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Ostatnie recenzje napisane przez użytkownika Eccid Da Spaceball

Wyświetlanie 1-8 z 8 pozycji
Nikt jeszcze nie uznał tej recenzji jako przydatnej
414.1 godz. łącznie (409.0 godz. w momencie publikacji recenzji)
The game itself is fun, the community is horrible. After a collective 1500 hours across steam, xbox, and ps4; I've uninstalled it and don't plan to reinstall it. Not much more to say.
Opublikowana: 14 sierpnia 2021.
Czy ta recenzja była przydatna? Tak Nie Zabawna Przyznaj nagrodę
Według 1 osoby ta recenzja jest przydatna
15.8 godz. łącznie (6.0 godz. w momencie publikacji recenzji)
You've probably seen or played this game. Play it with friends. Lie alot. Lose friends. Among us.
Opublikowana: 28 listopada 2020.
Czy ta recenzja była przydatna? Tak Nie Zabawna Przyznaj nagrodę
Według 2 osób ta recenzja jest przydatna
1.8 godz. łącznie
You'd think when the goal is to make sure specific "data" makes it into specific buckets, that that would be the actual goal. But no, there's some stupid arbitrary timing system. This means you could successfully create a setup that makes sure only the specific "data" goes to only the specific buckets that require them AND STILL FAIL DESPITE THE PEOPLE YOU'RE DOING SOME OF THESE "JOBS" FOR GETTING 0% DATA LOSS, and that takes 100% of the fun out of the game.

I do logic work like this for my job, and thought it would be fun to apply my skills to a neat looking game like this, but constantly find myself frustrated because I solve the "real-world" problems pretty consistently, yet still fail because it's not "fast" enough. Seriously. Take all the "real-world" crap out of it, or make it make more sense. The ideas behind the puzzles are cool, the UI is cool, the story is alright, but exacutions is deplorable.

If you know nothing of programming, and just like timed puzzle games, you MAY like this game. Otherwise chances are high you'll get annoyed with it like I did. So don't waste your money on this.
Opublikowana: 19 stycznia 2019. Ostatnio edytowane: 19 stycznia 2019.
Czy ta recenzja była przydatna? Tak Nie Zabawna Przyznaj nagrodę
Według 1 osoby ta recenzja jest przydatna
3.2 godz. łącznie (0.8 godz. w momencie publikacji recenzji)
This is one of the most fun adventure puzzle games I've played in a long time. The controls allow for more in-depth puzzles, and can sometimes make the charcters run in crazy cirles, if you lose track of them. The world this takes place in is beautiful, and there are plenty of opportunities to look around and take in what there is to see. The story is compelling, and makes you want to continue playing to finish the quest of the young brothers. Very much recommended.
Opublikowana: 1 stycznia 2014.
Czy ta recenzja była przydatna? Tak Nie Zabawna Przyznaj nagrodę
Według 2 osób ta recenzja jest przydatna
9.3 godz. łącznie (6.3 godz. w momencie publikacji recenzji)
This game is very fun, and can be very funny. You have a quirky main character and his funny demon sidekick, as well as some kickass guns and an awesome sword. It's a classic shooter at heart with the look and feel of a modern day shooter. Plenty of secrets to find, weapon upgrades, and a great sense of humor. Very glad I decided to get it.
Opublikowana: 22 grudnia 2013.
Czy ta recenzja była przydatna? Tak Nie Zabawna Przyznaj nagrodę
Według 3 osób ta recenzja jest przydatna
5.7 godz. łącznie (4.0 godz. w momencie publikacji recenzji)
An open world sandbox based on destruction; what more could you want? Grappling Hook. You get a grappling hook and a magical unlimited supply of parachutes, you can travel like a boss. All of this coupled with the multiplayer mod makes this game totally worth buying.
Opublikowana: 17 grudnia 2013.
Czy ta recenzja była przydatna? Tak Nie Zabawna Przyznaj nagrodę
Według 1 osoby ta recenzja jest przydatna
11.5 godz. łącznie
I finished Tomb Raider it in about 10 hours with 75% of exploration done; and it was fantastic. The gameplay was solid, the puzzle mechanics were fun, graphics were sexy, and the story was amazing. They did an excellent job of setting the background to an already established character, and showed how she became so completely badass. It uses a semi-rpg level up system for learning new skills and getting better with the ones you have, but still keeping it a well rounded action platformer. Though the story is rather linear, the island you’re on is only slightly less linear. There’s plenty to explore, though, most of it is set on the path the story is already taking you. I would liked to have seen a more open world island, but what was given was more than acceptable. The support characters could be very two dimensional, and seemed to change their feelings and opinions of others for apparently no reason. The voice acting was great, and each voice actor did a terrific job of portraying the emotion of a given scene.
Opublikowana: 27 listopada 2013.
Czy ta recenzja była przydatna? Tak Nie Zabawna Przyznaj nagrodę
Według 2 osób ta recenzja jest przydatna
16.9 godz. łącznie
When I finished Bioshock: Infinite, I was very impressed. First thing you notice about this game is that it is gorgeous. It’s such an imaginative world that was really brought to life in the graphics department. As you roam the city, you can see each individual section of Columbia floating on its own course, free to move about. The character models are nice, though as you see with most FPS games, there’s not very much when it comes to variety. The gameplay is completely solid. The shooting physics are what you expect, and it reminds you at the beginning that if you shoot in bursts you’ll be more accurate; which may not seem like much, but FPS games growing up for me were dead on accurate if you just sprayed and prayed. The variety of vigors was very nice, though they didn’t seem very evenly dispersed (I received two new vigors only a few hours from the end of the game).

The clothing system seemed a little tacked on. I liked the boost it added to my character, but it felt like if they’d never put it in in the first place, the game would have gone the same way for me. The directional arrow was also rather tacked on. It had a tenancy to do flips, or sometimes point you in the wrong direction, or just be so swirled and garbled it’s hard to tell where it was pointing. At one point I had to follow physical markers in the game, and the arrow pointed the opposite way. There was one huge issue I had with the game that I feel needed to be highlighted, the save system was terrible. It’s an autosave/checkpoint save system, with a chapter unlock screen. One save at a time, and if you restart from a chapter, you start fresh. No vigors, no guns, nothing. If you load from a chapter instead of your save, you can be stuck in the middle of the game with only two vigors and no upgrades.

Saving the best for last, the story was phenomenal. The writing team on this game created such an awesome tale, that I was a bit upset when it was over. It was much more in-depth than I had imagined from the beginning, and just kept getting more interesting as the game went on. Though this game doesn’t follow the story from the first two, it exists in the same game universe, and I really would like to see more games that exist here. It’s hard to talk about the story without revealing anything, so I’ll just say playing through this game will not leave you disappointed.
Opublikowana: 27 listopada 2013. Ostatnio edytowane: 27 listopada 2013.
Czy ta recenzja była przydatna? Tak Nie Zabawna Przyznaj nagrodę
Wyświetlanie 1-8 z 8 pozycji