45
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516
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Recent reviews by Hyokkuda

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Showing 1-10 of 45 entries
23 people found this review helpful
1 person found this review funny
3.5 hrs on record (1.4 hrs at review time)
Alright, let me clarify something right away. If you are like me and you are interested in this game solely for creating scenes, animations, motion tracking references, AI training material, video-to-video or image-to-video conversions, or meme recreations, then you will need the unofficial Koikatsu HF Patch. You can get it through the web by supporting a Patreon that distributes it, or through another method mentioned on Github. The original Japanese version includes these features by default, just like Honey Select 2 and other similar games by ILLUSION. Unfortunately, the Western/Steam version has had many of these tools removed for unknown reasons.

The primary reason I bought this game was for the Character Studio, but it is NOT included in the Steam version without the unofficial patch. Consider yourself warned. Installation is fairly simple and the patch is free but only through Github using a "specific client", but I can not recommend that specific client due to security concerns, many are sketchy or loaded with malware. That said, I found a working patch hosted on a Mediafire-like site in under 15 minutes of search on Google without needing one.

Now, about character creation, it is just as impressive as Honey Select 2. The core systems are nearly identical, but Koikatsu has a distinct anime aesthetic and much better performance. Honey Select 2, in contrast, was heavy, bloomy, and lacked charm unless you modded it heavily.

As for the story mode? I have not touched it and honestly, I probably never will. Yes, it is technically a porn game, and yes, I somehow justified spending nearly $200 on it when I could have just used Blender and made or downloaded a few free 3D models. But I am lazy, and for me, the out-of-the-box character customization and posing tools made it worth it. And I love creating or recreating characters in-games!

One small complaint I have is the anti-aliasing. Even on a 2K display, I noticed jagged edges on characters and objects. I recommend enabling supersampling through your NVIDIA or AMD control panel, depending on your GPU, to help smooth things out.

So if you are in it for creativity, not the story, this is a great toolkit disguised as a game. For everything else, then I am sorry to say that you will have to check someone else's review. Hope this helped!
Posted 20 May. Last edited 20 May.
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78 people found this review helpful
9 people found this review funny
3
32.2 hrs on record (17.2 hrs at review time)
When I first played Mafia II, it was the original version and it blew me away. The emotional storytelling, cinematic atmosphere, and overall presentation felt like I was playing through a movie. Unfortunately, this Definitive Edition introduces some issues that were not present in the original.

Here are some of the game-breaking bugs I encountered only in this version:

Chapter 3 – Enemy of the State
During the stealth mission to infiltrate a government building and steal gas stamps, there is a guard seated in the guest lobby who is seemingly impossible to subdue. Every time I attempted a stealth take down, the moment I began choking him out, he magically triggered the alarm despite being in the middle of being strangled. The only solution was to leave him alone and move on.

Chapter 8 – The Wild Ones
When tasked with a job of shooting up the rival gang’s meeting location before torching it with molotovs. I experienced some ridiculously huge FPS drop. It was terrible -and honestly, the only major FPS drop I experienced throughout the entire game. So I am guessing it might have something to do with NVIDIA's PhysX being unoptimized in that area alone.

From Chapter 10 onward, Vito begins repeating himself, sometimes two or three times right after cutscenes. In Chapter 14, during a mission with Joe, both characters start talking at the same time during game-play, making it nearly impossible to understand either of them. It felt like their dialogue triggers were not properly synced.

In what I believe was Chapter 16, there is a car cutscene with Vito and another character I which I will not spoil. Oddly, the other character’s eyes remained fixated to the left for the entire scene, never once making eye contact with Vito. It was oddly distracting.

In some cutscenes, if Vito happens to be wearing a hat, the hat will occasionally phase right through his head, revealing the lovely mesh hole/alpha layer that is meant to prevent his hair and skull from clipping through the hat. Instead, you just get both clipping and bald-spot horror in one glorious glitch.
https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=3475562127
On chapters with rainy weather, I also noticed that rain now goes through tunnels -something that did not happen in the original game. You can clearly see rain falling while driving inside a tunnel, and the road remains wet throughout, as if the tunnel does not offer any cover at all. Quite the immersion-breaker, there.

Aside from these bugs, the game still holds up and plays well overall.

Lastly, the inclusion of the Samson Drifter from Mafia III (Lincoln Clay’s car) feels out of place. The interior looks low-res, likely because it was ported directly without being remade for this game engine. And despite being a 1970's muscle car, it handles poorly and lacks speed. So to me, it was not worth using at all.

Well, that will be all for now. I hope this review was helpful to you, and if I were you, I would just play the classic version with a few graphic mods/texture mods. There is really not that much difference here.
Posted 4 May. Last edited 4 May.
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419 people found this review helpful
38 people found this review funny
6
12
12
3
2
10
34.2 hrs on record (14.2 hrs at review time)
Early Access Review
When I first saw this game, I was amazed by how much you could do—but once I got into it, it felt a bit shallow. Too easy.

The relationship system stood out first. I was randomly clicking dialogue options, and within 30 mins, I was "Engaged" to a virtual partner. Felt fishy. I half-expected divorce, court, & losing 80% of my income. But nope.

I met my future love outside my starter home, went on a weird date (they were late), tossed a few compliments, said “let’s do this again,” then bumped into them 10 mins later... boom—proposal. But now I needed cash! Food, staff, gifts, venue—super immersive. You even choose who pays: just me? Me & my lover? Family? My best friend? You’re free to be the a-hole. lol

Tried to play fair by sending my ZOI to work. After 5 real hours, I had $4,000—barely enough. Thankfully, you can cheat money in. I gave myself $100M in under a minute. Nice!

But after the wedding, things got weird. When you're in a “sweethearts” or “engaged” status, your partner is super affectionate. Once married, it's like a new relationship layer replaces the old one—suddenly a hug gets rejected like you're a stranger. “Ew! Why are you so close to me?” or “Dude, WTF?! Did you just try to kiss me?” That’s... not how love works. Everything resets & you have to rebuild affection under “Family Relationship.” Feels off. Unless that’s what marriage is actually like—I wouldn’t know. Thank gosh.

I tweaked some settings early. UE is grainy & ghosty without tweaks. I turned off Ray Tracing, auto-driving, & ZOI free will. I don’t want my ZOI telling someone their butt’s huge. I’m the boss here, alright? lol

Edit: About AI generations. I heard that most, if not, all AMD graphic cards owners will not be able to use this feature because it isn't supported. I am an NVIDIA user, so it works for me. I have no idea about Intel ARC. I am guessing it's the same thing.

I was hyped for the building mechanics, but they’re meh. You can slap basic AI textures on walls, floors, furniture—even yourself. Not Stable Diffusion-level, but cool. You can even scan real-life stuff & import it. Neat! Not perfect, though. What's cool is the fact that you can create an entire house, or a room, or simple furniture from scans and upload all of it online. Ever wanted to create your dream house or room and got yourself House Builder 2? Well, forget about that junk of a game because inZOI is a gold mine in comparison to what you can do. It's ... madness. Although, some stuff is technically not legal. I saw a couple of things owned by Nintendo and well, they are never happy when their stuff is shared online without their consent, that includes a simple plushy or a figurine of a Nintendo character, you see? So yeah, not sure how that's gonna play out. I bet the devs will be busy banning people and removing certain items from their Canvas website where everything's hosted. Anyway!

Coming from Sims 2/3/4 & Urbz (my fav), building was way easier there. Here, I tried placing a bathtub & it said “overlapping”—but there was nothing there! Turns out, some items have hidden padding zones for movable parts that block placements. Would be nice if we could see those.

No music in-game unless you’re in menus or near a speaker. Immersion, I guess.

Bugs? Minor. One ZOI ghost-walked through my house. Another invited me to a lounge for something “urgent,” showed up late, then had a totally normal convo. No mention of the urgency. Bug? Or just amnesia.

Something definitely needs tweaking. Like, why does my ZOI go full Olympic relay just to eat a sandwich? They finish cooking, place the food on the table like a civilized human... then I tell them to eat it, and suddenly they pick it back up, moonwalk three inches to the left, and gently return it to the exact same spot—then sit down to eat. Like dude, we could’ve skipped the interpretive food dance and just gone straight to the “munch” phase.

You can’t turn off auto-pathing when using “Go There.” No waypoint system, so your ZOI walks on its own. And once you lose control, they phase through everything. Same with auto-driving. I turned all auto-stuff on & my ZOI clipped through cars, people, buildings... physics just die. Turn it off if you want immersion.

Jobs? My ZOI joined the military. No cutscenes or interactivity or different location—just stared at the screen for 10 mins, got $600. Maybe other jobs are better, but this one? Snoozefest. Unless you’ve got a family?

Character creation is solid—reminded me of Black Desert Online. You can’t adjust the hair directly, but facial joints are super detailed. Hairstyles are limited, though. Also, the clothing system is impressive. I tailored shirts & pants to mimic stuff I own IRL. Not all clothes can be mixed, though. I hoped for career outfits to wear freely—like a firefighter outfit if I work at the fire dept—but nope. Bit of a bummer.

Stats like Fitness don’t affect your ZOI’s body. You can change build manually in the appearance editor, but it won’t happen naturally from leveling stats.

Well, that will be all for now! I will edit this review once the game is out of early access and with new updates! I hope that was helpful to you!
Posted 29 March. Last edited 2 April.
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37 people found this review helpful
4 people found this review funny
6
2
3.2 hrs on record (2.6 hrs at review time)
Finally, a proper Bleach game after so long! The last time I played a good Bleach title was back on the PlayStation 2 and PSP, so it's been a while. I've only played a bit so far. Time hasn't been on my side—and the game was crashing at first due to an unauthorized memory access issue, but I eventually found a workaround pretty easily.

Anyway, I’ll keep this brief: the game is simply amazing. The visual quality, combat mechanics, and music are all top-notch. Character designs look great, and you can shop for booster items similar to what you'd find in Dragon Ball games, like dealing extra damage, more defense, or recovering HP while standing still, etc. The game plays like an arena-style fighter, where you’re locked inside a large circular space. You can move freely within it, and the boundaries are big enough that they’re hardly noticeable—at least they weren’t for me, as I was still learning the ropes.

Each character has some form of release state, like Bankai for Soul Reapers or Vollständig for Quincies (Quincy actually—don’t expect a huge roster here). The character selection is honestly pretty disappointing. I was expecting way more characters, especially side characters, Arrancar, Espada, and Quincies and so on. There are no Bounts in it. Hopefully, future titles will expand on this. After all, this is the first modern 3D Bleach game in a long time. Even the character outfits are limited—only four options—and I didn’t notice much difference between them. During character selection, you only see the upper body, so when I got two pink outfits for instance, I couldn’t even tell them apart.

Voice acting is mostly stellar, with a few exceptions. For example, Yasutora Sado (Chad) didn’t sound quite right to me. Maybe it’s the original voice actor, but something felt off. Everyone else sounded like their usual selves, unless I missed something?

Now for combat, it's fantastic. Animations, effects, and voice lines during special moves gave me actual goosebumps. It's so cool. Yoruichi, in particular, is incredibly satisfying to use! She’s an absolute beast in this game and I am sure everyone got a favorite. If your favorite is an Arrancar, there is a high chance it might not be in the game (yet). My second favorite is not. :(

Now here’s what I don’t like: movement and some of the controls. Sprinting requires you to hold a button down (A), and even then it still feels slow. I was expecting movement similar to Dragon Ball Xenoverse 2, where you can dash or flash step around freely as long as you have stamina. Blocking and countering are mapped to separate buttons, which feels a bit awkward. Counters also vary by character. Some trigger instantly, others have a delay with a flashy animation (so that might be why). For instance, Yoruichi dashes toward enemies, while others do different things like spinning or slashing, or leaning. By default, every character walks slowly—painfully slow. Dashing doesn't seem to consume any resources, so it feels unnecessary to walk. Flash Step (basically teleporting behind opponents like in Xenoverse) does require a gauge and has a short cooldown, but it’s limited to just one or two uses before needing to recharge. It’s possible this gets better with progression or gear upgrades in other modes. I’m still early in the game, so I didn't pay much attention yet. Anyway, Flash Steps seems more like an Escape/Evasive skill rather than an all-time move. Like in Xenoverse 2 for instance when using a guard shield that consume your stamina. So the game wants you to use the pink counter attack input instead which is just like Flash Step if you do it in time.

After spending more time with it and getting some practice in, I realized how shallow the moveset really is. Unlike Dragon Ball Xenoverse 2 or something as complex as the Soul Calibur series, the overall combat feels very simple and a bit boring. It seems like I can’t mix the inputs I want expecting to trigger unique combos, which makes fights way too predictable. If I try to create my own combo outside of what was taught during practice, there’s a slight delay between moves—because it’s not part of the preset combo chain, and that really breaks the flow. That’s what sucks the most about it.

Now, the story... it's bad. I ended up skipping most cutscenes. They're long, filled with slow dialogue about past events or character motivations. I wouldn’t mind that if something happened during the scenes, but it's just static shots of a character standing there, mouth moving, eyes blinking, for like five minutes. It’s lazy. I know some people might say I’m being harsh, but seriously, add camera angles, show other characters reacting, give the speaker something to do. Right now, it gives off major Jump Force flashbacks... and not in a good way. That game sucked. Thankfully, the in-battle animations are absolutely incredible—cinematic, fluid, and way more engaging than the actual story scenes. That contrast is wild, but at least the gameplay delivers.

That’s all for now! I hope this review was helpful. I may update it in the future once I’ve had more time to dig deeper into the game. And honestly, I am looking forward for some improvements or maybe an open-world version similar to Dragon Ball Xenoverse or KAKAROT in the future! That would be awesome.
Posted 23 March. Last edited 26 March.
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6 people found this review helpful
1 person found this review funny
1.9 hrs on record (1.6 hrs at review time)
I am leaving a short review and will rewrite it as I play more or feel like writing something detailed. Right off the bat, though, the graphics are not very impressive.

When I launched the game for the first time, it detected my hardware and set the graphic settings to Ultra, but the stuttering was unbearable—bouncing between 40 and 60 FPS constantly. This is par for the course with Ubisoft titles. They recommend a NVIDIA GeForce RTX 2060 or AMD Radeon RX 5700XT. Still, I highly doubt they tested the game on those cards because it was unplayable until I reduced my settings to Medium and dropped to 1080p—on an ROG STRIX 3090, overclocked, no less!

The game also gave me a bunch of cars for playing The Crew 2, which is fine but not particularly impressive or valuable. The voice acting is... meh. The guys from Donut Media (or whoever they are) sounded like they were phoning it in, unlike the energy and enthusiasm in Forza Horizon 5.

Now, onto the handling... Just like in The Crew 1 and The Crew 2, the handling in this game is terrible until you upgrade your car with parts. But at least in the previous games, supercars and hypercars did not handle like boats when stock. Now, they do. I should not have to brake to 20 MPH just to make a sharp turn—that is absurdly unrealistic, even for an arcade game. This kind of handling can turn players off very quickly. To win races early on, you must hit walls, grind your car along barriers, and hope for the best until you upgrade enough to make your car turn properly. Personally, I hate it.

|That is all for now! I hope this review is helpful until I can write a more thorough one. The game still has fun moments and is worth playing, but the optimization is terrible, as expected.

Oh, and if you are wondering about Lossless Scaling, it does help a bit, especially with frame generation x2, making the game run smoother. But I personally dislike the minor artifacts it introduces, so I avoid using it.
Posted 19 November, 2024. Last edited 18 January.
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11 people found this review helpful
3 people found this review funny
0.5 hrs on record
So, when I saw this game, I thought it wouldn't be too bad. I bought this game for a young acquaintance, and I gotta say, even though he's 14, he was extremely disappointed by the game.

The graphics quality is so bad that I could not believe it was running on Unreal Engine. Speaking of Unreal Engine, this game runs so poorly on an ROG STRIX 3090 that even DLSS could not save me from the terrible FPS. Frames limited at 60 could not cut it. So I had to limit my frames to 20 and use the Lossless Scaling app at X3 resolution to gain 60 FPS back and make things run and feel a bit smoother. But that didn't do much because then, the FPS would dip in the 10s a few times. Mind you, this is supposedly recommended to run on an RTX 2080 TI! This is absurd.

Those developers clearly do not know how to optimize their game for Unreal Engine. And neither do I, so I cannot help them with that. However, I have run games on that same engine that are about 60 times prettier than this game and run at about 160+ FPS without any DLSS. Unfortunately, most, if not all, indie developers cannot seem to make games that run smoothly on Unreal Engine.

Not only does the game run awfully, but it plays awfully too! It almost has the same traffic pop-up as that old retro game, Driver 1 and 2 (1990-2000). Cars will often appear out of nowhere at about 30 feet from the car as I drive.

With the cursor constantly displayed in the middle of the screen even when played with a controller, the physics are simply terrible too. I thought the Taxi Life game had bad handling, but in comparison to this game, people will much prefer Taxi Life over this, and now I feel like changing my review for the other game because it just met its match for sure. This game is simply terrible. This game is not a "realistic car driving simulator." Cars in real life do not behave or handle like that.

For a 14-15-year-old to also agree with me that this game is terrible and to be the first to tell me before I even got to play it says a lot. It looks bad, it plays bad, it runs bad. Don't buy this, please. It's not worth it. Especially if you want something that feels and plays a bit more realistic.
Posted 19 October, 2024. Last edited 19 October, 2024.
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91 people found this review helpful
4 people found this review funny
3
3
1
6.6 hrs on record
TL;DR: The game literally is a mix of Dragon Ball Z: Budokai 3, Tenkaichi 1, Shin Budokai: Another Road & Xenoverse with a combat style close to the Tenkaichi series; it feels really good to fight at a fast pace. The soundtracks are great. In the story, you can change the outcome of a story and do things they never did in the actual show, changing the story in a Xenoverse style, giving the game a breath of fresh air. You can create custom matches with special occurrences/timed events, effects, destructions, etc... Free battles are there, of course, along with an awesome World Tournament (custom rules allowed, like no out of bound if desired), a Cell Game, regular battle (Player vs CPU, CPU vs CPU & Player vs Player in split screen or online) with customed characters or standard. A shop with capsules to increase stats or with effects (e.g., Health gradually recovers during battle), buy characters, outfits, voice/emotes, BGM & player cards. There's also a gallery for cutscenes, replays, BGM, and more. A menu option to make various wishes from Shenron or Porunga. Dragon Balls are obtained by completing regular battles. There's also a challenge mode where you can get items/zeni, etc, by completing them (e.g, Perform Blast: 10 times).


So, way back in 2004, my first Dragon Ball game was Dragon Ball Z: Budokai 3, and it was amazing. Then, a friend told me about the upcoming Dragon Ball Z: Budokai Tenkaichi 1 for 2005, and I was not fond of it much. I was terrible, but I had a feeling that the next one would be better. Then, in 2006, Tenkaichi 2 was released, and it was the best, in my opinion. The return of the open world and exploration from Budokai 3, the cutscenes getting even better, more characters, and the near-perfect character stats using Potata earings. And then in 2007 came Tenkaichi 3. I have to admit, I didn't play the 3rd one as much. I don't remember what I didn't like about it, but to me, the second one was the best! I've been playing every Dragon Ball title released since then, except for the HD versions. When I heard about a Tenkaichi 4 last year, I couldn't believe it until I watched the showcase with Jun Furutani telling himself that Sparking Zero was the succession of Tenkaichi with the same combat style in mind.

After playing Sparking Zero for a while, I have to say it's a very intense and beautiful game. It plays just like a Tenkaichi title would, with a few exceptions, which bothers me a bit, but I cannot say I don't like them. It's more like I am not used to that kind of change, and I wish it was a bit different, and so I will break it down for you guys.

The main menu is alive—it's awesome. Just like in Budokai 3 and the Tenkaichi series, there's stuff happening on the menu screen, characters moving in the background, people talking, etc, which brings me back. As for the story mode, it's more like Tenkaichi 1 with no exploration, unfortunately. I was staring at a pretty grid with dots and frames telling me where to go next, a lot more like Dragon Ball Z - Shin Budokai: Another Road for the PSP. I quickly noticed that my actions done during combat would affect the progression in that story and change things a bit like in Dragon Ball: Xenoverse series. And I gotta say, I had mixed feelings at first. I didn't like it, but then it brought me back a bit, and I got curious and wanted to know what would happen if I did the opposite of what the original story entailed. I'm still fairly new, and I'm not sure if I had to read specific requirements, but during the Frieza Saga, I had to fight Jeice, but Burter never showed up. Then, the next cutscene showed me Burter going to Captain Ginyu instead of Jeice because he was defeated, and I was confused. Then my game crashed and when I started over, I noticed that deflecting Jeice's ultimate attack would trigger a conversation and force him to switch with Burter. And then the cutscene was almost exactly how I remembered it. So, sometimes, if you defeat an enemy in a certain way that's not in the story, you might be able to go to the next saga without an extra fight and things like that.


The combat is really impressive. Character's skills change based on their transformation with new ultimates and such. Characters' appearance and skills/stats can be customized by purchasing capsules with Zeni (money) for more HP, or an extra ki bar at the start of a match or better defense, etc... similar to Budokai 3, along with voices for emotes, outfits, BGM, and more. Fusions can be toggled on and off for regular matches. However, from what I can see, all those things cannot be used during story mode. There's no more taunt feature, but I guess you could use a proper emote of available. The beam clashes are back, and I love it. Although, I feel like something is off. I don't know if that's because of the controls, and maybe they aren't snappy enough due to holding down RT to use ki blast attacks, or maybe it's the latency using a controller, but if an enemy ends up shooting a beam at around 5 feet away or so, I cannot trigger a clash/counter. I either get hit, or it gets canceled instantly for both of us. I still think Budokai 3 did it better there. And the fact that deflecting a ki blast attack requires Y+B or △+◯ is awful, in my opinion. I feel like a perfect [RB] or [R1] would have been better. But maybe I'm just not used to it yet. Counters and revenge attacks are done well, and they're pretty snappy, at least. They are very similar to Tenkaichi's, so I have nothing to complain about here.

Speaking of cutscenes earlier, it's, uh.. not what I expected. They are great, but honestly, I prefer Tenkaichi's cutscenes even though they are pretty dated today. The cutscenes here are similar to Budokai 3, with the characters' faces and speech bubbles. Instead, it's mixed with some animations here and there, then some slide shows, a slightly moving background, some sparkles here and there, or the hair of the character moving, but it's all paused. A bit like those moving pictures from Harry Potter or something. Then there's the half-voiced cutscenes. Characters always seem to have an actual voice actor for them at least, but lines that are supposed to be narrated by someone like Kyle Hebert or Doc Harris (R.I.P :runecrying: ) are not, which is a bummer, in my opinion. It feels a bit lazy as if the developers were trying to save some money. And I feel like the developers are stepping away from the original story the further they work a Dragon Ball title and I think Dragon Ball Z: Kakarot was the closest next to Budokai 3 and Tenkaichi. What I mean is that if someone who has never watched Dragon Ball Z before decides to play this game, the story won't tell them much compared to previous titles. Too many details are left behind or cut too short. Where was Dodoria in Goku's story? Why was Zarbon shown so briefly and killed? Why were only two forms shown for Frieza, the 2nd and final forms, but not his original? If I were to show this game to my little stepbrother, he couldn't understand anything without watching the TV show. And speaking of the TV shows, I know it's a game, and they are trying to buy some time, not copy the show word for word, but... Budokai 3 did it, but here, literally, everything was changed, and I'm not too fond of it. I know a lot of people might disagree with me or find that to be too much nitpicking. But at least the combat is great! That's what's important, right? Also, the music is pretty awesome. It's nothing like Bruce Faulconer's songs, but it does the job. I liked a few during the Frieza Saga and Cell Saga.

Well, I believe that is it for now; if I think of anything else I might have missed, I'll edit my review. I hope that this review was helpful to you guys. If not, sorry for this large wall of text or some confusion.
Posted 7 October, 2024. Last edited 14 October, 2024.
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4 people found this review helpful
1 person found this review funny
6.1 hrs on record
Honestly, I tried a bunch of custom track like EDM genre for instance with lots of up and downs that should rhythm easy in games like that, but sadly, the inputs don't even match the beat which can throw me off easy when I try to match them. It's often too soon or too late and doesn't sync with the beat which can be very confusing or quite a let down. Sometimes I feel like I should be pressing something at a certain time, but there is no color. That's pretty weird. I am sure the game works best with other genres, I tried some Pop, didn't work too well neither. I guess it depends on the songs.
Posted 27 August, 2024.
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10 people found this review helpful
2 people found this review funny
27.5 hrs on record (5.9 hrs at review time)
The first time I heard about this game, I was pretty intrigued until I really got my hands on it, and I have to be honest here: I double-checked the store page to see if this game was in Alpha or Beta or somewhere along those lines. And to my surprise, it's not. Seriously, this game is a complete mess. It's impossible to get anything done in this game. I have seen buggy games in my life, like Fallout 76 (launch date), Saints Row (Reboot), and Cyberpunk 2077 (at launch) and many more, and none of them beat that game in terms of amount of headache pills I had to take just to get through some of the tasks in this game.

Sometimes, I am deployed without a patrol car, and despite every police station having a garage, you cannot access that garage without a car! You have to enter the garage with a patrol car that you pick from the parking lot of the police station in order to access other type of cars. So sometimes, the parking lot is empty. This is really frustrating, especially when accepting a bunch of incidents that are far away. No way to complete them in time. But then here is something a bit scummy from the developers. To always have a vehicle available for you, you are forced to buy most if not all of the DLCs. Because for each shifts, there are different DLC cars displayed on the list that you can have access to.

The game has two types of progressions one is for EXP; another one is C.P. (Conduct Points), which is the most important because if this one reaches zero, it's game over, your character is fired, and you have to start over. And my gosh... I managed to drain over 80% of my C.P. in one shift because of all the bugs. I arrested someone for being wanted, as displayed in the Entity History, and received a negative C.P. for that. Another one for being in possession of a stolen car, and guess what, after arresting them and requesting the stolen car to be towed, I lost some more C.P.! Another one was for being drunk, then I searched their car, and I lost more C.P, what for?! What the hell is this? Are we supposed to leave cars on the road? And speaking of cars on the road, the A.I. drivers can't drive! If I dare to take care of a minor accident too slowly, that minor accident is gonna turn into a big one in no time. The A.I drivers are brain-dead! The A.I. in Grand Theft Auto 3 can drive better than that! I am not kidding here. They don't know how to go around stopped cars most of the time; they get stuck in the middle of the street, and they ram or spawn into each other. The tow truck often spawns out of thin air after calling it, causing more accidents. And if I ignore the accident, I get deducted in SP/XP because I am not doing my job. That's so unfair. And another example. I lost 5 C.P for arresting a woman who didn't have a driver's license. She had her friend or boyfriend's driver's license. She wasn't supposed to drive, no matter who the car belong to, how does that make sense?

The graphics suck, honestly. They look nothing like the screenshots from the store page. I set everything on Ultra except for depth of field and motion blur turned off. I can see the buildings in the background all blurry as if I was playing Driver 2 (2000). Every character has shiny skins, weird white creepy eyes, no souls in their faces or animation either, and the game pretty much holds my hands every time with little messages on top of my screen such as; "This person looks nervous," or "This person is moving a lot." or "This person keeps looking around.". Come on, Aesir Interactive, you could've done a better job. Could you not have done what Rockstar Games did with L.A. Noire? Surely you don't need $50,000,000 to make better animations?

Also, what's with every Indie games and Unreal Engine? I know that Engine is easy to use but film grains, excessive shininess, terrible lighting and the massive lag despite the lack of objects in the scenery, this is so awful... I get an average of 200+ FPS when outside the police station but then I get 20 - 40 FPS when inside police stations. That's pretty awful.

Turn signals emit no sound effects, and the rear lights are so hard to see that it's easy to forget I have a turn signal on. It's not like it matters away; it doesn't seem like I am getting penalized for anything. I can speed as much as I want even without emergency lights or sirens, I can turn without signalizing, and I can drive through a red light without any issues. Nobody is reporting me, and I am not getting yelled at for it. Actually, never mind. There are player violations for all of that stuff, but they are turned off by default. So now the cruise mode and the blinkers all make sense if you go for simulation mode instead of casual.

It's all about the same, really. I didn't get super far, but I did about ten shifts so far, and all I keep getting are stuff like using the radar to spot speeding vehicles, giving tickets to badly parked cars, people who are littering, jaywalking, having a firearm, or drugs. Take pictures of car accidents and then let the car owners go after giving them their accident report WHILE their car is all messed up with a destroyed windshield and all banged up with flat tires, bent wheels, and hanging bumpers. And if you dare request a tow truck because you think it's the safest thing to do, the game will prove you wrong by taking away your C.P. It seems like that car is still legal to drive no matter how destroyed it is, huh? So much for a police simulation. I think True Crime: Streets of LA (2003) and True Crime: New York City (2005) did a better job with some of that stuff.

Overall, it's a neat concept. This "simulator" is not really a simulator when most of the system is not working properly. More like an arcade game than a simulator if you ask me but they got it fairly close still despite how generic it is.

Everything that moves in this game is all janky. Female officers all have a long ponytail that will often extend like a rubberband or a gum stretching out when searching a vehicle for instance. Cars driving around often do an instant 45-degree turn when switching lanes or to get around an obstacle (when they want to, because 90% of the time, they're brain-dead) or they'll start jerking back and forth while trying across the street as if the car animation just went down to 5 FPS. Roads are so slippery that the wheels on the patrol car are always spinning like if I was driving in slippery snow or in butter. If I was trying to show off with burnout, that would be fair. But no, I will barely tap the trigger, going at one mph, and the wheels will spin while the car is still stationary. That's .... really disgusting. And if you have sirens on, AI drivers will be extremely confused and start causing a lot of issues for you and the other cars while trying to move over. Again, a system which Grand Theft Auto 3 did much better and it was released in 2001. Turning on the sirens in this game, scares me! It's like I just unleashed hell on the streets. How could the developers screw that up so badly?

So yeah, can I recommend this game? No, not really. Secondly, the map is pretty small, and there's a Highway Patrol DLC, which, in my honest opinion, should be free. It should come with the game, and the developers, well.. they stated in their video for it that "the community wanted a great expansion". That, I really doubt it. The community wanted bug fixes, but so far, nothing has been done or addressed. I have little to no hopes for improvements with this game.

I still play it with hopes that it will get better over time, or I can get around bugs, but honestly, I think I am about to lose all of my sanity if I keep playing this game. It's a big regret. If they finally decide to fix most of the bugs and ends up making this game mostly playable, then my review will change. But as of right now, I confident the developers received enough negative feedback about the game to know what's wrong with it by now.
Posted 4 June, 2024. Last edited 19 June, 2024.
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56 people found this review helpful
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8.0 hrs on record
I'll keep this review short due to my limited time with this game. Despite the game being out for a while, some major bugs remain. This includes unfair penalties for unavoidable actions, cars disappearing during the podium scene, and cars missing their entire body frame for a few seconds, which is not a hardware issue. Additionally, vehicles can lose engine audio in the middle of the race. Rear exhausts sometimes clip through the bumper. Bumpers are missing the front or rear grill. Lastly, in multiplayer, there are glitches like smokey cars, and it's unclear if this is due to car damage, a bug, or a cheating method.

The DLSS in this game is simply hideous! I advise against using it if possible. The reflections on the cars, especially inside the garage, are subpar when DLSS is on. I've seen better reflections in games from 2005 to 2010, which shows how poorly it's executed. On the positive side, the difficulty settings are great, and the car customization and tune-up are well done. It's disappointing that some common bugs still haven't been fixed despite the game's age. My review may change if improvements are made.

🛜 Network connection required!
In order to play this game, a network connection is necessary, even in career mode. If you fail to connect to the internet, you will only be able to access the "Free mode" option, which is similar to a demo or arcade mode with no progression.
Posted 1 June, 2024. Last edited 11 June, 2024.
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