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Recent reviews by FISH

Showing 1-6 of 6 entries
1 person found this review helpful
13.1 hrs on record (12.7 hrs at review time)
Early Access Review
1. This game will not guide you.
2. Appreciate that.

Have you gone into an excessive debt you can't shed? You can start a new character, live with it indefinitely (you'll be fine), or... you can go in the game files and reset the debt to 0. Who cares! It's a video game, if you've never had to do that before, maybe it's time you take a look at the guts of the machine, a little peek at how the sausage is made. Does this inconvenience you? Are your hands trembling, wrapped around your chunkopop for it's comfortable polymer form? Just like Cruelty Squad, the entire Godot project is sitting there, just waiting for you to pry in. Ville does not care what you do with the files, which is excessively obvious on his anarchic views on piracy. Experience the game how you'd like to. Consider the consequences of your actions on your experience, it's a part of the process.

Not to mention, the utterly pathetic masses of cultural homonculus hitlerites complaining about PPR being $40 is the sign of their absolutely rotted mindsets. An ounce of communal action paired with a teensy bit of technical knowledge and the minimum amount of savvy to read Ville's views on piracy will lead you to the obvious conclusion that... multiple people can split the cost of the game. The message beaten over your head in Cruelty Squad is that excessive individuality is toxic, a quick dialectic observing the opposite will reveal that you should embrace community and share knowledge. You live in the long shadow of the empire and continue to relish in the bits of meat falling off the back of the cart, don't act like you can't afford this if you aren't eating rice and beans everyday and are so unable to communicate with other people you have 0 hope of ever meeting another Consumer Softproducts MegaFan. Drop the McDonalds and Chunkopops, you'll be alright bud. Quality games that refuse to sell out to please everyone should be supported, I trust that something is trying to be said here that could not be in a larger game. This is a dying cry of an endangered bird compared to the endless pit of stirred slop regularly presented in your brainchips. Read some literature while you're at it! Engage with what it is trying to say, stop being a passive observer to the disgusting world that had been built around us and dig into what made it so vile.

Don't let the toned down visual style fool you, this game still has the pessimistic wit of Cruelty Squad everywhere you turn. The areas being more grounded helps make open world feel more cohesive. This writing is Cruelty Squad's greatest strength, which is where Psycho Patrol R capitalizes on and doubles down in the best ways possible. Being able to interact with these characters and talk to them makes the experience more intriguing and fulfilling. These nuggets of gold make it very rewarding to continue exploring. Obviously this is in early access, so quite a bit is missing. Areas have areas that feel too empty, occasional buildings with nothing inside, but I'm excited to see how it develops. I love the way the guns sway, the mech combat is also interesting but I'm still getting used to it.

The themes have branched out from Cruelty Squad's squalid view of systems that refuse to die, from my somewhat early analysis this game appears to be obsessed with the flow and co-opting of language to manipulate people's views industries and their competition, or within an organization to justify their existence/behavior. In Cruelty Squad you are a one man band against it all, in Psycho Patrol R there's more of a feeling of you being a part of an organization that is working for it's own survival with heirarchies and ladders to climb. There is a hint of the communal RPGs such as Gothic, where your mobility in the world and ability to information is based on how you can influence people, in this case mainly by money. This is no longer Cruelty Squad where you are encouraged to kill anyone and everyone, you may lose important information by gunning down NPCs. Because of this it changes how you play, I find myself aiming at an NPC that I'm not sure is hostile, waiting to see if they pull a gun on me so I don't kill someone important. This is amusing with the backdrop of you playing a cop, if you play cautiously you have better trigger standards than many cops.



Anyways, I'm disgusted by all you freaks, but I'm a little more forgiving to the people who play this and genuinely engage with the dialogue it opens. Acquire this media you soulless slobs.
Posted 27 March.
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1 person found this review helpful
67.1 hrs on record (13.2 hrs at review time)
Lag your game of UNO with your friends by spawning 100 tree-ents.

10/10 friends not included
Posted 13 April, 2016.
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1 person found this review helpful
1 person found this review funny
67.7 hrs on record (11.0 hrs at review time)
I had to go into my spider infested basement to kill hundreds of my inner demons and my mom.


Then I went back upstairs to play this game, it's pretty fun.
Posted 23 March, 2015.
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1 person found this review helpful
1 person found this review funny
16.8 hrs on record (4.3 hrs at review time)
I killed a cat with a boomerang as a one eyed cyclops.

10/10
Posted 29 December, 2014.
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No one has rated this review as helpful yet
25.3 hrs on record (1.0 hrs at review time)
This game is amazing.

End of story.
Posted 13 May, 2014.
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No one has rated this review as helpful yet
134.4 hrs on record (129.4 hrs at review time)
Play the game on PC you console peasants.
Posted 25 February, 2012. Last edited 22 September, 2015.
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Showing 1-6 of 6 entries