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目前顯示第 1-10 項,共 15 項
目前尚未有人將此評論標記為值得參考
總時數 3.8 小時
Split Fiction (along with all of Hazelight Studios's other games) are all shining examples of how to make a co-op game. The characters have personality, the story is captivating, and most importantly, the fun factor is through the roof. So far, I find this story less captivating than It Takes Two, but it's much more of a Sci-Fi take on technology and is based much less in reality like It Takes Two was.

Worth noting is that on top of the exceedingly fluid gameplay mechanics brought over from It Takes Two, the studio managed to add quite a few neat new tricks. I won't spoil them because there's a lot of fun in discovering what the new stuff is.

There are also an astounding number of small details and interactions that have been added into the game. So many times I had an idea and wondered "Can I do this?"...and the answer was almost always yes. The fact that the studio took the time to code, model, and rig (animate) these interactions just blows my mind, because that takes lots of development time to do.

I also encourage everyone to Easter Egg hunt, because there are A LOT of them to find.

My only gripe with this game is that sometimes you'll take damage for very unclear reasons, i.e. hit indicators are too hard to spot, or when you suddenly get hit while supposedly in a safe spot.

All in all, this is definitely a game worth every penny, and I will totally replay it like I did It Takes Two.
張貼於 3 月 6 日。
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總時數 16.0 小時
Antichamber is an extremely unique puzzle game that does not conform to the laws of our reality, and it does so masterfully. Every puzzle is fair, albeit sometimes tedious and/or frustrating, and you have a map with many warp points to help you keep your bearings. Many of the puzzles require thinking outside of the box, sometimes quite literally.

I only ever had 2 gripes with the game (semi-spoiler warning on the first one). There are very specific puzzle pieces that sadly never have a use, and once you've played the game enough, you'll know what I'm referring to. My other gripe is that the game can be a bit tough of the eyes with the extremely saturated colors, specifically the red, blue, and/or green colors when next to each other.

Years later and the only puzzle game I've played that even comes close to it in quality is Manifold Garden, a game which I honestly consider to be the spiritual successor to Antichamber.
張貼於 2024 年 12 月 22 日。 最後編輯於 2024 年 12 月 22 日。
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1 個人認為這篇評論值得參考
總時數 338.6 小時 (評論時已進行 50.8 小時)
搶先體驗版評論
Brighter Shores really is very reminiscent of RuneScape Classic. It Isn't about getting to max level as fast as possible, it isn't about min/maxing, it is just about the immersion, enjoyment, and fantastical wonderland. It is also heavily community focused, which going by how well player feedback is being handled currently, seems to ring true.

While the game does have its flaws, it's still in early access. I can't say whether quest requirements will be eased, XP rates or level scaling adjusted, but I can enjoy the game for what it is. Within 48 hrs of early access release, some community-requested features have already been added to the game.

Graphics are not state of the art, but they look good. Movement is also fluid, which has surprised quite a few people I've spoken to in game.

Where people may be discouraged is that this is a subscription-based MMO like FF14, WoW, and RS. However, the 1st two regions are entirely free, and the skills have a lot of depth to them. The inventory system also feels restrictive, but there is a quest that alleviates the inventory size issue quite a bit.

My main concern is that the QoL from the quest that alleviates inventory management issues is locked behind quite a bit of gameplay, and may be a turn off to new players by the time it would become available to them.

EDIT: This is actually a relatively small grind in hindsight, as once you understand the Knowledge system, you'll realize that gaining levels isn't actually that bad, even at 50+ so far.

All-in-all, this game appeals to folks with patience and also to folks who fell in love with the classic RuneScape that didn't suffer from power creep or MTX.
張貼於 2024 年 11 月 7 日。 最後編輯於 2024 年 11 月 10 日。
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1 個人認為這篇評論值得參考
總時數 101.9 小時 (評論時已進行 93.6 小時)
Planet Crafter is a very casual Subnautica-esque game, but combat-free. Initially you can't explore terribly far from where you start, but you'll quickly be able to increase your capabilities so you can roam around. Amazingly, you will visibly see your progression in the world as you work your way through the terraforming process. It's also one of the few games that respects your time.

Truthfully, Planet Crafter can be completed solo in roughly 40-50 hours, so it isn't that big of a game. Once you get automation, the game speeds up immensely. Having played for quite some time through the Early Access updates, I can say that the updates have always added improvements to the game in a positive manner.

The biggest gripe you'll have in this game is the inventory system, which honestly leaves a bit to be desired. Without modding the game, items are not stackable, but you'll get used to it pretty quick.
張貼於 2024 年 4 月 14 日。
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總時數 91.8 小時 (評論時已進行 16.8 小時)
搶先體驗版評論
I hate horror games. I hate the jumpscares, the poor lighting, the eerie background noise, the disturbing character designs.

I will also keep playing this game time and time again for all the the above reasons, with the added bonus of listening to my friends scream into their mics and crap themselves when the ghosts go on hunts.
張貼於 2022 年 9 月 17 日。
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1 個人認為這篇評論值得參考
總時數 73.2 小時 (評論時已進行 17.4 小時)
Warning: This is an addicting game. Symptoms include the following:

+ A desire for more cookies
+ An inability to stop clicking
+ A broken mouse
+ Carpel tunnel
+ A desire to ask your grandma for cookies
+ A belief that all grandmas are of one mind
+ The desire to take over the world with cookies
+ A belief that other planets, dimensions, and realities are made of chocolate chip cookies
+ A belief that a cat army is the solution to all your problems
+ The realization that your playthrough on Steam is actually not even 1% of the time you spent on the browser version
張貼於 2021 年 9 月 17 日。
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目前尚未有人將此評論標記為值得參考
總時數 188.7 小時 (評論時已進行 83.7 小時)
搶先體驗版評論
This is a game that doesn't get the credit it deserves. It's very similar to Risk of Rain 2 with the exception of it being a dungeon crawler instead. Every bit of content they have out feels polished, optimized, and balanced. If it doesn't feel balanced, it's likely new and on the to-do list. They also regularly update the game and have a roadmap that they've stayed on schedule for since the get-go.

In terms of weapons, there is a nice spread of them, with there being snipers/crossbows, machine guns, rifles, pistols, and even gloves. Each character has a "grenade" (not all are actually grenades, but close enough) and and ultimate, and the cooldowns on the ultimate are very fair.

To buff yourself up, you can upgrade weapons, etch 1 more inscription (augmentation) onto them, upgrade them, and reroll the double weapon inscription called a Gemini. When they match, you get the corresponding bonus to both your weapons, usually giving you a massive power spike.

There are also some absurd weapon/occult scroll combinations that can turn a normal run into a god run. Occult scroll are similar to the items you pick up in RoR2 where they buff your character. There are curse scrolls, but they can be negated and instead turned into buffs with other occult scrolls.

This game I would rate a 8.5/10, strictly because the one issue it suffers from is not enough concurrent players. It is much easier to do a highest difficulty run with a full team than solo, as you can revive teammates, so it makes a big difference. You can also trade weapons and most occult scrolls to get the god run going sooner.
張貼於 2021 年 8 月 12 日。
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總時數 19.6 小時 (評論時已進行 7.3 小時)
It Takes Two is a masterpiece of a Co-Op game with elements that will remind out of almost every successful adventure game. There are elements from various Mario franchise games, Sonic Adventure 2, and then some. That just barely scratches the surface of what this game offers though.

Cody and May have many little interactions with each other at various times which feel entirely natural, and frequently involve witty comments. Levels have details you wouldn't even remotely expect of a linear adventure game, with entire areas in some chapters being both explorable and interactable.

The story will tug at your heart too. It's so saddening seeing Rose's reactions at various intervals in the game, and so cheery and heartwarming in other parts. Regardless of who you are, you can appreciate the plot that the developers came up with. You can also appreciate the realistic personalities the characters have.

The level design is astounding. While the basic controls carry over between chapters, the puzzle-solving mechanics and types of puzzles don't. Each level will feel totally different from the last. In addition, the levels have so many little details that it's very hard to see everything they put into designing them.

My one and only gripe with the game is that the controls either feel way too responsive, or not responsive enough. If I didn't have a mouse I could set my DPI on, I would have a much more irritating time playing mouse and keyboard (though the game does have nice controller support). There are settings to change sensitivity, but it didn't help in my case.

This game deserves an 11/10. I don't think I've ever had so much fun playing a Co-op adventure game before...and I've been gaming for over 20 years.
張貼於 2021 年 5 月 7 日。
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3 個人認為這篇評論值得參考
總時數 835.1 小時 (評論時已進行 683.8 小時)
搶先體驗版評論
If you like Factorio, Dyson Sphere Program, or any of the Minecraft automation mods/modpacks, this game is definitely a game for you. This game was a huge passion project for Coffee Stain, and by far have they pulled it off. The crafting and automation systems are extremely well thought out and were thoroughly tested by both the devs and early access players.

I started playing Satisfactory somewhere around Update 3 or Update 4 when it came to Steam. Over the years, not only has the game gotten more content, but Coffee Stain consistently added both Quality of Life updates and awesome content updates. Blueprints and a certain new Alien structure might be the biggest game changers they've released. With how big my main save is, blueprints likely would have saved me upwards of 40-50 hrs of factory building.

For folks unfamiliar with factory building/management games, the sheer number of tools at your disposal might be a bit overwhelming at first. Satisfactory eases you into them if you're new to the game/genre while still giving you rather free reign early on. You will need to constantly upgrade, redesign, and rebuild your factories as you progress. With blueprints, you can manage that infinitely more easily than in the past.

Also, if you don't have arachnophobia, you definitely will by the time you beat this game; when you inevitably have it, you can instead have cute, fluffy, murderous furballs with claws coming after you.

All in all, kudos to Coffee Stain for maintaining the overall vision they had for the game, and I hope everyone who reads this review enjoys the game themselves!
張貼於 2020 年 7 月 19 日。 最後編輯於 2024 年 9 月 22 日。
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1 個人認為這篇評論值得參考
總時數 31.0 小時 (評論時已進行 29.2 小時)
Game is great to kill some time...or your friends who spent 50+ hours perfecting hole in ones and albatrosses on every hole.
張貼於 2020 年 6 月 9 日。
這篇評論值得參考嗎? 搞笑 獎勵
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目前顯示第 1-10 項,共 15 項