Goldblaze
Willow   Nottinghamshire, United Kingdom (Great Britain)
 
 
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To be honest, I can't really find much wrong with the PC port of Chaos Theory. As a long fan of the series who has completed all games on their hardest difficulty, I can safely say that I know what I'm talking about.

The controls are a lot better than what people seem to think, having the mouse wheel to control your speed is extremely helpful as it allows you to maintain speed, whereas on console you would have to keep the analog stick in the same place and try not to either flick to far forward by accident or not go fast enough. The mouse aiming is extremely handy when using gadgets such as the airfoil rounds and the pistol's OCP, as those rely on extreme accuracy. Lockpicking has become a lot easier as you don't have to rely on getting the precise location on the analog stick to lockpick, all you have to do is spam the crap out of the correct WASD key. The game also allows you to bind keys (To an extent) so that you can get most of your gadgets around a confortable area. Notice however that I said to an extent. Some keys cannot be changed such as Ctrl, Shift and Enter which is quite unfortunate given that I need to take my hand off of my mouse to try and grab a guard. However, on a lighter note, the controls are compact (Excluding interacting and viewing the OPSAT), and all it takes to get used to them is a bit of muscle memory. In short, the main controls are built around WASD, goggles are keys 1-5, aiming your gun is E, crouching is C and jumping is Space (Surprise surprise).

Controls aside, let's talk gameplay. For those unfortunate few who never got to play the original Splinter Cell games, back in the day when Micheal Ironsides voiced our sneaky beaky spy friend, I'll give you a rundown of the plot. You're tasked with rescuing a Bruce Morgenholt from some Spanish fort in Peru. He's a computer programmer who with the help of some other dude finds out about these 'Masse Kernels' which can be used for all kinds of dodgy stuff, and when I say dodgy I'm not talking about heroin dealing behind your local Netto. Essentially they can be used to hack into things once thought unhackable and could be used to spark World War III (This time with North Korea, so you know it's gonna be good). So your job as our tall 'murican friend is to stop that. Now we've got the plot aside we can actually talk about the game itself. Chaos Theory does an amazing job of making stealth seem realistic and it has to be the most punishing for it out of all that I have played. The game encourages you to take your time and find alternate paths, or wait for them to appear if you wish to go stealth. Or if you don't even Splinter Cell, you can go in all guns blazing and kill everyone like a peasant. Even though the game gives you three options of loudout (Stealth, Assault and a balenced one) the game will prefer you go stealth, and I would too as it not only makes the game more rewarding and fun, but also eavesdropping on certain conversations or interrogating certain guards or civilians (In some cases) will reward you with door codes, medkit locations and other handy information that could even reveal the identity of one of the main antagonists later in the game.

On the subject of level design, nothing has been changed and that's not a bad thing. Chaos Theory's levels were certainly some of the best designed and rivial Pandora Tomorrow's in my opinion. The ideas were unique such as sneaking around on a cargo ship, breaking into a penthosue during a blackout or infiltrating a retrofitted North Korean missile battery. But all of these levels still allow for all styles of play and each have their own set of side objectives that will help you completionist legends out there, but this may require you to go stealthy you Call of Duty scrubs.

Some levels even make stealth harder by adding flooring that will make noise when walked on in a certain place, having broken glass or other obsticles that may make sneaking around harder. What's that? Sound matters in a stealth game? Yes. On your HUD you will find two meters, one representing light (Or your visibility in the current light you're in) as well as a sound meter. This is where Chaos Theory becomes one of the more superior stealth games as sound is key to sneaking around. You gain the ability to move around louder when there's a radio on nearby or a generator is active as it masks your sound. Making the stealth in Chaos Theory more enjoyable and realistic at the same time.

All in all, I still think to this day that Chaos Theory sets an example of what stealth games should be like and is very well deserving of its 92 rating on Metacritic. Well worth the £7.99 on Steam. 9.8/10 IGN - Not enough water ;D
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Nileptic 9 Des 2017 @ 8:26am 
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L@UR->RAGEBOY 29 Sep 2014 @ 12:21pm 
+rep
Raptor-zy 23 Mei 2014 @ 10:34am 
+rep :D