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Recent reviews by FuzzieBoy

Showing 1-10 of 10 entries
4 people found this review helpful
1 person found this review funny
49.6 hrs on record (31.1 hrs at review time)
Outside of the whole missing DLC problem that's now fixed, I've only had a few minor issues crop up in my time with the game - however, this isn't universal, so I'd recommend looking at what others are reporting too.

For a short summary: this feels like a better 2K23.

It's a lot of small steps forward, but in my opinion they do add up to a noticeably better game.
Posted 8 March, 2024.
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1 person found this review helpful
25.5 hrs on record
I would honestly consider this THE way to experience the story of the original Half-Life.
Posted 18 July, 2022.
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No one has rated this review as helpful yet
126.2 hrs on record (99.3 hrs at review time)
It's a great, relaxing time at this point. 100% saved by updates.
Posted 29 June, 2019.
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1 person found this review helpful
8.7 hrs on record (3.5 hrs at review time)
Early Access Review
I've played a good few rounds of this now, and found it to be nothing but great fun, to me the shooting and movement both feel pretty great, though double jumping took a little time to get used to. As every escape gets closer and closer, the tension constantly ramps up, with zombies naturally increasing in numbers as they kill players, making the fight tougher as time goes on, and nearly always leading to some sort of struggle that's satisfying to try overcome for as long as you can. On the other side of this, playing the zombies gives you plenty of options to try outsmart the survivors, and managing to get one over on them is incredibly satisfying. Overall, I highly recommend it!
Posted 3 May, 2019.
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1 person found this review helpful
13.7 hrs on record
This game is 100% a must play, never have I related to characters more.
Posted 21 December, 2018.
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6 people found this review helpful
49.5 hrs on record
I love this game. There are many ways in which it - technically - certainly isn't at the top of the pile; it can be frustrating, combat can seem unfair whenever terrain involves hills, and sometimes the wrong dialogue seems to get triggered. Despite that, I couldn't pull myself away, and I'd definitely recommend it if you're someone who can focus on the diamond part of a diamond in the rough. I had a great time exploring and accruing power, and working my way through the really impressively smart quests, that often interlink, and provide an experience very different to the checklist feeling open worlds that have seemingly dominated a large amount of the market.
If this sounds good to you, definitely look into this one, and give it some time - you will die until you get used to how combat works, and then you will still die, just marginally less. Also, quick-save often if you're not fond of losing progress.
Posted 6 November, 2017.
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44 people found this review helpful
7 people found this review funny
5.0 hrs on record (4.7 hrs at review time)
While this game's origins are on mobiles and PDAs, don't let that put you off; it's from a time before microtransactions and wait timers plagued these games. In fact, it's always felt like a game that would be at home on PC. And it is.

The Quest feels like an homage to the dungeon crawlers of the late 80s and early 90s, with player choice firmly leading the way. Nearly every quest will have multiple ways to solve it, and the idea of what's good and bad is constantly foggy due to the fame system. As opposed to a meter telling you if you're a saint or sinner, you get a meter of fame, which decreases when it looks like you've done something bad, and increases when it looks like you've done something good. This may sound like the same thing, but sometimes the person you're sent to "rescue" doesn't want to leave, and was actually forced into a life they hated back home. Sure, getting them back would give you fame - it looks like you're helping - but is it really the right thing to do? This system really changes up how you approach your tasks, as it's not uncommon for what looks like the right thing to do to actually lose you fame - those in power have influence, but often tainted morals.

On top of that, the combat has surprising depth to it as enemies seem to be able to have all the resistances and weaknesses you do, and finding these out can really be the difference between life and death. This really makes scraping through some of the tougher fights - even those fairly early on - really satisfying. Dungeons - while often fairly small - contain traps to disarm and secrets to find. Even potion crafting is fun to play with when you get some levels in alchemy, as some combinations of ingredients will have some unexpected results, and stumbling into one of these when you need it the most is so, so relieving. Everything you'd expect from a first person grid based CRPG is right here, and executed brilliantly. On top of this, the attention to detail is often staggering: even your outfit changes how people interact with you, with fancier clothes letting you get more favour with the posher characters, but also causing the lower class citizens to often be not so friendly. There's even a small card game to play in the inns to earn money, which may seem simple at first, but can be quite involving, and is a very fun distraction when you start to set up massive attacks with your buffs, and some large attack combos. The game is really full of depth, and you shouldn't ever be lacking for something you want to do, as the writing - while sometimes imperfect - does enough to make you actually want to help the characters who need it.

Though not everything is perfect. My main complaint would be that there's really no way to escape a melee enemy that's too strong for you - you have to let them hit you once to figure out they'll destroy you, and from then they'll shadow your movements. They'll even follow you all the way back to a town, and just stay infront of the guards, who will do nothing to help, making you essentially trapped. While this is less of an issue when you get the paralyze spell, it's still quite annoying until then. But quite frankly, this is nitpicking more than anything else, and not enough to dampen my enjoyment of this game at all. Highly recommended to all CRPG fans.
Posted 9 January, 2016.
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2 people found this review helpful
16.3 hrs on record (14.5 hrs at review time)
Do you like South Park at all? Yes? Buy this. Seriously, it's like a massive South Park episode, and the gameplay is great. The only downside? Combat gets a bit easy when you get the hang of it.
Posted 7 March, 2014.
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1 person found this review helpful
3.8 hrs on record
Simple and incredible; the whole game works around the simple mechanic of either following or disobeying instructions and does it so, so well. While you can see just about everything this game has to offer in around 3 hours, it is very much worth the price, and it is an experience that shouldn't be missed.
Posted 7 December, 2013.
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1 person found this review helpful
4.1 hrs on record (3.6 hrs at review time)
This whole game feels solid and plays incredibly well; the fighting and the platforming both manage to be great fun, and get rather challenging later on. The progression works well, and the moves all feel great fun to use. I highly reccomend this game, definitely worth a purchase!
Posted 15 August, 2013.
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Showing 1-10 of 10 entries