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Recent reviews by Yuda

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3 people found this review helpful
1,726.3 hrs on record (357.4 hrs at review time)
This game is incredible once you break through the gimmick abusing braindead players on ranked. Also this game ruins friendships
Posted 22 November, 2017.
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No one has rated this review as helpful yet
74.9 hrs on record (47.4 hrs at review time)
R18 patch or bust (Pun intended)
Posted 29 November, 2015.
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9 people found this review helpful
64.1 hrs on record (53.2 hrs at review time)
Bioshock Infinite is a game by Irrational Studios and 2K Games which plays as a First Person Shooter with intwined game mechanics. Bioshock Infinite is easily my second favorite game of all time. From the breath taking artwork to the tear-jerking storyline there are few games that can compare to the masterpiece known as Infinite. The game itself plays unlike it's predecessors Bioshock and Bioshock 2: Sea of Dreams. Bioshock: Infinite takes place in an alternate dimension (as well as time) from the universe of Rapture, where the other two games were set. Infinite takes place in the city of Columbia primarily during the year 1912 (and other places/times as the story progresses). The game lasts 5-8 hours on average.

Main Storyline:
The main story follows the point of view of Booker DeWitt as he searches for the elusive Elizabeth Comstock. His goal is to bring her back to New York in order to pay off a debt he owes, accumulated through excessive gambling, Booker is an ex-soldier of the military which was heavily involved with war crimes during both the Boxer Rebellion and the Battle of Wounded Knee, His actions led him to feel remorse and soul-crushing guilt for the rest of his life. His one joy, his daughter Anna DeWitt, was lost when he was forced to sell her to help repay his debts. In the game he meets Elizabeth and together they discover the secrets of Columbia and take on the prophet, Zachary Hale Comstock.

The game is told from Booker's POV. Most of the game he is accompanied by Elizabeth however it does not play like an escort mission. Elizabeth can fend for herself and supplies Booker with tears, ammo, money, salts and health. Booker can carry two weapons at a time (excluding the SkyHook he uses for melee) and is able to use all 8 vigors once they are found or purchased. Booker's shield is regenerated when not attacked for a set period of time however health can only be regenerated through items or vending machines. Salts fuel vigors as Eve fueled plasmids and salts can be found throughout the game.

Clash in the Clouds:
Clash in the Clouds is a wave by wave survival and elimination type of DLC that was added to the game. The DLC is non-canon to the main storyline however once one completes the Museum Curator achievement they will find an interesting reference to the Bioshock series. The Clash in the Clouds DLC contains four maps, each with 15 waves. The maps become increasingly difficult as the waves progress. The money system in Clash in the Clouds is untied to the main story and one may purchase museum items as well as upgrades for the DLC exclusively.

Burial at Sea Ep. 1 (Spoilers):
Burial at Sea Episode 1 is canon to the main storyline and yet at the same time is almost entirely detached. In Burial at Sea Episode 1 the player takes control of Booker once more however in this universe, the setting is in Pre-fall Rapture. Christmas Eve. The plot follows this version of Booker searching for a young girl named Sally who Booker seems to believe is like his daughter. An older and more mysterious Elizabeth (whom this Booker does not recognize) leads him out of Ryan's Rapture and into the ruins of Fontaine's Futuristics (hundreds of leagues below Rapture). In this ruin, Booker and Elizabeth search for Sally and eventually lure her out of the ducts she is hiding in. To this Booker's dismay, Sally is a little sister and she calls upon a Big Daddy to protect her. Booker defeats this Big Daddy but soon realizes that he is not who he believes. He witnesses a flashback to his past where he understands that he is in fact, Zachary Hale Comstock. This version of Comstock fled Columbia after cutting off Elizabeth's head in a struggle with the Booker he stole the baby Elizabeth from. The guilt drives him to Rapture where he restarts his life and forgets his past as Comstock. Once the older Elizabeth learns the truth she allows a second Big Daddy to murder him from behind.

The game plays very similarily to the Bioshock Infinite main storyline and the player is introduced to two new vigors/plasmids (Old Man Winter which is similar to Winter Blast and Radar Range which microwaves enemies). The DLC itself is fairly short however it is more eerie and closer to the first Bioshock game in terms of atmosphere. Ambient noise and splicers make the game reminiscent of it's first predecessor. While short, the DLC is highly recommended and provides a rough 2-3 hours of enjoyable gameplay.

Burial at Sea Ep. 2 (Spoilers):
The second installment of the Burial at Sea DLC is far more storyline intensive and plays almost entirely differently from all the Bioshock games. Burial at Sea Ep. 2 differs in the fact that the player assumes control of Elizabeth (the one that enteres Rapture after the Elizabeth whom accompanies Comstock in the first part of the DLC). This Elizabeth is originally care free in France and is able to fully control her abilities. However, the guilt of allowing Sally to be taken to Rapture and turned into a little sister is enough to convince Elizabeth to find Sally in rapture. This Elizabeth arrives to find that the journey into a universe where one of her alternate selves is dead collapses her ability to create tears. Now entirely succeptible to the dangers of the world and unable to use tears to see the future, Elizabeth must rely on flashbacks and an imaginary Booker to save Sally.

Elizabeth first discovers her alternate self, murdered by the second Big Daddy who arrived to finish off Comstock (see Burial at Sea Ep. 1 Notes). She then moves to strike a deal with Atlas (or Frank Fontaine) in exchange for Sally. Fontaine noting the worth of Little Sisters in Rapture, agrees to release Sally if Elizabeth can bring Fontaine Futuristics back up to Rapture. Elizabeth agrees and journeys alone (with the exception of her imaginary Booker) throughout Rapture to find a way to move Fontaine Futuristics. She winds up in Suchong's lab and strikes a deal with the scientist. She promises Suchong a hair strand (not knowing it is her alternate self's hair) that he desires in exchange for use of his machine which fabricates tears. Elizabeth travels to Columbia during the Vox rebellion where she realizes that the Luteces coerced Daisy Fitzroy into playing her role as the evil leader whom Elizabeth must murder to mature into a woman. She also learns of Songbird's imprinting process as she searches for the hair (after retrieving the Lutece particle which would rise Fontaine Futuristics to Rapture's level). She describes the process as "The Lion with a thorn in it's paw". Jeremiah Fink leaves Songbird in a near-death state with only Elizabeth around. After a young Elizabeth saves Songbird's life, it imprints on her thus beginning Elizabeth's estranged relationship with the creature. Suchong wishes to use Fink's plan in order to get the Big Daddy's to imprint on the Little Sisters whom they are designated to protect. When Elizabeth returns to Rapture she is confronted by Ryan whose forces she defeats. Elizabeth raises Fontaine's building to Rapture's level where he betrays her and begins his assault on Ryan after he knocks Elizabeth out. Two weeks later, Elizabeth comes to and sees Frank Fontaine on the losing end of the war. Desperate for a victory, he interrogates Elizabeth about the "Ace in the Hole". Eventually saved by a past memory, she barters for Sally and her own life once more and finds the "Ace in the Hole" in Suchongs lab. Expecting the betrayal, Fontaine kills Elizabeth with a wrench and as Elizabeth lays dying, she witnesses a future where Sally is saved by Jack. Elizabeth dies smiling with Sally by her side.

The game is heavily stealth-based and provides 4-5 hours of gameplay. This DLC is HIGHLY recommended for all players. This DLC is more difficult than any other Bioshock game or DLC and the 1998 mode is more than a light challenge. Take the DLC slow and pay attention to various Easter Eggs related to the series's storyline.
Posted 27 March, 2014. Last edited 23 November, 2016.
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Showing 1-3 of 3 entries