Grimwar
Germany
 
 
:hollowknight:
Once upon a time...
Once upon a time there was a nerd who started watching wing commander and playing Warcraft II Tides of Vengeance at the computer club.
Chess, D&D and other role-playing games didn't stay away from him for long and soon afternoons filled with Star Trek, Battlestar Galactica, Hercules and Xena turned into whole nights of Elder Scrolls, Pen & Paper, Witcher, Baldur's Gate and many more.

During the great electronics drought (the time without computer access), he occupied himself with Magic the Gathering and Warhammer.
He also regularly visited the games/comics fair. Step by step, the little nerd became a game leader, community leader, raid leader and much more.
In the meantime, the world has changed and the nerd has grown up, but one thing never changes:

Passion.
Screenshot Showcase
Baldur's Gate 3
Review Showcase
Tldr:
50 hours so far
Experienced a few but funkilling bugs.
just locked my party again into a door, which just appeared and triggered a cutscene, while moving my party inside of the door space (like literally the wood space of the door). Screen went black so i've to restart the game again.

10/10 ....would lock my mainheal again in walls out of sight from the rest of party.




I'll list some like perks in which i will compare this game with others. and yeah you know what? im not a native english speaker, if typos or mispelling triggers you just skip this.

Graphics:
Typical Oldschool-RPG less details than Pillars of Eternity 2 but more different models ( i guess) No heavy changes since Kingmaker.

Gameplay:

It´s Pathfinder so its complex. It takes a while to get in, in take smore to understand what happens when, and it takes forever to realize that not everything works, even if the description of some spells just tells you the opposite.
Ex: Velociraptor + (idk the english spell name so i call it giant growth) giant growth, which grants your animal a size bonus = still not rideable . Maybe im not thinking right but the description, at least in german, will tell you that it *should* be possible.

You can control an army or more if you want to, and battle other. This is cool because you can designate a general to your army, which will lvl up as you win some battles. This grants your general spells and features to improve your "MTG: Battlegrounds" like gameplay there.

There are mythic Path´s but ... well idk what triggers when and what. You feel like you unlock everything but you can only choose one but then again everything else but not really and only some triggers at conversations even if you thougth you unlocked it before but somehow you didn´t, but in the mythicscreen you did.

understood? no? me neither.

Wrath of the Righteous works mostly fine. Sometimes there are bugs or just stupid AI choices but overall its fun and cool. It could be better explained step by step like other games in this genre, like Divinity Original Sin 2 or Pillars of Eternity but its not that hard after the first 1-2 hours. (Except the mythic parts. you really have to study this)


Story (NPC`s):
I really like the compaions there. Its cool to see how they behave on different situations. Most of them got cool characters except:
All of your healer are some sort of crazy or got some spooky demon things going on.

The Npc´s got not the recognition value yet like they had in Kingmaker. I'll never forget Linzi, Amiri, Nok-Nok etc. but except the companions the other npc storys were just more interesting. Like this whole maegar varn thing or Tartuccio.


Story:
Well theres Stuff to do. You have to do it, because your the "Highlander" an there can be only one.
You special playercharacter got the ability to do stuff that only you can do, because your the player character.

While in Kingmaker you are trying to achieve your title. This time its just because you are you.
In Pillars of Eternity its the same thing but in Pillars 2 you can just hate it and give a ***.

But i´ve to play more and will update this section. maybe im missing out something yet.


Conclusion (yet):

I wrote mostly the parts i dont like. But the Game is really cool and i enjoy it. Those are the only parts i don´t like yet and i would recommend to buy it. Its so cool.
Im having my fun to see how npc´s interact with me and each other.

Killing this and that while stuff is happening, because i wasted to much time on other things.
Hints, riddles and puzzles are again not too hard, not too easy but perfect balanced.

If they would just kill those bugs (like failures not the bug monstertype, although they are also annoying) so my healer is not stuck in a wooden door or my game crashes while stucking in a wooden door, or my companion is forever dead because i resurrected him in action mode, while the last enemy was killed and my companion magically disappeared, i would buy this game again for my friends for fullprice, like i did with kingmaker because it was so great.

Pathfinder: Wrath of the Righteous is an RPG game based on the Pathfinder role-playing rules system. It offers an impressive depth and complexity to the gameplay system, giving the player many opportunities to customise and develop their character. The choice of classes, races and abilities is impressive and allows the player to customise their play style. The battles are challenging and require tactical thinking, which gives the game a certain strategic component.

edit:
The storyline of Pathfinder: Wrath of the Righteous is deep and engaging. The story is well written and offers many twists and turns. The NPCs are interesting and well developed, and the dialogues offer many choices that can influence the course of the story. The game manages to create a captivating and immersive game world that you can dive into.

However, Pathfinder: Wrath of the Righteous also has some weaknesses. There can be technical problems such as crashes and performance issues that can disrupt the flow of the game. The game's learning curve is also steep and requires time and patience to familiarise yourself with the mechanics. For newcomers to the RPG genre, this can be daunting at first.


P.S.
Buy it, but beware the wooden doors.
Review Showcase
75 Hours played
TL;DR
74.8 hours in, still haven't found all the secrets. My favorite hobby now? Falling into spikes that I swear weren't there before. 10/10 - would absolutely die to the same boss for the 50th time because I thought "just one more hit" was a good strategy.

Graphics
  • Gorgeous hand-drawn visuals
  • Mesmerizing level of detail despite gloomy atmosphere
  • More atmospheric than a haunted mansion, with more charm and slightly fewer poltergeists
  • Less colorful than "Ori and the Blind Forest," but impressive in its own right

Gameplay
  • Tight, precise controls
  • Challenging combat and boss fights
  • Exploration is key to success
  • Lots of backtracking, but worthwhile for shortcuts

Story & NPCs
  • Complex narrative that needs to be pieced together like a puzzle
  • Quirky and mysterious NPCs
  • Deep lore waiting to be uncovered
  • Don't expect spoon-feeding - much remains hidden at first

World & Atmosphere
  • You're a tiny bug in a big, broken world
  • Mix of Dark Souls and Metroidvania
  • Rich world-building for patient explorers
  • Every corner hides something new - and dangerous



Introduction
If you’re a fan of beautiful worlds filled with danger, mystery, and more than a little frustration, then Hollow Knight is about to become your new obsession. Imagine Dark Souls had a baby with a Metroidvania game, and then decided to raise it in a labyrinthine underground world where everything, from the smallest bug to the largest boss, wants you dead. It’s a game that demands patience, precision, and a healthy dose of masochism. But don’t let that scare you off—because when Hollow Knight sinks its claws into you, you’ll find it impossible to let go.

Graphics
Gorgeous hand-drawn visuals that make you forget you’re actually in a bug-infested, despair-filled underworld. The level of detail is mesmerizing, even if half of it is designed to kill you. More atmospheric than a haunted mansion but with more charm and slightly fewer poltergeists. Definitely less colorful than Ori and the Blind Forest, but hey, not every game needs to look like a moving painting. This one’s more like a moving nightmare—but in a good way.

Gameplay
The kind where if you miss a jump, it’s 100% your fault, but you’ll probably blame the game anyway because that’s easier on the ego. Combat is satisfying—if you enjoy repeatedly dying to the same boss until muscle memory finally takes over. Exploration is key, but it’s less “get lost in a magical forest” and more “get lost in a labyrinth where everything is trying to murder you.” Oh, and prepare for backtracking. So. Much. Backtracking. But it’s worth it when you finally find that shortcut… only to realize you just opened a quicker path to your inevitable doom.

Worldbuilding
Hollow Knight’s story is like a puzzle with pieces scattered across a dark, dangerous world. The NPCs? Quirky, mysterious, and occasionally heartbreaking. Some offer cryptic advice, others just make you feel like you’re not the only lost soul in this world. You won’t get everything on a silver platter—half the lore is hidden in places you’ll probably miss the first time around. But when you piece it together? Chef’s kiss. However, don't expect to get too attached; they're all bugs, after all, and in this world, even the cute ones can and will die horribly. The world-building is rich, if you’re willing to dig for it.

Story

You’re a tiny bug in a big, broken world. Your mission? To fix it. Or maybe just to survive it. Or maybe to uncover the tragic backstory of a once-glorious kingdom now fallen into ruin. Honestly, I’m still piecing it together, but it’s compelling as hell. Think Dark Souls meets Metroidvania, but with more bugs and less railing. The narrative is as deep as the abyss you’ll inevitably fall into, and the world-building is rich, if you’re willing to dig for it.


Conclusion (so far):
I’ve spent almost 75 hours in this game, and I still feel like I’ve barely scratched the surface. Every corner hides something new—whether that’s a hidden area, a new power, or just another way to die horribly. But you know what? I’d dive right back in, spikes and all. Hollow Knight is an experience that punishes you for your mistakes, but rewards you for your perseverance.

P.S.: No guarantees that the haunting melody[christopherlarkin.bandcamp.com] of Hollow Knight won’t become your new earworm for the next month.
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