Ermahgerdian
Varmlands Lan, Sweden
 
 
Currently Offline
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Dead Estate
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1.3 Hours played
Let me be straight. Unless you bought this game as part of the "Dollar Ultra Bundle" or any other similiar bundle where the game was merely a part of the deal, stay the hell away from this mess!

If you had any previous experience with RPG Video then I genuinely wonder why you even considered plunging into another of their grammar riddled products. If not, Back To Basics Gaming being the publisher should be enough reason to not give this game another thought. If you look at the list of games Back To Basics Gaming published, you will notice mediocrity and a couple of dollars is all it needs for your product to be published by them. So if you are looking for quality games that will entertain you for a while, anything listed under their name won't fit that criteria.

If for some reason you are still here thinking maybe I'm just biased, here's a summary of what's wrong with the game itself:

The game starts in a tiny window and instead of having actual settings on the title screen, you have to change the properties. There you have the options to change the screensize to full screen and get a short summary of the controls. Something you normally would expect to fnd ingame as well. Turns out you don't. Not even once do you get a single explanation.

Now that you figured out that pressing Z opposed to Enter is more comfortable you start exploring the map with your arrow keys. After a couple seconds you should notice that you have seen the mapstyle, the characters and models in pretty much any beginner-like RPG maker game, because apparently charging money for generic assets is fun! The music is also not unique and neither are the enemy sprites unfortunately.

The dialogues vary from straight out of a text book to throw away lines you heard in any cliché plagued B movie. What they have in common is the abysmal spelling and grammar. A speech bubble that doesn't lead to you calling the suicide hotline is a rare and pleasant encounter. The developers probably threw a coin when to use "was" and "were" because consistency isn't part of their vocabulary.

While grinding is fairly common in games like this one, the people behind it clearly didn't give the level curve any thought whatsoever. Not only do you need tripple the average exp you would normally expect, but the amount of gold you generate doesn't support grinding in a reasonable manner. The enemy scaling is a mess and the rigged RNG doesn't help either. There's a right way to implement a thrilling challenge and there's pure ♥♥♥♥♥♥♥♥. Land of Dashtir heavily favors the latter one.

The first area featuring random encounters (the mines) has enemies that can literally oneshot you before you even get a turn, if RNG isn't on your side. Be it zombies that hit three times in one turn or Ghosts spamming fire magic before you even get the chance to attack or guard, fun is not something you will have especially after you notice that you get a measly two XP for killing them, but need 50-ish to level up.

There's literally no reason why you should stock up on antidotes, ironically an item that heals any negative status effect in the game, because the first boss will bombard you with blind, sleep and confusion far outlasting any stock of items you may have prepared. In fact he throws disabling spells at you even after you have already been hit by them because six times gotta be the charm!

Said fight is neither fun, nor challenging. Just frustrating because the SP you need for special abilities that you unlock from level two onwards isn't a consistent value like it would be in any other game that has common sense. You generate SP by being attacked (that includes being struck by status effects) and by causing damage yourself while depleting it when you walk around. You get to keep whatever tiny bit you had left during normal encounters, but the entire gauge gets depleted when you start a boss fight because there wasn't enough artificial difficulty in the game yet.

Once you are tired enough of the mindless grinding post killing the boss, you check your inventory to notice you aquired a key item. In this case the empty bottle needed to get some magic water from a spring. An item half the village feels to remind you about. It seems your character is one hell of a dofus and can't remember anything for more than five seconds.
After backtracking to the area where the spring is you try to use the bottle just to get a dialogue prompt telling you that your character would like to get some water but he doesn't have a bottle. The hell?

If you made it that far into the game without breaking your keyboard in two, odds are the police has surrounded your house because your neighbour called them after hearing a disturbing noise and animal like sounds. Instead of going on a murder rampage leading to your early death or jail time which definetly would be more fun than playing this game, press the uninstall button and call it a day. Crying in a corner afterwards may help.

There's a slim chance that like me you consider giving the game still a shot after reading all that, don't! Having nothing else to do you feel like going to the next plot area while also taking care of some quests so our old friend oneshot returns to remind you why this game is crap. Leveling and better gear don't mean anything if RNG once more won't let you attack. Countless reloads later you beat up another generic boss that follows the same scheme as the first one, while still bombarding you with horrendous dialogue lines.

That was also the point where I had enough and uninstalled the game because the story didn't reach any meaningful point and Terret's smug face started to bug me more than sitting on an anthill.
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