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Hyperspeed1313 님이 최근에 작성한 평가

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21-30/57개 항목을 표시 중
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2명이 이 평가가 재미있다고 함
기록상 0.3시간
No
There is a lower limit to what is acceptable even for free products, and IMO this skirts that lower limit pretty closely for what it claims to do. What you get here is a poorly explained control system for picking up and moving objects via telekinesis, and a few bits of lore-dump for the Gallery series. Despite the decent polygon count on most objects, the arena which you are first loaded into still felt quite low-fidelity. The lock mechanisms are just timing the movement of your hand correctly. There's no reason that locks like this would ever exist and you should be able to get them on the first try as long as your controllers don't lose tracking.

There are also some graphical issues. At the end, if you look straight up, there's a bright light shining from nowhere for no reason. And the text from the alien 'holo books' render on top of all other objects, so that sometimes you can see upside down text from the first page when you're trying to read the third.

Kinda lackluster graphics in some areas, some graphical bugs, janky controls, and nothing to do... if this was a desktop demo and not put out into the content vacuum of VR it would be getting much more negativity from the Steam community.
2018년 1월 27일에 게시되었습니다. 2018년 1월 27일에 마지막으로 수정했습니다.
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4명이 이 평가가 유용하다고 함
기록상 7.9시간 (평가 당시 6.6시간)
앞서 해보기 평가
A Great Tech Demo
While BeamNG.drive is amazing for its ability to render collision damage, it's not that great for much else. The driving physics are pretty poor, with bad grip and very janky steering. At best you can roam around some maps the devs have put together, while at worst it can feel unplayable other than for the crash physics. Come back and look at it in a couple of years.
2018년 1월 16일에 게시되었습니다.
이 평가가 유용한가요? 아니요 재미있음 어워드
아직 아무도 이 평가가 유용하다고 하지 않음
1명이 이 평가가 재미있다고 함
기록상 1.1시간
Basic Puzzles, Holds Your Hand Too Much
I bought Abode because I thought it looked like a fun escape-room style game. To make sure I played with no spoilers I actively avoided watching any videos associated with the game until I had finished my playthrough. I wish I hadn't bothered waiting.

While Abode is part of the escape-room genre, it's far too much of a tutorial into what escape-rooms are rather than an actual challenge. To understand why, I'll have to explain out some spoilers to the game, so I'll break the spoilers into 2 categories:
  • (Puzzle Elements) - Objects necessarry to complete the escape-room challenge are discussed. Solutions to the appropriate use of these objects are not. These spoilers will probably give you some hints as to what objects you should focus on.
  • (Puzzle Solutions) - Solution uses of objects are discussed. Clues unlocked along the way and hidden puzzle elements are discussed here. These spoilers will most definitely ruin your ability to play the game with a clean slate.

The Format Of Abode's Escape-Room
The gameplay used to escape the room is divided into two parts: (Puzzle Solutions)destruction of everything followed by following the 'clues'.
In engaging in absolute chaos you just need to make sure that no stone is left unturned. Empty every container, open every drawer, and move every object that can be moved. You should find the bathroom key and the entire first set of rings. And you don't even need the bathroom key you found to get in.
The game has no safeguards against walking through the door, other than a dimmed display during the brief second you're clipping through it.
(Puzzle Solutions)The first set of rings will set you up for the second phase. Simply insert as instructed and each one awards you a clue that will lead you to a second set of rings. With the second set of rings and the world code, you have everything needed to open the final safe and get the exit key.

The Individual Puzzles
The puzzles in Abode almost all lack any sort of challenge. And it's because of the 'clues'. In playing this escape-room, I feel like only a couple of the clues this game includes actually have any merit to be a part of the experience. Almost all of them are holding your hand and removing all of the challenge in the game. You could argue that clues like (Puzzle Elements)the cracked brick are necessary when players get stuck. I agree with that, but ones like that should be delayed and identified as a hints to help you keep moving, separate from the clues which are necessary to finish the challenge. And with puzzles like (Puzzle Solutions)the bathroom physical, where the password is obtained from an obviously and easily coded phone message, and one of the 'clues' is literally just telling you to do the physical, there's no feeling of success when you advance because the steps taken just seemed obvious or were given in exact directions.

Because the game is so straightforward (Puzzle Solutions)once you just start destroying everything, I find little reason to recommend it to anyone in its current state.
2018년 1월 11일에 게시되었습니다. 2018년 1월 12일에 마지막으로 수정했습니다.
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1명이 이 평가가 유용하다고 함
기록상 1.6시간
Too Easy, Too Obvious, Too Boring, VR Problems
The Talos Principle is perhaps the most widely revered puzzle game since Portal 2, but for the life of me I can't understand why. The mechanics you can make use of are so basic it's annoying: immobilizer towers just stop anything and are the only thing you can use for the first 10+ puzzles, and the other unlocked mechanics still involve just placing immmovables on the ground and don't have any sort of objects that can move outside your grip (and you can only hold one at a time for some reason even though it only takes one hand to hold anything but the cube/hexahedron).

Many of the puzzles in the green and yellow difficulties require little-to-no brain effort to solve. Simply walk through the puzzle once and the solution is blatantly obvious. The red difficulty puzzles are the only ones that require any real thought process to figure out. And the secret stars, which are supposed to be even harder accolades than beating red puzzles, are pretty much all found as part of going through the motions of examining all your options.

As for the story, I can see that they've made an effort, but since I was spending so much time speedrunning to find a redeemably difficuly puzzle in this game before my return window closed, I wasn't able to focus on it enough to get any kind of opinion or even follow the plot. All I know is that I'm a robot in this game and that human civilization seems to have kicked the can long ago.

All of the above problems could also be considered part of the desktop version of The Talos Principle, but I must also complain about the VR implementation some. There is no inventory indicator for anything other than the tiles you've obtained. If you're holding something like keys, there is no inventory indicator that you have them in your posession. And why in the world are there two different movement buttons that do exactly the same thing? The touchpad and the grip buttons are both associated with movement and both are broken in some way. The touchpad-movement has about a 30% chance of working on any given click, and the grip-movement is forever barred from taking you through barriers that have been disabled. How much time in QA would it have taken to identify these issues? It only took me 10 minutes to notice them!

For the difficulty of the puzzles and the basicness of the mechanics in this game, I might recommed the desktop version for ~$10-$15. But the VR version has its own issues that make it annoying and difficult to play and very difficult for me to recommend at all. This really shouldn't have been a separate purchase from the desktop version. Maybe then I wouldn't be asking for a refund.
2017년 12월 29일에 게시되었습니다. 2017년 12월 29일에 마지막으로 수정했습니다.
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2명이 이 평가가 유용하다고 함
기록상 0.0시간
This expansion is a total must-play for anyone who has played Hacknet. New programs and features, a bump in difficulty from the main story, and a killer ending. Definitely buy it. Worth every penny.
2017년 12월 10일에 게시되었습니다.
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7명이 이 평가가 유용하다고 함
기록상 2.1시간
Like a lot of VR, it's FAR TOO EXPENSIVE for what it offers
I know the trailers really don't make it seem like it is, but Raw Data is pretty much a tower defense game. You have one defense point (plus yourself) and 4 towers with which to bring an assault on swarms of robots. The problem is that gameplay is far too repetitive once you get the game going. And I've already played 6 of the 10 levels. All you do is shoot/stab and teleport away. It's fast paced, but surprisingly not very engaging. The sword boomerang is extremely glitchy and dropped the sword half of the times I tried to throw it. When the environment moves, it sometimes leaves fixed elements behind that aren't supposed to stay with you. I lost tracking repeatedly despite being in the center of my (large) room-scale playspace, and I even lost the ability to teleport and had to restart the game. Absolutely frustrating problems that shouldn't persist into a final release game.

Oh, did I mention that it's only 10 levels? And each one can be cleared in a fairly short amount of time. All you do is shoot/slash robots while an AI and someone on comms say barely meaningful things (repeatedly). You get the point, it gets old really quicly. It's absolutely frustrating how studios pump out basic VR games then charge big-name studio pricing on them. I bought this game on sale and it's still too much for what it offers in gameplay. For $10, yes. But ♥♥♥♥ NO for $40. Refunded.
2017년 10월 20일에 게시되었습니다. 2017년 10월 20일에 마지막으로 수정했습니다.
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5명이 이 평가가 유용하다고 함
기록상 0.3시간
Jotun is a game that I got lucky and grabbed for free one weekend. Gave up on it rather quickly.

The Good
Excellent looking artwork for the most part

The Bad
Pretty much everything else. This game is one of those ones where I feel it's just "some game" rather than anything interesting. There's far less than adequate storytelling and no tutorial or explanation of what you're even doing. A single sentence more within the actual gameplay would have sufficed.

The combat is... lacking, to say the least. You either slash or slam and that's it. The slam takes way too much time to charge, and you can't move/abort during said attack.


This game is just boring. Nothing grips me about it, and if I had actually paid for it, I would be asking for a refund.
2017년 9월 15일에 게시되었습니다.
이 평가가 유용한가요? 아니요 재미있음 어워드
1명이 이 평가가 유용하다고 함
1명이 이 평가가 재미있다고 함
기록상 18.9시간 (평가 당시 10.6시간)
If this game doesn't move you emotionally, you have no soul.
2017년 7월 18일에 게시되었습니다.
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3명이 이 평가가 유용하다고 함
기록상 0.2시간
Bought it on Steam Summer Sale, and still wasn't worth my time or money. Once the prologue is supposed to put me in the view of the person I'm playing as, the screen just stays pure black. Every time. Plus, controllers default to left in the right hand and right in the left hand with no in-game way of swapping hands, so I have to take them off and swap wrists (very annoying). No clue why that happens. And this game is completely unplayable without some form of instruction, which only comes in the form of the (as previously mentioned, unplayable) prologue.

Really not worth my time or money if the game can't be QA'd properly.
2017년 7월 18일에 게시되었습니다. 2017년 7월 18일에 마지막으로 수정했습니다.
이 평가가 유용한가요? 아니요 재미있음 어워드
아직 아무도 이 평가가 유용하다고 하지 않음
1명이 이 평가가 재미있다고 함
기록상 4.4시간 (평가 당시 4.2시간)
Abandoned Game, Poor QC
Please Don't Touch Anything 3D is a redux of the original Don't Touch Anything which used bitmap/pixel artstyle. This verision contains the original game's 24 endings and an additional 6 not found in the 2D version. In order to find all 30 of these endings, you will have to figure out the 30 different paths required to trigger them. Some are easy and follow expected behavior, but others will likely necessitate looking at the community guide for the solution unless your mind works better than most. As such, the feeling of success when I completed an ending was always brought down by the rage of not finding another solution that the community guide had to point out to me. Don't get me wrong, the endings are all pretty good. But sometimes it feels like the puzzle is more about luck than logic. Maybe I'm wrong since someone claims to have gotten 26 of the endings without resorting to outside help?
For the content, I think this game is a meh. A 6.5/10.

But a game is about more than just content. It needs to work in whatever medium the developers release it, which this game has some difficulties with. Buttons occasionally have overlapping hitboxes, which causes a few annoying instances where you'll likely press the wrong button. Not ususally annoying, but one of the achievements involves getting a perfect run of all 30 endings, meaning NO extra clicks are allowed. But overall, the desktop mode of this game is at least decent to play.

The VR mode is quite different. My review was for the Vive version, which I honestly believe was just an afterthought the devs cobbled together in a week and haven't touched since. The direction the controls aim is very unintuitive, as it lines up with neither the wand of the controller or the ring. And there's no pointer line. All you get is a bit of illumination when an object is being aimed at, and you have literally no idea what hand will pick it up. This is especially painful for ending 28, where you have to put all the paper balls into the garbage can. There's an achievement for doing it in only 15 seconds, but because of the painfully unintuitive controls, combined with the really bad hitbox detection on the trashcan where sometimes they end up rolling up the walls, this achievement is absolutely impossible to get in VR, where it should be faster and easier. It's like the developers never even tested this game on Vive to make sure it's playable. And since I'm on the topic of QA, no one even checked that the intial door closing sound doesn't start playing until after the door closes. HOW HARD WOULD IT BE TO FIX THAT!

And I'm pretty sure this game hasn't been touched in ages by the developers. If you look at the community discussions about game bugs, not once has a developer left a comment. Honestly, I don't think they've touched it even once since the Vive release, as that is the time of the last and only update news.

Conclusion
This game was built off of the success of Please Don't Touch Anything 2D and it seems to have been built for the absolute minimum cost. Unless you really want to experience this game in 3D after playing the 2D version, I don't recommend you buy this game.
Desktop Mode: 5/10
VR Mode: 3/10
Abandoned: Most Likely
2017년 3월 31일에 게시되었습니다. 2017년 12월 16일에 마지막으로 수정했습니다.
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21-30/57개 항목을 표시 중