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Indsendt: 8. okt. 2024 kl. 10:04
Opdateret: 8. okt. 2024 kl. 10:05

There are many aspects of old video games that I miss and love. Janky graphics, iconic-poor quality sounds, and simplicity.

Unfortunately, Zortch also presents a problem many old video games used to have: poor map design
There was not a single map where I went through a door and asked myself "Where the ♥♥♥♥ am I supposed to go??".

The last straw was on a map that takes place in the canyons, you go through a mine field and you find a red door in a base. You need a red card for it, but the card is behind an energy field that has absolutely no indication of how you are supposed to turn it off. No wires, no nothing.
After 30 minutes, I found out I had to go back to the middle of the map and blow up some slightly off-color rocks in the side of a cliff, and behind those rocks was a generator that I had to destroy.
On top of this, there was a green card right in front of the red card that wasn't even needed to get the red card at all....
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Udviklersvar:
mutantleg  [udvikler] Indsendt: 10. okt. 2024 kl. 2:18
that is e1m3
you need the green card to open the reactor door
and destroy the reactor to disable the force fields
because on the first level you already had to destroy
a reactor I figured players will catch on 😓

anyway
sorry for the inconvenience
if you can believe it I was actually worried
that people will find the maps to be too simple and small 😓
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