15
Products
reviewed
668
Products
in account

Recent reviews by Nudes

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Showing 1-10 of 15 entries
2 people found this review helpful
38.2 hrs on record
It's Sekiro Hollow Knight. And it's just as good as that sounds. Just be warned that it is extraordinarily difficult before going in.

My literal only gripe about it is the lack of i-frames. DoTs are abhorrent to deal with and enemies CAN combo you to death if RNG is not in your favor. Otherwise it is possibly one of the closest things to a perfect video game and has the single greatest boss fight of all time.
Posted 29 September.
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5 people found this review helpful
95.0 hrs on record (94.2 hrs at review time)
10/10 SFX, Music, Atmosphere, Environments, Voice Acting, VFX, and absurd glut of content

3/10 job on the balancing and enemy/bench placements

This game isn't so much hard as it is needlessly punishing and filled to the brim with ludicrous inconveniences. Much in the same way Shin Megami Tensei Nocturne is revered as "hard" when really all it does is test the player's patience ad nauseum with dumb gimmicks to waste your time.
For example; why are there multiple points where you have to pay the currency to temporarily unlock doors or benches? What does that accomplish to challenge the player to do? Grind more? That's probably the worst thing you could put in a metroidvania IMO. It's not difficulty, it's just sheer nuisance.

I'm actually fine with bosses doing 2-3 damage hits as long as they're telegraphed. I'm not fine with them doing that on contact with their bodies, especially when they appear to be in stagger. Bosses summoning adds that do 2 damage per hit is also disgusting and does virtually nothing to make the fight more engaging.
Area hazards DEFINITELY should not be doing 2 damage ever.

If nothing else, just changing Hornet's nail length hitbox to match its sprite, giving her like 4-9 additional i-Frames during stagger, and making the diagonal pogo less precise to hit objects with would go a long way. She should also start with 6 masks like she originally did in the Nintendo Treehouse demo from 6 years ago.

Bench placements are also abysmal. The first game definitely had some awful ones, but even Soul Master's runback was nothing compared to the Act 1 finale boss, and that one is a cakewalk compared to the Deep Docks hidden boss. Even Fromsoft figured out by Elden Ring that runbacks are just time wasters that don't add difficulty, they just inhibit your ability to actually git gud at whatever roadblock you're at. Not to mention the lack of bosses giving anything meaningful once you beat them. There's very little satisfaction in all the effort you put in compared to even the original game where you at least got a geo stash.

Then there's the overabundance of flying enemies. People complained about Primal Aspids for years and now they're extremely tame compared to a sizable chunk of the enemy roster in this game. Team Cherry decided to triple down on the most annoying to hit things in existence while also refusing to let Hornet have any good upper diagonal coverage in her attacks.

Overall, it seems like the devs just did not have anyone playtest this who wasn't an accomplished speedrunner of the original. HK felt like an incredibly well balanced and tight game. Silksong feels like what happened with Dark Souls 2 when Bamco leaned in way too much on the "it's gotta be hard" because of the marketing of the first game. There's a ton of elements that don't actually amount to you feeling challenged in a reasonable way, only frustration.

I'll still 100% it out of spite and I'll gladly change the review to recommended if they actually balance things. But as it stands I genuinely can't recommend it to others. Go play Nine Sols if you want a viscerally challenging experience that still retains fairness.

UPDATE AFTER 100% COMPLETION:
Team Cherry showed some willingness to patch balance changes, and I am very thankful they turned down the non-heat based room hazard damage to 1 across the board. But the Act 1 and 2 boss contact damage problem and erratic bench placements are still huge issues that need to be taken care of.

This entire game is effectively backloaded because virtually everything was designed with the player having double jump in mind, then clearly reformatted when they decided double jump was technically optional. Once you get it everything quickly becomes painless and most contrivances dissipate. Actually getting it is utterly miserable.
I think this game would be better than Hollow Knight and an easy GOTY contender if they fixed the excessive tedium and smoothed out the difficulty curve. Unfortunately most players will give up before seeing the real delicacies this game has to offer.
Posted 7 September. Last edited 22 September.
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17 people found this review helpful
0.0 hrs on record
Literally all the devs have to do to placate the players for their blunder is remove heroes in ranked and rename the 3 Kingdom civs to Xianbei (Wei), Wuyue (Wu), and Bai (Shu). Then I think virtually no one would have a problem with the DLC.

If they wanted to make further amends they could properly split the Khitan and Tanguts into two different civs (and give them proper language voice lines) but that's probably something for a future DLC.
Posted 24 August.
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No one has rated this review as helpful yet
38.5 hrs on record
Another W remake by Forgotten Empires
Posted 29 November, 2024.
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3 people found this review helpful
30.4 hrs on record (29.8 hrs at review time)
It's going to be very difficult to go back and play Fire Emblem after this
Posted 7 July, 2024.
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No one has rated this review as helpful yet
65.1 hrs on record (43.0 hrs at review time)
Git gud and the game is good, simple as
Posted 28 August, 2023.
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1 person found this review helpful
81.9 hrs on record (20.9 hrs at review time)
Modern controls, easy to follow tutorials, clubs, excellent netcode, and a good single player story mode will do more for fighting games as a genre than you can imagine.
Posted 8 June, 2023.
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155 people found this review helpful
92 people found this review funny
6
2
2
49.8 hrs on record (3.2 hrs at review time)
Imagine playing ice Hockey but you can pull out a glock and shoot your opponents with it.
Posted 3 October, 2022. Last edited 3 October, 2022.
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1 person found this review helpful
121.9 hrs on record (54.3 hrs at review time)
Early Access Review
Epilepsy has never been this fun before!
Posted 11 July, 2022. Last edited 11 July, 2022.
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1 person found this review helpful
166.7 hrs on record (55.9 hrs at review time)
Imagine getting excited for something on only a concept, waiting four years for it, and it's everything you wanted it to be and more. I would pay $100 for this game and still feel like I easily got my money's worth. It is the pinnacle of not only the Souls-like genre but also the pinnacle of Open World games.

10/10
Posted 5 March, 2022.
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Showing 1-10 of 15 entries