Installer Steam
log på
|
sprog
简体中文 (forenklet kinesisk)
繁體中文 (traditionelt kinesisk)
日本語 (japansk)
한국어 (koreansk)
ไทย (thai)
Български (bulgarsk)
Čeština (tjekkisk)
Deutsch (tysk)
English (engelsk)
Español – España (spansk – Spanien)
Español – Latinoamérica (spansk – Latinamerika)
Ελληνικά (græsk)
Français (fransk)
Italiano (italiensk)
Bahasa indonesia (indonesisk)
Magyar (ungarsk)
Nederlands (hollandsk)
Norsk
Polski (polsk)
Português (portugisisk – Portugal)
Português – Brasil (portugisisk – Brasilien)
Română (rumænsk)
Русский (russisk)
Suomi (finsk)
Svenska (svensk)
Türkçe (tyrkisk)
Tiếng Việt (Vietnamesisk)
Українська (ukrainsk)
Rapporter et oversættelsesproblem
What? It's better than SF1.
For me, it would be King of Fighters.
1. You can cancel aerials (air attacks) with jumps or other aerials.
2. Dashs and walks can be buffered out of recovery, making a lot of combos pretty easy.
3. Each character has 3 types, changing how ALL moves work. Sometimes characters will get entirely new supers. I'll show off one example later today.
I really wish I had other programmers helping on this game to speed up development. Maybe I can request some... hmmmm....
Man, not even SSBCombat was this fun in it's alpha form. I really hope I can give this game online as now I do have the resources to support it(not the knowledge yet though!). I'm have a lot of faith in this and I hope I can make it as good as possible.
Also, if you're wondering why development is so slow(Ex: in SSBCombat, I can post new info every week), it is simply because I am spending a lot of time play testing. I want the game to feel balanced and great with no bugs.
What? I had to sneeze.