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Segnala un problema nella traduzione
https://www.counter-strike.net/news/updates
"Slightly delayed tagging effects to reduce instances of players experiencing teleportation when taking damage. Delaying tagging results in a smoother experience, however players will have slightly more time to move at full speed when receiving damage. The delay can be adjusted on servers using convar sv_predictable_damage_tag_ticks (default 2)"
If we wait another 12 years, the CS2 netcode might finally reach the quality of CS1.6 netcode.
Still getting killed 2 meters behind a corner with ping 15. Also, still experiencing body hits even when only the upper part of an enemy’s head is visible.
But yeah it happens a lot in TF2 :D