9
Products
reviewed
659
Products
in account

Recent reviews by FλNGS

Showing 1-9 of 9 entries
No one has rated this review as helpful yet
16.5 hrs on record (4.5 hrs at review time)
Early Access Review
you know what its pretty great
Posted 29 November, 2024.
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No one has rated this review as helpful yet
32.8 hrs on record (32.3 hrs at review time)
brilliant
Posted 21 November, 2023.
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1 person found this review helpful
2.5 hrs on record
10/10
Posted 23 November, 2022.
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1 person found this review helpful
1.4 hrs on record (1.0 hrs at review time)
Super Auto Pets is like coke. It's the real deal.
Posted 24 November, 2021.
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No one has rated this review as helpful yet
4.9 hrs on record (2.5 hrs at review time)
fast paced satisfying gameplay
Posted 26 November, 2019.
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3 people found this review helpful
1.9 hrs on record (1.8 hrs at review time)
was looking forward to playing DS1 but there is a very frequent stuttering issue on the steam version, that's caused by the game engine. This makes this release version of the game unplayable.
Posted 6 February, 2019.
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1 person found this review helpful
44.2 hrs on record (33.5 hrs at review time)
one of the most relaxing and enjoyable gaming experiences.
hunt down some slime. throw them in a cage. feed them food. collect their poop crystals. profit.
Posted 21 November, 2018.
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No one has rated this review as helpful yet
64.4 hrs on record (64.4 hrs at review time)
Best game of all time!
Posted 24 November, 2016.
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8 people found this review helpful
3.6 hrs on record
The Look
The aesthetics look very professionally done, I really like the creator's approach to combine architecture. There's allot of really great set pieces, and as well there's a bunch of incredible new textures and particular effects used throughout the game. The soundtrack is great too! It captures the HL feel very nicely. (imo the soundtrack in this game is much better than the tracks from Black Mesa )
Lighting was an issue. There's a dark ambience feel throughout the game, but there's allot of areas that are way too dark! So dark it's hard to see enemies or where to go. Also not enough usable of light to guide the player.

Game Play
The gameplay and map layouts are pretty bad. There's allot of very large and flat battle areas where you're being shot at from across the map. I've found there's consistently too much open space and not enough options to take cover. There's also parts of the game where there's way too many enemies to fight at once, especially when there's respawning enemies. it can be overwhelming and not very fun. Also didn't like how most of the fights you're start out by coming out of a elevator or doorway, which makes you feel cornered. imo not enough breaks from combat for puzzle solving, which is a staple of HL games. Lastly, come on.. no gravity gun ?!

The Story
(minor spoils) You learn more about Shephard's past through flashbacks of conversations he had with he's Marian buddies. The flashbacks don't add to the current events in the game's story nor do they really build up to anything too significant. I thought the concept of flashbacks to discover Shephard's backstory was clever and had some potentially, but it doesn't really go anywhere. So It's abit of a letdown. The voice acting is pretty good though.
Other then that the story is abit hard to follow. You start at Nova Prospekt, then teleport all around the place, to a Combine power station, an arctic setting, the window outside Dr.Kleiner's lab, stop off at Xen, and the Death Star.. where along the way you kill lots of Combine.


Pet Peeves:
- You use the crowbar, not the wrench like in Opposing Force.
- How do the combine know your name if the G-man just took you out of a stasis??
- Character's call the G-man by his name.


I actally had a good time playing through this game but, I have more negative things to say about it then not. It definitely does not have the superb 'Vavle quality' feel, but might be worth a playthrough if you're a fan of HL. I'm honestly surprised Valve even approved this game to begin with..
Posted 19 February, 2016. Last edited 27 October, 2017.
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Showing 1-9 of 9 entries