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发布于:2018 年 1 月 11 日 下午 9:41
更新于:2018 年 1 月 12 日 下午 2:04
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Basic Puzzles, Holds Your Hand Too Much
I bought Abode because I thought it looked like a fun escape-room style game. To make sure I played with no spoilers I actively avoided watching any videos associated with the game until I had finished my playthrough. I wish I hadn't bothered waiting.

While Abode is part of the escape-room genre, it's far too much of a tutorial into what escape-rooms are rather than an actual challenge. To understand why, I'll have to explain out some spoilers to the game, so I'll break the spoilers into 2 categories:
  • (Puzzle Elements) - Objects necessarry to complete the escape-room challenge are discussed. Solutions to the appropriate use of these objects are not. These spoilers will probably give you some hints as to what objects you should focus on.
  • (Puzzle Solutions) - Solution uses of objects are discussed. Clues unlocked along the way and hidden puzzle elements are discussed here. These spoilers will most definitely ruin your ability to play the game with a clean slate.

The Format Of Abode's Escape-Room
The gameplay used to escape the room is divided into two parts: (Puzzle Solutions)destruction of everything followed by following the 'clues'.
In engaging in absolute chaos you just need to make sure that no stone is left unturned. Empty every container, open every drawer, and move every object that can be moved. You should find the bathroom key and the entire first set of rings. And you don't even need the bathroom key you found to get in.
The game has no safeguards against walking through the door, other than a dimmed display during the brief second you're clipping through it.
(Puzzle Solutions)The first set of rings will set you up for the second phase. Simply insert as instructed and each one awards you a clue that will lead you to a second set of rings. With the second set of rings and the world code, you have everything needed to open the final safe and get the exit key.

The Individual Puzzles
The puzzles in Abode almost all lack any sort of challenge. And it's because of the 'clues'. In playing this escape-room, I feel like only a couple of the clues this game includes actually have any merit to be a part of the experience. Almost all of them are holding your hand and removing all of the challenge in the game. You could argue that clues like (Puzzle Elements)the cracked brick are necessary when players get stuck. I agree with that, but ones like that should be delayed and identified as a hints to help you keep moving, separate from the clues which are necessary to finish the challenge. And with puzzles like (Puzzle Solutions)the bathroom physical, where the password is obtained from an obviously and easily coded phone message, and one of the 'clues' is literally just telling you to do the physical, there's no feeling of success when you advance because the steps taken just seemed obvious or were given in exact directions.

Because the game is so straightforward (Puzzle Solutions)once you just start destroying everything, I find little reason to recommend it to anyone in its current state.
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