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5 Personen fanden diese Rezension hilfreich
11.0 Std. insgesamt
I love MetroidVania type games. You start out weak, but as you progress, you get more powers to play with and more strength, and you can go back to enemies that gave you trouble early on and give them what-for.

Dust: An Elysian Tail pulls that off really well. The game gives you a robust combo system to fight with from the start, so you don't have to wait 5 hours to really feel epic. The gameplay in general is such that every fight feels mostly fair, since with some finesse you can combo your way to victory.

As for the art style, I can say it's not for everyone. I quite enjoyed the whimsical nature, but it's probably not for everyone.

The one problem that I had is that it's really short. You could burn through it in 6-8 hours, and it has little replayability, since you explore pretty much the entire map by the end. Completionists would have a bit more, but I left wanting more.
Verfasst am 19. Mai 2014.
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1 Person fand diese Rezension hilfreich
6.0 Std. insgesamt
Don't bother.

It's gated in much the same way many F2p games are. Advance slow for free, or pay to go faster.

The game comes in two parts:
The first is a mode which lets you build your own dungeon. This mode is pretty cool. It starts you off with some basic little dudes to litter the castle with, some big dude, some traps. It also starts you at a whole 3 rooms. That's right, if you were planning on building a giant deathtrap, I hope you're OK with grinding for hours. In my 6 hours, I made it to level 12. I got a whole 5 rooms to play with. I get that they don't want to give you all the toys right off the bat, but this means that your castle, and all castles around your level for about 20 levels are pretty close to the same. Monster spam everywhere. It sounds like fun to kill lots of monsters until you've found that the wizard has tons of cone spells that wipe out whole rooms and then it's just trivial.
The second mode is the raid mode. You can raid other players' castles and the NPC ones. As I stated above, player castles for the most part are extremely boring, since they're so short and the majority spam the most powerful monsters all in one spot rather than having more elaborate layouts. So you play the NPC dungeons. Over and over and over. Since it's F2P, they had to make a way that they could get people to pay. Progression is slow. But there's loot. But it's got the same problem as early D3 loot. It's all boring, templated crap. "Oh this staff is a little bit better!" Cool. "Oh boy, a new hat with slightly more stats!" Hooray.

My suggestion? Grab Torchlight 2, or pick Diablo 3 back up. At time of writing, Loot 2.0 has come out and breathed new life into it. While I don't know of many multiplayer games that let you build dungeons for other people, it's a gimmick for this game that just isn't implemented well enough.
Verfasst am 12. März 2014. Zuletzt bearbeitet am 12. März 2014.
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29 Personen fanden diese Rezension hilfreich
32.1 Std. insgesamt (14.1 Std. zum Zeitpunkt der Rezension)
Judging by the fact that I managed to play 14 hours and not realize I spent that much time, and many of my friends have 1000-2000 hours of play, all I can say... is RUN! Run before it consumes you too!
Verfasst am 17. Dezember 2013.
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1 Person fand diese Rezension hilfreich
136.1 Std. insgesamt (67.2 Std. zum Zeitpunkt der Rezension)
Wanted to fix my review to reflect the recent Deathwish changes, as well as the response to the community by the developer.

There used to be two ways to play the game.
1. Stealth it. Since many of the missions involved moving a lot of something to somewhere else, you needed to kill the guards, bag their bodies, and move them so the other guards didn't see. You'd end up clearing the level, then moving all the loot or whatever. OVK decided that this was a bad way to play, and decided to make it impossible.
2. Guns blazing. This one involved the obvious killing lots of police, which is still plenty fun. Always nice to bring a sniper rifle and see the helmets fly.

The problem is that since OVK didn't like the "kill and clear" method of stealthing, they made changes that made it impossible. The ghost class is almost not worth taking, stealthing is almost impossible or bugged, and several missions that people had gotten used to doing one way were changed because OVK didn't want people just farming them.

OVK decided to just call players "whiners" when they complained about this. SO... yeah. Done with this game.
Verfasst am 1. Dezember 2013. Zuletzt bearbeitet am 2. März 2014.
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Niemand hat diese Rezension als hilfreich bewertet
58.1 Std. insgesamt (56.8 Std. zum Zeitpunkt der Rezension)
Easily one of the best purcases someone can make on Steam. It's got lots of replay value, it's good for all ages, and it's super deep.

Civ V is a turn based strategy game best described as a 4x game. "explore, expand, exploit, and exterminate" are the 4x. Though Exterminate is not really a big forefront, you'll have to keep the computer players in check now and then with some FORCE.

While starting the game on the easier difficulties may show that winning isn't hard, move up a few, and find that the real fun is outsmarting the AI while giving it so many advantages.

Then go play with your friends. Playing a weekend game on marathon may be all you do that weekend, but your weekend will be all the fuller for having had Civilization played over it.
Verfasst am 25. November 2013.
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2 Personen fanden diese Rezension hilfreich
1,708.2 Std. insgesamt (1,607.7 Std. zum Zeitpunkt der Rezension)
As far as the F2P games goes, this is one of the best balanced, most established ones on steam.

Gameplay-wise, it's exciting class-based shooter action, and if you can get 2 organized teams, it is really fun.

Aside from that, it's FREE, but it's a big download. Give it a try anyway.

And now I'm updating my review. Still fun. But I don't play it as much. I wish they'd update more.
Verfasst am 16. Mai 2013. Zuletzt bearbeitet am 27. November 2019.
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Niemand hat diese Rezension als hilfreich bewertet
6.5 Std. insgesamt
I would describe Poker Night and PN2 as "Gamer's First Poker." It teaches the rules, and has pretty decent AI. However, once you get the pattern all of the characters take, it's easy to earn all the items and then the game has very little to offer after that.

PN 2 had more... stuff. But it has far less lines, and they're not nearly as funny as the first PN. Get them both if you want the items, otherwise, PN > PN2.
Verfasst am 8. Mai 2013. Zuletzt bearbeitet am 25. November 2013.
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Niemand hat diese Rezension als hilfreich bewertet
13.9 Std. insgesamt (8.3 Std. zum Zeitpunkt der Rezension)
This is one of those "I love that game" or "I loathe that game" kind of things.

I love this game.

It's based around hub based missions that you can do in any order. The missions themselves are very open ended, in huge environments. However, these environments do very little to show you what to do.

As for skills, you have trees that you dump points into. However, there is very little indication if a skill will be any kind of useful, or what kind of skills you need to use items.

Weapons are decent. You have some guns, some swords, and an interesting inventory I've never seen before. It's sort of like the attache sorting system of Resident Evil 4, but you have several different boxes. Also, everything has weight and affects your move speed. It doesn't explain how to use that either.

Are you seeing the pattern? This game is REALLY bad at player training. However, it's got a lot of mechanics that I think are really fun. It's definitely not for everyone, but it is a cheap game, and goes on sale fairly frequently.
Verfasst am 8. Mai 2013. Zuletzt bearbeitet am 19. Mai 2014.
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