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17 of 51 (33%) achievements earned:
Personal Achievements
 

FrostCity

Have at least 5 different area effects applied to the district
Unlocked 29 Sep @ 2:49am

Urban Planner

Have 10 districts affected by hubs
Unlocked 23 Sep @ 9:13am

Lawmaker

Pass at least 20 new laws in a single playthrough
Unlocked 23 Sep @ 8:39am

Settler

Set up 3 colonies
Unlocked 23 Sep @ 9:00am

New Oxbridge

Double starting Research speed
Unlocked 29 Sep @ 3:17am

People person

Have maximum trust
Unlocked 29 Sep @ 2:55am

Paradise City

Have all problems absent for 50 weeks in the City with at least 15k population
Unlocked 21 Sep @ 7:35am

The End is Just the Beginning

Ensure the Wanderers' survival during the Whiteout
Unlocked 20 Sep @ 10:24pm

No lesser evil

Ensure Wanderers' survival while saving the seals and not expelling the elders
Unlocked 26 Sep @ 4:52am

The Ambitions of New London

Complete the Story on any difficulty
Unlocked 24 Sep @ 5:32am

Bring it on!

Finish Defeat the Frost or Embrace the Frost before the whiteout
Unlocked 21 Sep @ 3:00am

Don't starve

Have no hunger during whole duration of the Whiteout in New London
Unlocked 28 Sep @ 6:23pm

Chancellor of the Exchequer

Have at least 50 income of heatstamps
Unlocked 21 Sep @ 7:44am

Anger management

Don't let the Fervour of any faction reach maximum level in a playthrough
Unlocked 24 Sep @ 5:32am

Quiet Backwater

Have no problems higher than Minor in a colony for 300 weeks
Unlocked 23 Sep @ 8:49am

Steward Little

Have negative relations with all communities and factions
Unlocked 21 Sep @ 3:00am

There is No Final Design

Change a policy to another one, and then pass the previous one once again
Unlocked 28 Sep @ 6:09pm



Revered Leader

Have "Devoted" relations with all communities and factions

Pork Barrel

Fulfil at least 1 promise to 5 different communities and factions in one playthrough

Likeable

Never have relations worse than Sceptical with any community or faction.

Checks and balances

Complete the Story without passing any Rule laws on at least Captain difficulty

No-brainer

Have 100% of delegates vote in favour of any law

Isolationist

Complete a playthrough without gathering any resources from the frostland or colonies

Green Power

Fulfil at least 300 Heat demand using Steam and have absent Squalor

Consistency

Never research a building or pass a law of the opposite affinity to the one you already have

Not on my watch

Complete a playthrough without any avoidable deaths

The Temptations of New London

Complete the Story on at least Steward difficulty

The Demons of New London

Complete the Story on Captain difficulty

Another day in paradise

Complete a playthrough in Utopia Builder mode

Ambitious

Complete all Ambitions in Utopia Builder mode

Firm, But Civil

No deaths caused by Civil War during the whole game

Bonfire

Don't let Civil War spread over 5 or more districts

Primus inter pares

Never be in danger of losing your position due to low Trust or high Tension

I love democracy

Have no votes against Captain's Authority policy

Megalopolis

Reach over 60,000 population in your main city

… and fill the earth

Reach over 50,000 population outside of your main city

Can't stop progress

Have Squalor Absent despite having at least 1000 Material Demand

Adapted to Weather

Have Disease Absent and Cold Absent for 20 weeks, when there is at least -100 Celsius degrees

Law and Order

Have Crime and Tension Absent in the City with at least 30k population

Visionary

Research 60 different ideas under 600 weeks

To each according to his needs

Have at least 20k heatstamps and over 200k Goods stockpile

Idle Hands are the Devil's Playthings

Have at least 90% of the population be active workers in your city

We Are Not The Same

Meet all factions in Utopia Builder mode

Mixed Signals

Have rallies and protests in the City at the same time
+7

7 hidden achievements remaining

Details for each achievement will be revealed once unlocked