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Recent reviews by Dario

Showing 1-3 of 3 entries
1 person found this review helpful
12.9 hrs on record (11.8 hrs at review time)
Early Access Review
I start by saying that this is my first Tokyo Xtreme Racer game, and with the fact that despite this being an early access, it is already worth the price it is being sold for in my opinion, as for the early access review goes as follow:


What i liked:

- Autopilot, the fact that you can make pauses from the game while still having the car cruise on its own gives it a sense of reality that goes beyond the simple "pause screen while going at 200km/h and unpause whenever you feel like it", plus the fact that with the right addon it can also generate CP (Credit Points) automatically every 2 kilometers

- The LN-like story, despite being still in developement, adds a layer of immersion that is nice to have, so that the game is not just a pointless infinite "battle someone, win against someone", each character has its own personality and story

- The progression pacing, so that you get attached to the new car you get and it takes pretty long to max a car out due to the upgrades both being unlocked by progressing through the story and being reasonably priced, needing a decent amount of races to unlock, same goes for the cars themselves, being unlocked by progressing as well



What i didn't like:

- The AI feels like it's still very early in the developement, it's not usual to opponents to crash into cruising cars or to brake unnecessarily, more often than not making you win a race you were not supposed to

- The random difficulty spikes with certain bosses, that makes the point above the ONLY way to possibly advance in the story, unless they either Slow down massively or crash into something or someone, you CANNOT in any way beat them using the cars and upgrades you have unlocked to that point

- The fact that approaching 200km/h and beyond the screen starts to rumble to "simulate" the vibration you would get on an actual car when going that fast, but the only thing that the current implementation does is making the road ahead of you blurry in a way that is just annoying, and when combined with lighting in certain parts of the map it can give you minor headache

- The physics of the car, especially when turning, feel weird, almost as if the car is made of gum, which gets amplified the faster you're going

- The fact that during a battle, if you get to an intersection, no matter that you're the one ahead, if you go left and the AI is scripted to go right, the battle will always end in either a tie or a loss, the game should either make it clear where the AI wants to go or have the AI go where the player wants to


What i would like to see:

- A system to teleport around the map other than going back to the garage, like linking the parking spots between eachother or having the exits accessible from all parking spots, this way you can get somewhere faster while keeping your temporary engineer powerup and daily win streak

- Once you figure out the way you can battle a wandering racer, it should be saved somewhere on the garage so you don't have to find out in which parking spot is the guy that tells you the requirements to battle that person. from them you should just figure out they exist and the requirements the first time

- A way that makes the previous battled opponents level up and reset their win Credits gain, thus making them be always a challenge and actually being worth battle against, instead of driving the entirety of the map just for going to the highest level opponent and infinitely battle just him

- A way to make earlier cars more competitive, i would've liked to complete the early access with the AE86 due to it being my favourite car, but i have soon realized that it would've been impossible, once you get to a certain point earlier cars are just to cruise, you can't possibly battle in them

- A way to be able to play local music or link a service like spotify, despite the game's OST being really good and enjoyable, while cruising i found myself more times than not turning off the game's music and playing something locally, this would make it easier to switch between game's OST and our own music

- The Health Bar system is very intriguing, however i would like it to be linear and not increasing with certain treshold (currently 25m, 50m and 100+m)
Posted 3 February.
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5 people found this review helpful
12.7 hrs on record (11.2 hrs at review time)
We're in Q1 and we already have the game of the year, insane quality for a shadow dropped game
Posted 4 February, 2023.
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No one has rated this review as helpful yet
10.9 hrs on record (9.5 hrs at review time)
Absolute masterpiece
Posted 4 January, 2023.
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Showing 1-3 of 3 entries