example) have ridiculous amounts of health points and as a solo player it will feel like you are fighting against HP sponges.

  • Sounds are another thorn in the side: footsteps, for example, sometimes seem to be drowned out by other audio tracks while other times you can hear them much more clearly.

  • It's true that the weapons are much more precise both in terms of swings and slashes but it's also true that, sometimes, the netcode and the hitreg of the servers mess everything up.

  • The spawns need to be reviewed: sometimes you spawn too close to other players, other times close to a boss... in short, there are some points that provide too many advantages over others.

  • As often happens in this kind of games, you are very gear dependent: you can be the best player in the world but if you don't have the stats on your side you will always be at a disadvantage.

  • It's true that you don't die with 1/2 hits but I think we've gone from one extreme to the other where to kill a person in PvP you need to land way too many hits, I don't even want to imagine the struggle to win 1v2 given how slow TTK is right now, even with purple gear.

  • One of the biggest problems with this game at the moment (carried it over from D&D) is the matchmaking. It's horrible.
    You either end up in empty and very easy lobbies or in ones full of sweats of a much higher level than you and with much better equipment (as often happens in these niche games, the community tends to be very elitist and the skill gap is really high).

  • The class balance at the moment leaves a lot to be desired and it makes Dark and Darker look "balanced" (just to make you understand the gravity of the situation).
    Among all the options currently available, a good 90% of the community and their moms are gathered around the meta of the moment (the typical meta slaves who risk to pass out if they don't abuse OP/cheesy stuff for more than 0.1 seconds) and this limits personal preference a lot.
    Sure, you can definitely use a class that in the various Tier Lists is listed as "off-meta" and, probably, you will still have fun but you will really feel the gap between you and Mr. MetaSlave.
    There will always be this shell game with this dog chasing its tail:
    For a while the Druid is OP, then it's the turn of another class and so on back and forth: after all, having a balanced ecosystem would bore the community after a while, right?!

My hardware:
PSU: Corsair RM850x
CPU: I5-9600K 3.70Ghz
MOBO: MSI Z390 Gaming Plus
GPU: Gigabyte RTX 3060TI 8GB
RAM: 16GB Vengeance LPX DDR4 3000mhz
Posted 4 August. Last edited 15 August.
Was this review helpful? Yes No Funny Award
No one has rated this review as helpful yet
18.0 hrs on record
TLDR:
O la vittoria, o tutti accoppati!
Le mie conclusioni:
Muovetevi, topi di trincea!

PRO
  • CARICA!

  • AVANTI SAVOIA!

  • Nessun cru*co in vista, ragazzi!

  • Inchiodateli su quella posizione, ragazzi!

  • Crucchi sconfitti, avete fatto un ottimo lavoro ragazzi!

  • Abbiamo tagliato il filo spinato... avanti, avanti, avanti!
CONTRO
  • Bas*ardi, usano il gas!

  • Stanno per travolgerci!

  • M*rda, l'hanno colpito!

  • Torna tra le linee e datti da fare!

  • Possiamo aver vinto questa battaglia, ma non la guerra.

I miei componenti:
Spaccamela
Carcano Mod. 91
Fiat-Revelli Mod. 1914
Posted 20 June. Last edited 20 June.
Was this review helpful? Yes No Funny Award
1 person found this review helpful
3
5.8 hrs on record (5.7 hrs at review time)
Early Access Review
TLDR:
In short: the more I play it, the less I enjoy it and the more flaws I notice.
If I had to choose one word to describe this game it would be "mid".
Of course I will receive a spam of jester rewards from the most hardcore fanboys just because they saw the thumb down but who cares... let them vent their frustration.

My conclusions:
I'm currently having a mixed experience with this game, even if it tends towards the negative given the points listed below.
All in all it could be a good title and, like everything, it can be enjoyed more with friends (but this cannot be taken into account, even watching ants is more fun if done in company)
I thought a lot before writing this review and I read dozens of other people's opinions, both negative and positive (even tho most of the positive ones do not bring noteworthy topics to the discussion table) nevertheless I just can't digest the shady practices adopted to monetize the game.
At the end of the day at least the installation and part of the game are free, you can always try it but I don't see it as something that will last over time, also considering that when it was released it "died" after just a few months.

Will I continue to play it?
Meh, probably just for a couple more hours at best. Who knows.

We'll see what happens once the honeymoon phase of the community ends.

The review may be subject to future changes.

PROS
  • An overall decent map/enemies design, although it's nothing innovative.

  • Good audio, you can hear pretty clearly the footsteps and track them even if they are in other rooms.

  • The game is quite optimized, running even on computers that do not have very up-to-date hardware.

  • You can use free starting kits so you don't have to walk around naked, this helps new players a lot and dilutes the frustration.

  • I really appreciate the idea of ​​an extraction game with medieval weapons and in a setting that somewhat recalls old-fashioned games, which is quite successful in its intent.

  • The game certainly winks at players who are willing to study the various builds and analyze every single statistic present on the various obtainable equipment, offering a moderate amount of knowledge.

  • The community is friendly and helpful in explaining the various mechanics of the game (at least in the Knight Discord, shared on the main page of the game)
    Although it must be said that in the official Discord server there is the typical dose of kids who do nothing but spam the usual "git gud";"skill issue" and all the other phrases trending lately.
    There is definitely some toxicity as in all videogames of this genre.
CONS
  • One of the biggest downsides of this game is that the "F2P" tag is totally misleading.
    It's more of a demo with limited features.

  • The gameplay (mostly movements and fighting) is very clunky, imagine games like Mordhau or Chivalry 2 but worse.

  • The absence of a tutorial which forces the users to search through the various wikis/videos around the web even just to learn the basics in 2024 is something horrid.

  • The game itself becomes repetitive very quickly, also due to the meta that is imposed.
    The "strong" classes can be counted on the fingers of one hand and the overall balance leaves a lot to be desired.

  • Just like Tarkov, the skill gap between new players and experienced ones is far too wide, ending up in being frustrating and not fun at all also due to poorly done matchmaking. (people with BASE gear finding themselves against people with much higher gear level)

  • The PvE part of the game, even if done decently, becomes less structured when you have to fight against Bosses: compared to other mobs that die with relatively few hits (at least when you use a class considered "meta") the latter seem to be like the bosses of New World: HP sponges.

  • Despite the time spent in the testing phase, alpha, beta, early access and so on and so forth, the product, in the eyes of a player external to the various dramas that occurred, still seems to be very unripe and the developers themselves do not seem to have a precise direction.
    They just listen to what reddit cry about (unironically) and ping pong patches back and forth without moving anything forward, its fine to listen to the players, but if you have no vision for YOUR game/project, just sell it to some other company.

  • The game features various PAY TO WIN aspects:
    In fact, as a F2P user you will only have one (not three or two, ONE) character slot available and if you would like to try a new class you MUST buy the game for $30 (no regional pricing) in order to unlock other slots or you can always cancel your current character and start again from zero. Fun, isn't it?
    And this, in my opinion, is one of the things that makes the game so repetitive.
    Beyond this, there is a shop that sells you redstone shards which allows you to purchase other races with different stats.
    Sure, you can also purchase them by playing thanks to bluestone shards but the process is slow and will take a long time (in short, those who pay will still have an advantage over others which makes this mechanic p2w)

    Furthermore, the $30 edition offers you various advantages such as shared stash, way more character slots and so on.
    Usual things present in pay to win games.

My components:
RTX 3060TI 8GB
I5-9600K 3.70Ghz
16 GB RAM DDR4 3000mhz
Posted 20 June. Last edited 22 June.
Was this review helpful? Yes No Funny Award
4 people found this review helpful
2 people found this review funny
60.8 hrs on record (16.3 hrs at review time)
TLDR:
Yet another Nexon game that tries to ride the hype of the moment but which, despite the two long years of beta, still has many problems and questionable choices.

My conclusions:
Despite all the cons listed below, at the moment the game is giving me some fun, I will definitely continue to invest a few hours in it and, being free to play, at the moment I'm only making a profit from it.
I don't think I will spend money on the skins or the battlepass, in my opinion it's not worth it.
It's suitable for playing a couple of games but, unfortunately, it can't be taken seriously as "the new game of the moment" or "a great competitive game"
In my opinion it will be yet another game that will die in few months (and, speaking of Nexon, just look at the end of Veiled Experts...)
Nowadays the hype is always lurking and we gamers spend more time waiting for "the next title" than playing.
Developers know this very well and abuse our mentality and our need to always want that "something that will come" to generate more and more hype, trying to hide the flaws under the carpet.
However, all in all it's a fun game, I don't feel like giving it a positive review given the enormous amount of problems but who knows, maybe one day I'll change my review.

PROS
  • It has some nice animations.

  • Each class has a well-defined role.

  • The feel of many weapons is really satisfying.

  • Very fast paced and quick to get straight into the action.

  • It has certainly enjoyable graphics and a style suited to the context.

  • It brings a minimum of innovation thanks to the 3v3v3 and the very high destructibility of the maps.

  • It encourages teamwork by giving a lot of weight to the death of your teammates, it's not the usual CoD/BF.

  • At the moment the game is totally free and the only way to unlock new weapons is by playing, there is no form of pay to win.

CONS
  • The tutorial is totally useless.

  • Game optimization is lacking.

  • The sound of footsteps is almost absent sometimes.

  • Aim assist, as always, is broken like in any other game where it is implemented.

  • There is no text chat in the game, making coordination with randoms much more difficult.

  • Even though two years have passed since the beta, I haven't noticed any major improvements.

  • It requires a fairly high amount of farming to unlock all the gadgets and weapons needed to make a class functional.

  • Unfortunately the game is already infested with cheaters, mostly Asian people, especially in tournaments and ranked matches.

  • The recoil of some weapons is strange, this is also due to the hitreg which sometimes doesn't work and the lack of proper mouse (while aiming) sensitivity settings.

  • The solo player experience can be frustrating: you could have to play against premade.
    If you don't have two people to play and coordinate with, this game loses a lot of its charm.

  • Both classes and weapons are unbalanced: some classes have kits at their disposal that are too strong and/or weapons with a significantly lower TTK than the average/cheesy weapons.

  • Contesting an objective doesn't block its progress so even if you kill all the defenders, you probably won't have time to capture it anyway as the timer will keep going, making all your efforts useless.

  • The HUD of the objectives is too small and must be constantly kept an eye on, plus there is no possibility of fully customizing the crosshair and the settings to show the ping and the FPS counter currently do not work.

  • Behind the development of this game there is Nexon, a well-known software house known for its behavior towards f2p games, leaving them to die after a few months of release and making them worse patch after patch.

  • There is that hint of political correctness by eliminating words such as "man" and "woman" but writing "body type" 1 and 2 to select a gender, in addition to the various things which, in my opinion, are forced into the game.

  • As often happens in recent years, the game isn't even a week old and people are already chasing the meta and tryhard in a scandalous way, even outside of ranked mode, abusing the bad balance as much as possible before some patch.

  • There is a limit to the maximum amount of free currency you can store (currently 3,000) so you are forced to buy something, you can't accumulate it for future updates/future decisions otherwise it's all a waste of time and free currency in the long run.

  • As a F2P player you don't have much customization available and the character's voices are done hastily: even if you have a male character you will hear woman's panting when you get hurt/run and stuff like that.
    Furthermore, the dubbing was done via AI.

  • The possibility to set the mouse sensitivity while aiming with M&K is missing, which is shocking.
    You only have global sensitivity and the multiplier available, as well as a very uncomfortable setting that will change the sensitivity based on the zoom/weapon held. (Which doesn't help muscle memory at all)

  • Personally I don't like the maps: excessively focused on verticality, on having the high ground and dispersive.
    Sometimes it's really difficult to find the right way to get to the objective also because with all this destructibility it can become quite a mess.

  • Inside the official Discord there is neither a moderated feedbacks channel nor a moderated suggestions channel... there are only channels (whichever you choose) where people are toxic/insulting each other (and we all know how Discord works and their moderators, so avoid getting baited or criticizing the game there to avoid any problems)

My components:
RTX 3060TI 8GB
I5-9600K 3.70Ghz
16 GB RAM DDR4 3000mhz
Posted 11 December, 2023. Last edited 13 December, 2023.
Was this review helpful? Yes No Funny Award
3 people found this review helpful
109.0 hrs on record (33.4 hrs at review time)
TLDR:
Sea of ​​Thieves (aka Sea of Cheaters) is what I would call a missed masterpiece, I really wish I could recommend this game but no matter how hard I try, I can't do it.

My conclusions:
This game can be terrifyingly fun and deeply frustrating at the same time.
I first played this game when it came out in the now distant 2018 thanks to the €1 Gamepass so I can see it with the eyes of a person who knows what SoT was at the time and knows what SoT is today.

Let me start by saying that I don't criticize the idea of ​​fighting and sinking other player's ships.
It's perfect for those who like competition and those who like to snatch the loot from others.
However I don't approve how the game doesn't respect that part of players who have no interest in competing and just want to continue their journey with serenity.
I always laughed at the uselessness of the advice given on the Ferryman's ship once you died, whose message can be perfectly summarized with: "Sick of being sunk by others? SUNK YOURSELF". Wow, really comforting.
Initially I didn't mind PvP at all because, simply, there weren't many broken mechanics and strategies like now, also thanks to the fact that people didn't aim only to tryhard and bug abuse/cheat/exploit the entire time.

I think I speak for everyone when I say that what was so captivating about SoT were the stunning environments, the sense of novelty and naval combat, to this day we still have no games comparable to SoT or worthy rivals.
Is it a fun game? Yes definitely.
But I suggest you pay close attention to what you are about to buy and what you are going to get into.

Bad PvP and community issues aside, this game requires insane amounts of hours to both loot, level up and earn some gold.
The first 20/50 hours are pure entertainment, if you haven't spoiled anything, the sense of discovery and adventure that you will experience on every journey will be unmatched, especially if played with some friends, even played as a solo has its charm.
Once you become an expert sailor you will begin to understand the real mechanics of the game and only then you will begin to really understand what SoT is like and get an idea about the game itself.

New payers and the ones who haven't already done everything in the game a minimum of 999 times will be forced to cope because there is no lobby system and most likely will be in the same lobbies with tryhards whose life revolves entirely around this game and bug abusing, exploiting and cheating.
Trust me: trying to catch up with these 3000+ PvP hours players is nearly impossible if you don't want to invest a minimum of 5+ hours per day playing SoT.

I won't dwell on the scandals Rare has been involved in. (unjustified bans, unmotivated defenses of Streamers etc, etc)
Below I list some of the pros and cons I encountered both now and when I played SoT years ago.

PROS
  • The game, just like any other multiplayer around, is extremely fun to play with friends.

  • Regarding PvE I got nothing to say; compared to the past they have made great strides by adding a lot of stuff to do, exploration is certainly not lacking.

  • The overall mechanics of exploration are probably the best thing about the game: being able to sail, find hidden treasures, do quests, missions, events, raids, main stories and so on.

  • The settings and the care with which the map is made are simply spectacular.
    The sea, the day/night cycle, the sky, the stars, the aurora borealis, the atmospheric changes... it's all amazing, really.

  • Personally, I have always really liked the fact that the ship requires real management and that its efficiency also changes based on the capacity of the people on board, thus creating a unique and inimitable synergy between the members of the crew.

CONS
  • It's a big time sink.

  • The tutorial is incomplete and barely explains the basics, not at all preparing players for what really awaits them during their adventure across the seas of SoT.

  • The optimization, the netcode and the hitreg has only gotten worse over the years and the devs have never fixed it, just like the rampant problem of cheaters and bug abusers.

  • The game is scripted in such a way that as soon as you have some loot on the ship, megalodons, krakens, storms and whatnot start spawning all and only around your ship.

  • Personally I find that the ballistics of the cannons has gotten much worse over the years, it seems to be shooting 999kg cannonballs and always having to make absurd calculations to hit even at a distance of 50 meters.

  • The game doesn't have a way to "defend" new players from beasts with 3000+ hours on their back, so good luck minding your business and trying to learn the ropes step by step because there will be almost zero opponents of your similiar skill level resulting in a useless/frustrating experience most of the times.

  • The game is poisoned by a subset of chronically online players, who will exploit the game in every way possible to sink you, which they don't always do just to get your treasure.
    They just do it because they want you to know that they're better than you since they play this game 18 hours a day and are using the latest strategies.

  • There's no need to try to sweeten the pill, like 90% of multiplayer games the biggest negative side of SoT is the community for countless reasons:
    Endless toxicity, extreme and unjustified tryharding by people who, if they don't bully/insult others heavily, have no way of curing the "small pp" syndrome they suffer from.

  • Grinding, grinding and more grinding.
    It all costs too much, it's a constant grind even to buy a pair of pants, and having to do some missions three to five times to get a skin is just ridiculous, it's definitely the wrong way to extend the longevity of a videogame.
    Also because after a while it gets repetitive despite the content that the game offers since, whether you like it or not, the things to do are always the same so even leveling up your companies becomes a sort of job.

  • Although you already have a small group of friends to play with (therefore having already overcome the first major obstacle that the game puts in front of you) the skill gap between new and old players is too wide, creating gatekeeping like on For Honor where if you are a new player for the first 300/400 hours (minimum) you have to get bludgeoned in the teeth then, perhaps, you'll start to understand something assuming your crew is willing to waste all this time to be able to "have fun".
    In this game there is no middle ground: either you are a new player/casual player or a tryhard who has been playing religiously since day one and did nothing but PvP 24/7.

  • A HUGE flaw of this title is the fact that the so-called "solo players" will have an awful experience in the vast majority of content that the game has to offer.
    Maneuvering the ship, sailing, exploring, PvE components but above all the PvP part are terribly disadvantageous for lonely sea dogs or for people who want to spend a couple of hours making a more casual and relaxing game session... you are "forced" to have other people to fully enjoy the game with, and this is something I never liked.
    If you don't already have a group of friends with the same goals as yours (be it PvP or something else) you are
    constrained to go around the various Discord servers and socialize/group with complete strangers just to be able to spend a couple of hours profitably and even if you are willing to do that, the vast majority of what people are looking for nowadays is straight pvp and you better be experienced right off the bat or your not getting invited to play.

My components:
RTX 3060TI 8GB
I5-9600K 3.70Ghz
16 GB RAM DDR4 3000mhz
Posted 14 August, 2023. Last edited 21 August, 2023.
Was this review helpful? Yes No Funny Award
5 people found this review helpful
1 person found this review funny
0.5 hrs on record
Early Access Review
TLDR:
Luckily they did a free weekend because I was curious about this title, now that I tried it not anymore.
It looks like something made with Unity in a few hours, kind of like those Flash games you used to play years ago in your browser.

My conclusions:
It's basically an Escape from Tarkov 2.0 that will probably never make it out of the early stage of development.
If you're a masochist and enjoy being a free beta tester for the next 8/10 years and don't mind poor optimization, lackluster content in a copypasta game that differs only in setting go ahead and buy it.

The only premise I want to make is that I personally don't like games where I get punished just because I'm trying to learn, ending up losing the little loot I have available and, consequently, having to adapt and go around with a sh*tty pistol while the opponents have everything, ending up with the gameplay becoming a dog chasing its tail where you either get lucky/already have loads of hours with these titles or you will be punished making the gaming experience frustrating rather than difficult.

Yet another early-access that "maybe in the future it will become decent" (which I doubt since the playerbase is getting smaller and smaller).
In short, needless to dwell too much... it has the exact same problems of Escape from Tarkov:
Horrible solo experience, poor stability, a development phase that will take years and years, promises that will probably never be kept, multiple cheaters and a development team that is too small and/or disinterested.

After repeating the usual phrases: "it's an early-access";"It will improve over time";"it has potential" and yada yada yada, below I will list some of the pros and cons that I have encountered/could notice while talking to other people who have played during this year.

PROS
  • It is definitely less complex than its counterparts.

  • The sound of footsteps seems to be done decently.

  • The idea of space combat before the raid is interesting, but not well implemented at the moment.

CONS
  • Overall balance needs to be improved.

  • The loot system around the map is lacking.

  • The price is exaggerated for what the game offers.

  • There are tons of inventory bugs: weapon icons not rendering, items glitching and so on.

  • The game has no tutorials at all and the developers themselves invite you to watch YouTube videos just to learn the basics.

  • The optimization is lacking, also thanks to the fact that they use Denuvo as an anti-cheat (big turn off), a program known to make performance worse.

  • Exactly like on Tarkov, it's not the one who dares but the one who rats and camps at exits that is rewarded, therefore basing everything on who manages to be more infamous and not on skill.

  • Long promised solo queue is still not implemented, so you'll find yourself at a disadvantage as soon as you enter raids, since you may have entire squads against you even while playing as a solo.

  • Like other titles of this genre, the devs are obsessed with characters being clumsy (just like forty-year-old men after eight hours of work in a factory), with the only result of making everything tedious and uncomfortable.

  • Space combat part of the game requires serious redesign:
    It can be a very engaging and fun part of the game but shells fired from the ship cannons travel at a very low speed, hitting anything further than 50 meters is a miracle.
    The crosshair doesn't represent where ship's bullet will actually go and the ship movement is janky and not responsive.

My components:
RTX 3060TI 8GB
I5-9600K 3.70Ghz
16 GB RAM DDR4 3000mhz
Posted 11 August, 2023. Last edited 11 August, 2023.
Was this review helpful? Yes No Funny Award
1 person found this review helpful
1 person found this review funny
6.8 hrs on record (0.7 hrs at review time)
Glory to Arstotzka! 🦅
And remember: No Kolechians allowed. 🗿


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Posted 8 August, 2023. Last edited 8 August, 2023.
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40 people found this review helpful
7 people found this review funny
4
1
16.3 hrs on record (16.1 hrs at review time)
Early Access Review
TLDR:
Battlebit Remastered (aka SMG Remastered) is flooded with hype and people in full honeymoon phase.
The game is passable (or, at least, it was) but it is being praised for no specific reason.
One thing is certain: this game is worth a maximum of 10€

My conclusions:
And once again, in the sea of positive reviews it's up to me to write the negative one.
I know you can't say it without the entire world screaming "IT WAS MADE BY 3 PEOPLE" but at the moment this game is overrated.
At the end of the day this title is fun for a few rounds but it's nothing I can see myself playing months from now.

The core is good but it also took them 7 years to get to this point and some of the balance issues just don't make any sense and wouldn't be okay whether the game was made by 3, 300 or 3000 people.
There is a lot of stuff that feels like it's left over from when this was supposed to be a completely different type of game.
Personally I find it worse in many aspects compared to the playtests, the developers have added completely unnecessary things that only made the gameplay worse, it used to be a purer and more carefree firefight.
Hopefully the game will improve enough in the short term to let me change this review.

BattleBit Remastered: a game that has lost its identity over time, going from pure gunfight to total confusion.

PROS
  • It is well optimized and runs good on any PC.

  • Good destructibility and fairly balanced maps.

  • The grind is real, especially to level up the character but, after all, it's the only reason that keeps people playing.

  • Hats off to the three developers of the game, surely they have some good ideas in mind and they are trying to make them match with what the gaming market wants, succeeding abundantly, given the results.

  • Surely, for better or for worse, this game will leave its mark in the gaming industry... it's still quite a feat and, given the fairly affordable price, you can buy it if you want to do a little bit of run and gun without thinking too much.
    Maybe in the future when they'll add the "milsim" gamemode and when they'll fix all these problems the game could be taken more seriously, currently it's just a Roblox mod with a couple more features.

CONS
  • The TTK is really low and this pushes people to camp in buildings and in every nook and cranny to abuse even more of the meta weapons of the moment in order to make some easy kills.
    Even if you use classes like the support (the one with the strongest armor in the game) you will still die in very few hits.

  • During the various playtests they did the game was very different and fun, but now it's infected with several cheaters (macro abusers, esp, norecoil, people laser beaming from the other side of the map and so on) per lobby.
    The fact that they rely on "Easy anti-cheat" certainly doesn't help.
    We've reached a point where people don't even know how to breathe without abusing game mechanics, macros, and spamming cheats left and right.

  • What adds more confusion is the fact that the whole squad can spawn on you, denaturalizing the squad leader's role even more and destroying what the battlefront is.
    All it takes is ONE single person to flank you and you'll find yourself fighting on two totally random fronts.
    Or, maybe, while you're shooting at someone, an ally spawns on you and blocks your vision, as well as your bullets, making you lose the fight.
    Besides this, it should also be mentioned that the uniforms of the two sides are almost identical, so good luck in close combat.

  • Both weapon and class balance are completely messed up, the SMG+medic combo is overpowered right now (OP also because it's the only class that can heal itself, in a game with such a low TTK and such excessively high mobility, I assure you it makes a difference) and most classes have too many weapons and too many explosives available, especially regarding the latter make the rounds a clusterf*ck.
    Even the balance of the accessories themselves leaves something to be desired: you are forced to choose between totally nonsensical options, with various weapon components making it worse rather than better.
    In short, exactly like in CoD.
    Another thing I don't understand is why impletent an hardcore magazine system in a game with such a fast-paced and casual gameplay.

My components:
RTX 3060TI 8GB
I5-9600K 3.70Ghz
16 GB RAM DDR4 3000mhz
Posted 3 July, 2023. Last edited 3 July, 2023.
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18 people found this review helpful
5.4 hrs on record
TLDR:
Titanfall 2 sarebbe da incorniciare nella hall of fame del gaming, se soltanto ne esistesse una.
Soprattutto se trovato in sconto del 90% va comprato senza la benché minima esitazione.

Le mie conclusioni:
Probabilmente ai tempi non ottenne il successo che merita, essendo uscito in mezzo a titoli più blasonati come Battlefield 1 e CoD: Infinite Warfare ma, fortunatamente, il tempo ed i saldi hanno fatto sì che questo piccolo capolavoro ottenesse la gloria e gli elogi tanto attesi.
Fin dai primi minuti di gameplay si riesce perfettamente a notare che è un prodotto con tutt'altro tipo di mentalità rispetto a giochi ben più recenti.
E diciamocela tutta, l'EA contemporanea non merita di poter vantare un titolo di questo calibro.

Premessa: questa recensione si basa prettamente sulla campagna, la quale rappresenta un enorme punto di forza grazie alla sua storia ed il modo in cui si sviluppa la relazione tra il personaggio principale, Jack Cooper, e il Titano affidatogli, BT-7274.

Quest'ultimo, nonostante la semplicità con cui è stato scritto, è uno dei migliori NPC/compagni di squadra ch'io abbia mai visto.
Il modo in cui questa empatia viene coltivata e la connessione che va a crearsi con un robot che, fondamentalmente, segue qualcosa di simile alle leggi sulla robotica di Asimov è stata una vera impresa.
Le ore trascorse a giocare sono state piacevolissime e sono volate via senza che nemmeno me ne rendessi conto, grazie anche ad una trama che mi ha incuriosito e mi ha spinto a proseguire fin dal primo momento, mi sono sentito come un bambino che si approccia per la prima volta al mondo del gaming... e vi posso assicurare che la cosa non accadeva da tanto, tanto tempo.

Questi aspetti e cose come lo straordinario level design, l'atmosfera, le soddisfacenti meccaniche di gioco, l'ottimizzazione, il gioco di luci, la grafica, la narrazione, la trama e il modo brillante in cui la relazione Pilota-Titano si sviluppa attraverso sia la storia che il suddetto level design portano ad avere quella che è, probabilmente, una delle migliori campagne che qualsiasi FPS incentrato sul multigiocatore abbia mai prodotto.

Questi sono i videogiochi che meritiamo e di cui abbiamo bisogno.
Sono rimasto piacevolmente colpito da un titolo a cui mai prima d'ora mi ero interessato e su cui non avevo riposto chissà quali aspettative.
Titanfall 2 è il perfetto esempio del detto: "tocca giocarlo per capire", è palese che gli sviluppatori si siano impegnati ed abbiano messo il cuore nella loro creazione, il dover generare profitto (cosa normalissima) non ha influito neppure minimamente sulla qualità.

PRO
  • Comparto audio fantastico.

  • Il feeling dato dalle armi è appagante e le animazioni sono curate.

  • Il movimento del personaggio è fluidissimo e lo si riesce a padroneggiare entro pochissime ore di gioco.

  • L'intelligenza artificiale è fatta bene e reagisce adeguatamente a ciò che ha intorno ed ai colpi d'arma da fuoco che subisce.

  • Uno dei giochi più ottimizzati a cui io abbia mai giocato fino ad oggi, magari le SH ritornassero a pagare i testers per far uscire giochi più completi e curati come questo.

  • Personalmente ho adorato il modo in cui hanno strutturato il movimento dei Titani; pur essendo bestie di ferro di chissà quante tonnellate il loro controllo risulta essere facile ed, anzi, permette anche una certa agilità se il loro set, unico per ogni equipaggiamento, viene sfruttato a pieno.

CONTRO
  • La campagna dura davvero poco. (intorno le 6 ore)

  • Per poter giocare a Titanfall 2, pur avendolo comprato su Steam, è obbligatorio installare anche il launcher di EA... prima o poi ce la faremo ad ottenere un launcher universale senza dover avere matrioske tra i piedi, me lo sento.

I miei componenti:
RTX 3060TI 8GB
I5-9600K 3.70Ghz
16 GB RAM DDR4 3000mhz
Posted 16 May, 2023. Last edited 4 August.
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