104
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1625
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Recent reviews by Ghost in the Maplenepvision

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Showing 1-10 of 104 entries
No one has rated this review as helpful yet
8.7 hrs on record (5.9 hrs at review time)
Tried the demo before and I liked it, and now the full game is out...
It's a cozy little driving game about delivery stuffs, nice atmosphere and lovely music with surprisingly good vehicle handling. Despite being a delivery-themed game, there's no time limit, hardly any punishment when you dropped the cargo besides some reduction in payment, and nothing strange will happen in this strange world at all... ain't that chilling.

While I gonna admit when it comes to the gameplay, this game is repetitive, once you played for a few hours, you will know that driving from to point A to point B to deliver some stuff is all this game can offer, yet for some reasons it keeps me going, the map isn’t very big, mind you—but the feeling of driving through it on a cozy snowy day/night is beautifully done. It makes time fly while I didn’t even notice it, few games can capture that feeling the way this one does.

It’s a game where you barely earn any money and just try to live the best day of your mundane life.
Posted 20 September.
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11 people found this review helpful
5.0 hrs on record (2.2 hrs at review time)
Early Access Review
Simple, addicted, fun, stickman. What's there not to love about this game?
For an early access title it surely offers more content than what the price implies.
For only 4.99, you can find the true meaning of upward management in this game.
Climb the corporate ladder by beating the ♥♥♥♥ out of your boss and becoming one of their own, rinse and repeat.

Posted 23 August.
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7 people found this review helpful
8.0 hrs on record (6.1 hrs at review time)
When an early access title disguised as fully released title, a Killing Floor one at that.
If you have never got tried of today's modern video games' tropes and you want more! be it like battlepass, microtransaction (especially the one that you have to spend a bit tiny more in order to buy the items you want), overwatch-ahh-like class system, apex legend-ahh-like movement but doing the job way worse, then you'll find yourself right at home!

Welcome to the modern video game franchise where they keep forgetting their roots.
I am actually surprised that they decided not to delay the game again because this game at the current state is definitely not ready, no text chat, way less characters, weapons, even losing some of the zeds like stalker, modern graphics technologies where the graphics look way worse than its predecessors... And the worst part? it lost its charms, where is my classic UK rhyming slang? where is the "money money money" whenever I throwing my doshs? the voice commands in this game feels so weak that I almost forgot that I am playing a Killing Floor game.

Although Killing Floor 3 is not without some positives, like some of the new zeds' designs are really nasty and cool, the music is still got that Killing Floor feels so I don't have much complain and kudos for them listening to the feedback the people gave back in beta and there are indeed improvements since then but I can't really recommend it for the people who enjoyed the previous Killing Floors, it just feels too much like your generic pve zombie shooters now.

Granted that my copy was gifted by my friend but if it's me I wouldn't waste my money.
This game feels like the people who made Killing Floor 1&2 are all gone and what we got was made by the people who had no idea what make Killing Floor as a franchise unique and good.

TLDR; This game is still fun with friends for sure, but is it at the same level of fun of Killing Floor 1&2? Nah, it lost its charms and I doubt they have the talents to recover what was lost at this point.
Posted 27 July.
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2 people found this review helpful
3.5 hrs on record (1.6 hrs at review time)
Pros: It played as exactly as you remembered it
Cons: It played as exactly as you remembered it

Should've launched with P2P online function though you can get it working easily with tools like zero tier, and after played for a while with my friend... Yeah it's still as fun as I remembered it. I mainly play with keyboard so it's as fine as it was some ten years ago (take that grain as salt) but I swear maybe it's because I getting older or the latency problems, some moves are harder to pull off now.

For 12$... eh, it's fine I guess. Hopefully the author can bring some quality of life into this decades old game sooner or later.
Some basic in-game options like audio sliders or pause menu would be really really nice...
Posted 18 July. Last edited 18 July.
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2 people found this review helpful
2 people found this review funny
220.6 hrs on record (9.2 hrs at review time)
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Posted 4 July.
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3 people found this review helpful
35.9 hrs on record (1.3 hrs at review time)
Filling me with that field of hopes and dreams.
Posted 6 June.
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26 people found this review helpful
14.5 hrs on record (11.3 hrs at review time)
You'd imagine since it's a horror game and with a somewhat cheap price, it's probably your typical RPG maker horror game you have seen throughout the years, but nope, with its unique artstyle and gameplay progression, with how many choices you have when it comes to weapons, items, random encounters, enemies variety, bosses, dialogue options, there's so much more during my 10 hours of playtime I haven't even seen all of it.
I can clearly see this game is made with as much love as some other great RPG horror games such as Fear & Hunger, OMORI, LISA the Painful, and gameplay-wise I think this game even surpassed my beloved Fear & Hunger 2: Termina in some areas and for better or worse and depends on personal preference, it's actually less edgy than that game despite the amount of gores showing in the game (the gores in this game is pretty tame in my opinion)
The one small nitpick I had during my playthrough is probably the lacks of sound effect varieties but other than that I am having a blast.

It's probably the best 9.99 I have ever spent in the recent years.
Posted 12 May.
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2 people found this review helpful
274.4 hrs on record (273.7 hrs at review time)
I used to recommended this game since I like the settings and story, and I came from another game made by them, Reverse Collapse: Code Name Bakery. But after months of updates and future promises from the devs. I no longer want to, while the 3D models and story both are pretty good at the first sight… after finishing the main story it got quite stale and the event stories are so disjointed and confusing with the main timeline, I found myself most of the time skipping after 1 or 2, not to mention while the gameplay is clearly taking inspiration from XCOM series, after playing for sometime it feels more like an afterthought to sell gacha. Wide as an ocean deep as a puddle as they said.

And now they wanting to sell a 200$ skin? The game has been out on global for over 1 year yet I still haven’t seen any major improvements for the gameplay or story wise, I wouldn’t deny that the last major event story is decent but the main plot is still frozen… and to be honest I don’t really care about the stories that clearly written for selling more gacha waifu if the gameplay is still this shallow.

I don’t know what we’re they thinking but I already stopped spending money on this game months ago, at first I just want to support the devs and wishing that they can make a Reverse Collapse: Code Name Bakery 2 or keep improving the game… But now I couldn’t bother to.

TLDR; save your time and money for other better things, Reverse Collapse: Code Name Bakery is way cheaper and have much more meaningful gameplay or story, Blue Archive have a good story with less predatory modernization, Limbus Company… is being Limbus Company where the devs clearly had no idea to make a gacha game and they made my currently favorite one.
Posted 22 March. Last edited 31 July.
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2 people found this review helpful
5.5 hrs on record (4.8 hrs at review time)
3 mins in: I have seen enough to know I can fix her.
3 hours later: I have seen enough to know I can't fix her.
Posted 16 March.
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2 people found this review helpful
6.0 hrs on record (3.6 hrs at review time)
If you like walking simulators and got bored of them quick because of the walking then you might want to give this typing simulator a try. Because oh boy, there's quite a lot of typing, and the puzzles come with them, some walking but not a lot and the game do reward you for typing fast and accuracy.

The game also encourage the players to play multiple playthroughs since it's about 2~3 hours per ending, and judging by the different choices I chose in the demo and in the main game, there are indeed differences between playthroughs so that's another plus. Yes the game got a demo, give it a try.
The story is intriguing enough for me to keep going despite the fact I personally don't like the typical walking sim horror game (you walk and see the scares that's it kind of games) and the choices you made at the start do matter in latter part of the game.
Another fact I like about this game is that interacting with objects actually get you different responses depending on the situation which reminded me a lot of good old rpg maker games like Ib, the witch's house, mad father, omori, etc.
These little things may not see quite important but they do add up. They help building the world and especially the dread which is something this game did a really well done of.

Despite being quite dark and gloomy in the walking parts, you'd expect there will be plenty of jumpscares, but from what I been played there's only 1 or 2 that I personally count as jumpscare and they were actually the same scares (Loud glass breaking noise when you are focus on the typing, it's kinda cheap in my view.) but this game is much more empathize on atmospheres and the dread so I can give that a pass.

As for the walking parts, they do have some difference between the days and when you noticed them, they noticed you too, ain't that cute?

This horror game is quite unique from what I have played in the past, and I do enjoy a little bit of fresh new air here and there. Definitely recommending this game for those who enjoy horror games as well.

On default you can only have save ONCE every playthrough so be mindful of that (Tho you can enable unlimited save in the setting if you so wish.)
Posted 7 February.
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Showing 1-10 of 104 entries