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Recent reviews by Famicom Punch!

Showing 1-3 of 3 entries
2 people found this review helpful
8.5 hrs on record
An interesting peek at the often-overlooked political scenery of Canada - there's some clear satire here, but hidden in the (slightly-)exaggerated articles are snippets that perfectly mirror discussions being held today.

Posted 16 November, 2023.
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No one has rated this review as helpful yet
6.2 hrs on record (3.3 hrs at review time)
I've played this a few times with friends (and solo), and have a few complaints:
- Bosses are *massive* bullet sponges, unless you find very specific equipment. I understand that this balance is needed due to internet lag and connectivity issues, but an unlucky run can leave your party fighting for 15+ minutes as you slooooooowly chip their health down (we restarted that run soon after).
- The enemies are repetitive reskins, despite some having creative attacks. (The bosses are notably better, maybe due to a lack of repetition.)
- Some of the projectiles (the pumpkin seeds) are too small to notice sometimes, and have blended in with the background. The fire ones also meld well with the background, and I've walked into them on multiple occasions thinking it wasn't dangerous.
- Not sharing keys/coins/bombs is a curious thing - on the one hand, it prevents them all being destroyed from potions (or wasted), on the other it promotes greed and hoarding from other players. There either should be a way for players to drop them for others (without exploiting the double 'x' when picking up) when everyone has 5 or so coins, or (at least) a way to buy items from the shop for others.
- Not updating the map rooms unless you've been to that room.
- Having to enter a command to permit solo mode.
Honestly, cooperation comes in facing boss rooms, or helping allies when they're constantly getting knocked down - multiple times my friends went off on their own - yes, splitting the party, in order to get more loot.
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All this said, it's a solid, if basic, game. Add co-op to (as others have pointed out) a watered-down Binding of Isaac, and mix well.
Posted 16 May, 2019. Last edited 16 May, 2019.
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6 people found this review helpful
2.1 hrs on record (2.0 hrs at review time)
Well, it's an idle game, with monster girls (and nudity, if you so prefer) - seems like a simple enough concept - straightforward, with good artwork - what could go wrong?

Well, to put it simply, the grinding. There is a clear progression in the game with you "prestiging" (a la cookie clicker and others) with each summoned girl, but it's just... empty. You buy one of the ten revenue-generating 'units,' none of which have more info than their cost, current income and time until next tick. There's no indication of which one would be the best purchase, just 'more expensive ones take more time.' There's no upgrading (or other ways of earning income), so you are stuck in a linear pathway, waiting for the next button.

Regarding the 'summoning a monster' part, I don't have any issue with the graphics, text, or the fact you go back to zero. What I have an issue with is (unsurprisingly) the *wait* for it. As soon as you've given the player a visual on how long it's going to take, as opposed to a nebulous 'prestige when you want,' it's a massive turn-off, not helped by the tutorial's blatant "buy crystals to save time!" - I know it's a free game, but comparing it to "Crush Crush" (many girls, passive 'income', more mechanics, also 'pay-to-progress' options) left me disappointed.

Also, when you "prestige," you are told you get a bonus for your income. I couldn't notice any effects beyond slightly faster tick speed for income. This, coupled with skyrocketing costs, means that any sense of progression is measured in inches along a thousand-mile journey.

There are (many, much) better idle games out there, as well as comparable art and story elements. Until the 'idle' part of this game is improved, though, I can't recommend it as-is. (no comment on the image patching)
Posted 12 May, 2018.
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Showing 1-3 of 3 entries