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☼☼
*•○♥○•*
*♥♫♀♂♫♥*’
*♥•♦►♫◄••♥*
*♥☺▬♥☺♥▬☺*
*♥•♥▬#♠ ♥#▬♥•*♥*
*♥♫♥♥▬♫♥ ♥♫▬♥*♫*
*♥☺♥☺♥♫*♣♥♫.☺♥☺♥*
*♥♣♫♥♣♥☺♥♫♥☺♥� �♣♥*
*♥♥☺♣♥♫♥♥♫♥☺♥♫♥♣☺♥♥*
▓█
๑۩۞۩๑
Happy holydays! I really hope 2025 to be a more pawsitive year ! Less negativity and more fun!!!
Enjoy with family, or with friends!♫ - Sjru
☼☼
*•○♥○•*
*♥♫♀♂♫♥*’
*♥•♦►♫◄••♥*
*♥☺▬♥☺♥▬☺*
*♥•♥▬#♠ ♥#▬♥•*♥*
*♥♫♥♥▬♫♥ ♥♫▬♥*♫*
*♥☺♥☺♥♫*♣♥♫.☺♥☺♥*
*♥♣♫♥♣♥☺♥♫♥☺♥� �♣♥*
*♥♥☺♣♥♫♥♥♫♥☺♥♫♥♣☺♥♥*
▓█
๑۩۞۩๑
Happy holydays! While there were many woes, trials and tribulations on this year, hopefully on this 2024 we're all able to move on and share new emotions!
Enjoy with family, or with friends!♫
Senpai, in both puzzles and analysis, the up awwow wesets the boawd to the vewy stawting position. The code in the wespective keyboawd.ts files is like:
kbd.bind(['up', '0'], pweventing(function() { contwol.fiwst(ctwl); ctwl.wedwaw(); }));
Howevew, in wound/swc/keyboawd.ts, it says:
ctwl.usewJump(1); ctwl.wedwaw();
As we can see, duwing wounds of chess, the up awwow sets the boawd to the position aftew the fiwst move!! O.O
This is inconsistent but luckily, all we need to do is change it to
ctwl.usewJump(0); ctwl.wedwaw();
This fixie wixies the pwoblem
xD starts twerking