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A 3 personas les pareció útil esta reseña
7.4 h registradas
censoring this version because of the console port is insane.

and now after the update i can gladly announce that i've asked for a refund because the graphical downgrades are madness
Publicada el 28 de junio. Última edición: 17 de julio.
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A 2 personas les pareció útil esta reseña
1 persona ha encontrado divertida esta reseña
92.2 h registradas (22.2 h cuando escribió la reseña)
Overall: ★★★★☆




Some fans said Dragon Age 2 wasn’t a " real " Dragon Age when it first came out. Then, when Inquisition released, those same people claimed DA2 was better, and now, they’re saying Inquisition was superior to Veilguard. It’s a cycle that just keeps going!

But despite the endless debates, I enjoy Veilguard . After a decade without a new Dragon Age game, I’m just happy to be back in Thedas, exploring the lore and seeing how the world has changed. Sure, some things may look a little different now, but it’s been years in the lore too. Veilguard captures that feeling of returning to a familiar world that’s evolved over time.

Gameplay: ★★★★☆

The gameplay in Veilguard is far more engaging than the "MMO" style of Inquisition. Even playing as a mage, I’m constantly dodging and moving, which brings a faster, more dynamic pace to the combat. While I enjoy this intensity, I can see why tactical players may find it frustrating; having only two companions instead of four limits your ability to control the field, and it cuts down on potential banter. But despite these changes, the gameplay still delivers a solid and fresh experience.

Story and Lore: ★★★☆☆

The story is a bit of a mixed bag. On one hand, we get long-awaited answers to Dragon Age lore, but on the other, it’s strange how characters—even those out in remote areas—seem to know exactly what’s happening with these ancient elven gods. Previously, there was room for ambiguity about whether these entities were ancient mages posing as gods or something more. No spoilers, but while some story beats hit perfectly, others feel a bit rushed or convenient. And for those concerned it isn’t “dark” enough, rest assured—it has its fair share of twisted moments. That said, roleplaying an “evil” character isn’t quite as satisfying; the “renegade” options feel tame, and Rook, as a protagonist, is more defined than Hawke from DA2. You can still make tough calls, but choices mostly get summarized in a brief recap of the quest rather than having lasting, visible effects.

To be edited later: I’ve heard the ending disregards a lot of established lore and theories, but I’ll update this after seeing it myself. From what I can tell, complaints about certain elements (like the mirror in Rook’s room) are overblown. It’s one of six choices, so if that’s not your thing, there’s a lot of other backstory content based on Rook’s faction and class.

Visuals and World Design: ★★★★☆

The visuals are stunning . Seeing places that only existed in text before—like Minrathous—is amazing. Everything looks polished, especially the hair, which finally looks natural if your PC can handle it. However, there are some odd decisions in the worldbuilding. For example, the Antivan Crows, known in lore for their brutal methods, have been softened a bit. They’re presented more as an edgy resistance group than the ruthless assassins they are in the lore. Maybe there’s more depth in Lucanis’ companion quest, but so far, they feel more heroic than dark.

Replayability: ★★☆☆☆

Replayability feels limited. Playing as Rook gives you some choices that are worth exploring for different outcomes, but once you’ve recruited all companions and tackled the main side quests, the story seems to settle into the same general path. Even early decisions don’t always impact the story in a noticeable way. It feels like your choices are more nods than true branches; for example, you might see a “[character name] remembers that” pop up, but it doesn’t seem to influence anything significant—yet.




Final Thoughts:

At the end of the day, Veilguard is a Dragon Age game, and for that alone, it’s worth celebrating. Fans may never stop comparing the entries, but as someone who’s glad to be back in Thedas, it’s a worthy addition to the series. Whether it becomes a “ classic ” in the fandom remains to be seen, but it’s a solid game that’s satisfying for anyone eager to return to Thedas.
Publicada el 4 de noviembre de 2024. Última edición: 4 de noviembre de 2024.
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Nadie ha calificado este análisis como útil todavía
82.7 h registradas (13.0 h cuando escribió la reseña)
No pity! No remorse! No fear!
Publicada el 7 de septiembre de 2024.
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201.9 h registradas (200.7 h cuando escribió la reseña)
and still they keep on adding things...
Publicada el 4 de septiembre de 2024.
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A 1 persona le pareció útil esta reseña
137.0 h registradas (106.9 h cuando escribió la reseña)
⬇️⬆️⬅️⬇️⬆️➡️⬇️⬆️
Publicada el 4 de mayo de 2024.
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190.4 h registradas (100.0 h cuando escribió la reseña)
Walter White 4 Multiversus
Publicada el 23 de noviembre de 2022.
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492.0 h registradas (88.7 h cuando escribió la reseña)
still too early
Publicada el 30 de noviembre de 2021.
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33.5 h registradas (33.5 h cuando escribió la reseña)
Reseña de Acceso anticipado
pokemon with ♥♥♥♥♥♥♥ adhd
Publicada el 26 de noviembre de 2020.
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1 persona ha encontrado divertida esta reseña
1,350.0 h registradas (12.4 h cuando escribió la reseña)
10/ Arrow to the knee
Publicada el 27 de octubre de 2016.
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16.5 h registradas
Overall: ★★☆☆☆



Unturned started as a fun, quirky DayZ-like survival game… until the bugs, hackers, and repetitive grind killed any joy it had.
I gave it some hours over several months, hoping updates would fix its issues. They never did.
The charm of its blocky visuals and simple crafting wore off fast when glitches erased progress and cheaters dominated every server.

What began as a promising free-to-play experiment became a test of patience.
I still remember starving to death because my berries glitched into the ground or looting for hours only to get one-shot by an invisible hacker.

Gameplay: ★★☆☆☆
The core survival loop is solid on paper: scavenge, build, fight zombies.
But in practice, it’s ruined by clunky combat, unresponsive controls, and AI that either stands still or phases through walls.

PvP could’ve been fun, but zero anti-cheat meant every other fight ended with speed hackers or aimbotters.
Worse, basic QoL fixes (like inventory management or server stability) never came during my playtime. New guns and maps can’t save a broken foundation.

Story and Lore: ★☆☆☆☆
There’s no story here just a vague zombie apocalypse premise.
The “lore” is limited to item descriptions and easter eggs that add nothing to the experience.

Spoiler: The only mystery is why the devs thought giant neon teddy bears fit a survival game.

Visuals and World Design: ★★☆☆☆
The blocky, Minecraft-inspired style feels less “charming” and more unfinished.
Maps like PEI and Washington are barren and repetitive, with copy-pasted towns and forests that lack personality.

While the simplicity helps performance, it also makes the world feel soulless. Zombies are lifeless cubes, guns lack impact, and buildings have zero detail.

Replayability: ★☆☆☆☆
Unturned has no meaningful progression. Server wipes reset your progress constantly, and grinding for loot gets old when hackers steal it all.

I tried returning recently, but desync issues and empty servers made it clear the game hadn’t evolved. The “just one more run” magic never kicked in.




Final Thoughts:
Unturned had potential, but neglected fixes and cheater-infested servers turned it into a frustrating time sink.
It’s a reminder that “free” often costs you more in patience than money.

Survival games shouldn’t make you fight the game itself.
Publicada el 27 de octubre de 2014. Última edición: 25 de mayo.
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