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▄▄▄▌▐██▌█ furry porn delivery. have nice weekend
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L player
toxic but still ♥♥♥♥, wont 1v1 me though. ♥♥♥♥♥ ass ♥♥♥♥♥. ur ♥♥♥♥ kid
I invited him to my house for a csgo lan party. He said he was coming so i was looking forward to meeting him in real life.
When he arrived at my house, he pushed me against the wall and started nibbling my ear, i felt his hard ♥♥♥♥ push against my leg. I punched him and then 1 tapped him. Turns out he was gay. Don't trust this guy.
When challenging an awper anchoring an angle, the first guy can do his best to bunny hop and bait the shot, and next two should strafe wide, anticipating a peak from a support rifle who is nearby attempting to stop an ambush and prevent the awper from being overrun. Trade out either of these frags and you put your team in a position to secure the site and win a round.
Doing a few things every round that establish map control, teaching the other team a routine, and making them waste utility to earn every little bit of map control is huge.
♥♥♥♥♥♥ a site with utility, and letting one guy commit who does his best to hold rotators and get information.
Understanding that on an execute a minimum of two guys need to push, while the others anchor. Understanding how when your teammates clear specific angles it gives you the luxury to move up into map control that’ll give you a better advantage to secure the round, pinch a site, or pinch a player.
Understanding who on your team will be the first guy to engage, and understanding how to help him with a flash in case he is going to be overwhelmed by a rush.
***************** Don’t forget to make sure the other team wastes there utility, pay attention to what they’ve used so that when it comes to time to commit/execute you have the advantage and won’t have to deal with a lot of counters. .
Spreading out and working picks with 2 deags and 3 tecs. The deags work the long range, and the tecs play close angles ready to push site at a moment’s notice. Try to get at least 2 smokes, and don’t forget to manage your money.
If someone can afford a scout, let them lead and tag up players so that the pistols can clean-up and take map control.
Ct side, use info from other team to stack sites, or move around in units collecting information, going for picks, but understand how when the other team sees your stack, how they will use that information to rotate and adjust accordingly.
Pistol:
Ct – exploit long range advantage, do not get overrun. You can start the round with a quick peak and fall back into a long range crossfire. Do not get isolated, and if u do, play for the 2 taps, and play to survive.
T pistol – play with timing, burst your way through a chokepoint and overwhelm an opponent who is out of position, avoid pushing into a long range crossfire. Bunny hopping and jumping glock spams are pretty good way to distract cts that are set up in good positions and create openings for your teammates to pick up frags.
- It is the players that can apply these principles when strats and rounds go haywire that are the most valuable to their teams.
- CS is an art and a science, but getting people on the same page, buying into one system puts you into a greater position to win rounds and matches.
- Money and utility management and knowing what to expect is key. Keep opponents guessing, and make them adapt to you. If the other team is adapting to you as opposed to you adapting to them, you will always be a round ahead.
- Map control, double exec, wait it out, two players commit, two players take the other site, and one lurks.
- Once your team understands these principles and they occur instinctively, you can all just focus on fragging.
- The aim of the round is to mess with rotations and positioning, isolate players, get picks, reset, and execute.
- When teams start to respect you, you can do the straight up rushes, but you really have to get a feel for the team you’re playing to do that. Some players don’t understand the mechanics of the game so you can out frag them, but that won’t be the case at the higher level of the game. Think of it like a chess game.
- Doing your first execute/take looking for a pick, resetting, taking note of rotations and developing an idea of what you will exploit not only in the current round but future round.
- At this point, you should be deciding where you want to fake or split for the remainder of the round
- A valuable play you can employ is helping gain map control at a choke point, and selling a convincing fake at one part of the map so that your teammates can take the opposite site with little to no resistance.
- Moving seamlessly between each of these strats 2 to even 3 times within a round from the initial default is where you want to be able to get with your team.
- You can start the round looking for information, decide what you want to do based on how the other team rotates and really exploit it.
- Run your default, get people pushed up into positions close to choke points.
- Throw a fake or an execute, get a guy to rotate and you’ve created a weakness. You can use a mid to b to open a pick up at A, as soon as you get information, players need to get a feel for the open areas on the map and transition into a take that improves your probability of winning the round.
12. Slow take where you make it look like a split to one site, but set it up for a split to the other
13. Quick A fake with the Mid to B
14. Quick B fake with a Mid to A
1. All A
2. All B
3. All mid to A
4. All mid to B
5. A/Mid split
6. B/Mid Split
7. A fake with B take
8. B fake with A Take
9. A Fake, B fake, A Take
10. B fake, A fake, B take.
- I’m a fan of executing, waiting, and pinching slowly. Let them over peak, make them peak uncomfortable angles and do your best to peak from angles where you can take 2-3 bullets bursts and fall to safety.
- Smokes and flashes should be used to not only get into sites, but get into positions where you can anchor during chokepoints, making it easier for your teammates to push forward without fear of being shot in the side or back of the head.
Strategies:
- I’m a fan of lulling teams into a false sense of security with defaults, establishing a few basic takes and then playing with the timings and their understanding of what your established takes are.
- The higher level plays come after a strong understanding of your takes.
- Being able to fake every strategy, making it look like what you’ve done in the past, and using it to make the other team move into predictable behaviour.
- All the creative ways guys open rounds and picks, you should be learning them on your own time. When spectating pro players, some things you should look for is where top teams take fights, where there teammates are in relation to them when they decide to do so, how teams react to it, and what top teams do to use that information to commit to fights and takes at various junctures of the round.
- Forcing people into uncomfortable gun fights (They should be backpedalling, turned, spamming, having to reset aim, pinched. Don’t take a 1v1 unless you’re doing it to put your teammates in a better position, and make sure they know u are taking that 1v1 so they know how to adapt to it.
- If you have an issue with a decision someone has made, write it down, and well express it after practice.
- Don’t attack the person, attack the decision/behaviour, and don’t be disrespectful about it.
- Use flashes and smokes to move through chokepoints into positions where you feel comfortable taking fights.
- Understanding how to play with timings.
- Everyone should be working toward a strat throughout the course of the round, but having the freedom to adjust and adapt on the fly, play with timings, mess with players, master your part of the map, and become unpredictable is also important. You don’t want to be predictable.
- Great teams will have the ability to fake stages and have an endless amount of strategies to employ. The strategies will be as varied as the teammates on your team because of their different playing styles and tendencies. Everyone on your team should at the very least master 2-3 strats for every map indicative of your teams play style doing your best to put everyone in positions they feel comfortable and in roles they can act with decisiveness in. Every great leader will have a system, but every teammate has a different approach and understanding of how to look at and read each round and the game as a whole. That can be a good thing, because you want to have different paces and styles at your disposal, but do not let it get in the way of being decisiveness. Someone on the team needs to have final say, and that should be clear from the start.
- Have an intimate understanding of who holds, and who pushes on an execute. Understand your role at the beginning of the round, how it changes throughout the round, and how you might end up turning into a lurk/support/entry as the round unfolds.
- The first 5-7 rounds of a map is really feeling out what the other team is doing, by that point in a match, the pace of the game is established and u generally have a good idea of how the other team plays, or at least you should.
- Thinking about each round as an evolution that happens in stages.
- Mediocre teams will have one stage
- If you see your strat caller making a misread, have the confidence to speak up. Everyone gets different information throughout a round, if you’re confident that u see an opening that can be exploited, just express what you need everyone to do. Write all of these ideas down and share them in practice. Discuss hypotheticals in practice.
- The more prepared you are, and more you are able to understand how your teammates are playing and reading a situation, the more able you will be to compliment your teammates and secure rounds.
- Always understand who is taking the lead and whose needs the support. I feel the two guys closest to a choke point take lead, and the 2 guys behind support with precisely placed flashes.
- Creating a culture within your team where people can share ideas and feel comfortable doing so is important, but knowing the time and place to do so is equally as important.
- As a CT, you want to preserve your utility until they commit
- As a T, you want them to waste their utility so they can’t counter your executes.
- On a fake, think about if it were you seeing the fake, you want to create/cast doubt in your opponents mind, think about how you can cut off information and disrupt an opponent from making descriptive and accurate calls to their teammates.
- Make team’s waste utility and earn map control, force them to always be on the defensive, and punish them for aggression. We want them playing scared so we can execute and push them into a corner fighting for their lives.
- If we’re not isolating players on takes, you’re leaving too much to RNG.
- Figure out every ratty way to win the 1 on 1 aim battles, master the jiggle peak, master jiggle peaking silently, master the spot peak, and learn how to master peaking awpers.
- Getting an opening pick by isolating someone and peaking from multiple angles is one of my favourite ways to open the round.
- A 1 for 1 trade on t side > 1 for one on CT (Never forget!)
- 3 man peak, kill, reset, wait out time, execute.
- If you get a bomb site, it’s your round to lose. The trades should go in your favour if you play it correctly and take fights in areas where your teammate can trade.
- Decide in X vs. X situations who takes first contact on certain areas
- Ping pong crossfires, one makes contact, other guy takes advantage, you take turns peaking a choke point pop flashing for each other. They shouldn’t know where you’ll be peaking from, constantly having to readjust their aim giving you and your teammates an advantage.
- Don’t feel obliged to hold an angle. Falling back into another crossfire as opposed to forcing a fight in an area where you know your position has been compromised may be the more viable option and more valuable to your team in the goal of securing the round.
- Commit to the frag when you’re in a crossfire. Play with decisiveness. Don’t second guess yourself.
- Using flashes to force a teammate or multiple teammates into chokepoints either for information or use later on in a round is extremely important.
- Master the 2-3 bullet burst and fall back. Do your best to stay mobile, getting caught static is a recipe for disaster.
- When you find out where you’re playing on a map, find out how exactly your teammates around you like being supported. What kinds of flashes they like being thrown. What kinds of flashes they like to throw. Expectations of how they anticipate your rotation.
- Seamless transitions in between strats mid round is something every team should work toward and this goes hand in hand with efficient round time management.
- Take advantage of spot peaks, you don’t always peak for frags, peak for info, it may even be more important than anything. If you can find out what teams are setting up for, you understand how to counter them.
- Learn to always anticipate peaks/counter nades, especially in matches. A lot of mediocre teams waste utility early on in rounds, keep track of what’s been used and where. It can make the difference between a successful execute and poor one.
- Assume your teammates don’t have all the info. If you get caught off guard by a random push its your responsibility. Don’t relax during matches.
- Do your best to isolate players, executing into a crossfire with players who have all their utility is asking to be aced.
- Perfect throwing pop flashes for the people around you on the map. It’s easy to turn from flashes that you throw for yourself. If a pop flash is thrown for your teammates however, its far more effect. Understand the nature of a pop flash. A perfect pop flash doesn’t bounce, doesn’t make a sound, it pops as soon as it turns a corner and the people it is intended to blind do not have a time to react. Too many people throw half ass pop flashes, don’t be that guy, it really makes the difference between a mediocre and high level player.
- One way smokes, learn them all, use them for safe picks sparingly, and learn to pre-fire all of them.
- At a high level, everyone can aim, it’s more about picking the right fights, map control, and putting your teammates in a position to win the round.
- Every team, whether a legit team, or a pug develops predictable patterns of behaviour, whether it be go to strats, defaults, or ways of going about creating opening round picks. Do your best to keep tabs of these things so that you can gain the advantage in one-on-one exchanges.
- Think about how the decisions you are making will impact the outcome of the round and act accordingly.
- Don’t become indecisive during matches. Practice how you will play. Be decisive and trust your teammates.
- Scrims and matches rarely go perfect, but trust the process. Aim and the RNG of the game is something we as a team cannot control. You can focus on those types of play on your own time. During scrims focus on understanding how to be decisive in different situations in a way that helps put your teammates in a position to make a play or win the round.
- Start the round going for safe picks/contesting choke points in a way where the peak is to your advantage (do not over-peak/overcommit to the peak, just ensuring we maintain map control early).
- Fall back and hold for pushes trying to understand where their site anchors are and how they are rotating.
- Every map has two main choke points where you need someone to contest random pushes
- After establishing a feel for rotations, start to challenge map control and work toward taking a site (We want to do our best to limit the opponent’s information. Shy away from forcing the issue into a crossfire. We want to catch their rotators off guard. The goal of the round should be to isolate a player, get a pick, reset and pinch a site).
- Patience, communication, and consistency are important.