26
Products
reviewed
295
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in account

Recent reviews by Deputy Tootle

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Showing 1-10 of 26 entries
4 people found this review helpful
0.0 hrs on record
Easy to learn, hard to master.

I think it's a good aircraft to learn BFM, Bombing, Flight, etc... I have around 300 hours in it and most of it has been learning how it maneuvers and air-to-ground which is challenging and fun. It's not very capable in the modern environment of DCS but if you want to do Multiplayer in the Cold War Server or singleplayer with older aircraft/ground units then it's a blast. It's very simple to start-up and fly and it's a very nimble aircraft. In a dogfight, you're gonna want to keep it above 300 Knots IAS or you'll start to feel it really sluggish and as long as you mind your energy during fights you should be fine. It can carry two Air-to-Air missiles via Aim-9s of which it can carry the AIM-9P5 which is an all-aspect missile and it has two 20mm Revolver cannons which are deadly up close and if combined with that lead computing gunsight can be even deadlier. It has a pretty decent air-to-ground payload with Iron Bombs, Rockets, GBUs, and the Cannon which is such a blast to use. A lot of people dismiss it for its weak engines but it was a sacrifice that was made to keep it small and during dogfights, it can be pretty easy to lose track of the Tiger. Many of the habits you learn in this plane can be applied to the Hornet or any other modern aircraft. I just wish that Eagle Dynamics and Belsimtek decided to cut down on the realism a bit and added Air-ot-Air refueling, Shrike missiles, and other varied munitions.

Despite this, it's still my favorite module in DCS and it will be until the Hind comes out.
Posted 29 June, 2019.
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No one has rated this review as helpful yet
6.3 hrs on record (5.9 hrs at review time)
It's like XCOM but better imo, Better style, more grounded in reality and with the community addon it's actually pretty damn entretaining. Wish there was a mobile port though.
Posted 29 June, 2019.
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76 people found this review helpful
1 person found this review funny
0.0 hrs on record
This aircraft was my second module in DCS: World and it's been a fantastic addition to my collection, it's a spicy aircraft and has unique quirks that make it outstanding and original! I was torn between this bird or the SU-27 but decided I was going to get the SU-33 due to it being able to land in a carriar and refuel mid-air. This aircraft handles very well in dogfights and using the HMCS (basically a head mounted display that allows you to lock on targets without having to point your nose at them) and the r-73 you are easily able to dominate most dogfights you get into, however, this aircraft is very unstable at low speeds so watch that you do not bleed to much energy during a dogfight as it takes a while for this bird to regain stability after a stall. Another thing to keep in mind with this plane is that it's basically useless in Beyond visual range engagments due to poor long to medium range missles. The only two semi-competent missles that the SU-33 carries are the R-27ET and R27ER. These two missles work with the EO system of the flanker and the radar of the plane to find a target, however, both of these are EASILY spooked by countermeasures making them very weak if the enemy has visual on the launch. The secret to success with the Flanker-D is to try and stay stealthy for as long as possible and then fight on your terms. If you're facing an F-15 do not try to beat him in long range as you will get destroyed, instead try to lure him into a close range fight or see how you can get closer to get in a position to use your R-77s. The aircraft's hud is very simple and provides the pilot with the right ammount of information needed to be aware of the aircraft, you get an angle indicator (depending on which mode you're using), A datum, an indicator that shows if you are losing, gaining or maintaining you airspeed, and during dogfights were missles are queued you get an minimum, optimal, and maximum range of the missle you're using which helps with making decisions on firing a missle at that moment. The SU-33 has Air-to-ground capabilities being capable of using rocket pods and bombs which are accurate as long as you use the right tactics to deploy your ordinance. Taking off from the carrier Kuznetzov is a hard task due to it not being a catapult launch. The secret to the take-off (from my experience) is you only take-off from the first two positions if you're under 28 tons and if the carrier is moving at or more than 33 KPH. I believe you can take-off from max weight in the 3rd position if the carrier is moving. I found landing in the carrier was way easier due to just having to follow the waypoints and the AOA indexer. In conclusion, this module is a fantastic way to train your carrier skills and offers a very capable fighter/strike aircraft that can handle itself in dogfights and in CAS.
8/10
Posted 20 December, 2018. Last edited 21 December, 2018.
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153 people found this review helpful
2 people found this review funny
6
1
0.0 hrs on record
The Mig-29 was the first module I purchased for DCS: World and it is a fantastic aircraft. This DLC package comes with the Mig-29A, Mig-29S, and the MiG-29G. All these aircraft have different specifications (The Mig-29A is the originial fulcrum, The MiG-29S is the upgraded and more modern fulcrum, and I believe the Mig-29G is the German version of the fulcrum.) I mostly fly the MiG-29S as it has acess to the r-77 missles which are super useful and are a great tool for Beyond Visual Range engagements. Keep in mind the MiG-29 has limited fuel it's important to manage your fuel and restrict your afterburner use to emergencies or during manuvers. The fulcrum also offers some air-to-ground capbilities with rocket pods and unguided bombs, The unguided bombs are somewhat accurate but I would not use it for precision striking, the rocket pods are very accurate and these can be used to destroy vehicles. The cannon on the MiG is usable both in Air-to-air as well as air-to-ground. Overall, the MiG-29 is a fantastic module and it's a good one for begginers due to the simple cockpit and the capbility to map most commands to the joystick.
Posted 17 December, 2018.
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72 people found this review helpful
3 people found this review funny
29.8 hrs on record (20.6 hrs at review time)
Overview
Shadow of the Tomb Raider (SoTTR) is the latest entry in the Tomb Raider franchise. This game aims to conclude Lara Croft's adventure that started with the original 2013 Tomb Raider. The game is a story-driven singleplayer game with interesting combat mechanics, however, does this game stand out from the last two entries? And how good is this game compared to the previous ones?

Graphics and Audio
Shadow of the Tomb Raider is one of the best looking games I've played in a while, it has breathtaking visuals and I don't think I've been this immersed in a game since Kingdom Come: Deliverance. The game has a near-photorealistic rendering of foliage, skin, and lighting. There were points where I thought I was watching a live-action cutscene due to the way the character models were rendered. The audio is another aspect SoTTR gets right, the sounds when you're deep in the jungles of Peru are so immersive and on point that it adds a whole layer of realism. The music is fantastic and really adds to the mood of the situation, the soundtrack when you're deep underwater changes to a more frantic beat when you're running out of oxygen and this adds so much tension it's fantastic. Both the visuals and the sounds work together to make a very immersive and believable experience that is simply incredible
10/10

Gameplay
Shadow tried something very interesting for this entry and that was reducing the number of combat encounters and increasing the number of things to explore. While this might not be for everyone I absolutely think this is a fantastic choice as we get to raid more tombs and explore the masterfully crafted world. This change in focus really adds a lot of replayability due to the all the things that there are to explore. I am currently on my second playthrough and I'm still discovering new skills and abilities. The combat is more refined than ever with a large emphasis on stealth, now Lara can cover her self in mud to hide from thermal cameras, hide in wall vines, and be a lot more brutal than she was in the previous games, however, this game does have annoying bosses that require too many shots to kill and have a lot of enemies that rush you at once.
9/10

Story
The story in this game provides closure to the overall story arc but it could've gone so much further than it actually went. This entry to the series solidifies the idea that there are consequences for the careless raiding Lara has gone through in the last two games. She is faced with the consequences of her actions throughout the entire game and this really pushes Lara to evolve and become a stronger hero in the story. The story was enjoyable but I think they could've made it longer or maybe added another explorable area or expanding the starting area.
8/10

Performance, Bugs, and Glitches
SoTTR is not a flawless game, it has a handful of bugs which I noticed during my playtime. There was a noticeable stutter during parts of the game where no matter how high my frame rate was. I have a GTX 1070 Ti, I7 8700, and 16 GBs of RAM and I still had these stutters sometimes. I did maintain above 60 FPS at all times which is an improvement over the last game. This game is very optimized and I had no problem maxing it out. Another bug that was very annoying was that sometimes Lara would fall through the floor when having to swing and it would lead to my death. One thing that annoyed me was how many outfits the game has to offer but you're restricted to this ugly Incan robe for a majority of the game. I think the game should not restrict which outfit I use especially if I have a good combo going that has a lot of benefits towards my gameplay experience.
7/10

Conclusion
Shadow of the Tomb Raider is a fantastic final entry to the trilogy of Tomb Raider games. The game looks and sounds amazing and easily immersed me in the game world. The gameplay is fantastic and has decent replayability but it would be nice to have a little bit more action sequences to allow players to use their abilities they have spent leveling up. The story works well but I think there was a lot of wasted potential to make the game longer and more enjoyable but I think it served its purpose in concluding the game. The game had some bugs here and there but it did not distract from the overall experience of the game. So should you get this game? I think if you've played the other two you should definitely get this game as it is a fantastic entry to the saga, however, if you haven't played the other two games you should try those out to get a better understanding of the story and of the story of the rebooted Lara Croft.
8.5/10
Posted 17 September, 2018. Last edited 21 September, 2018.
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2 people found this review helpful
1 person found this review funny
53.8 hrs on record (53.3 hrs at review time)
This game is ♥♥♥♥♥♥♥ garbarge: You spawn, you get killed by a level 60 T-Rex in the ♥♥♥♥♥♥♥ spawn point. Game runs like a paraplegic baby with polio, you can't get more than 60 fps on medium. I have a good rig; 1070ti i7 8700 and 16 GBs of ram but still get awful performance. The HUD looks like it was drawn by a ten year old child with autism. If the game still costed 20 bucks I would say go for it but for a full 60 USD I would not even recommend this to my worst enemy. Do not pick this garbage up ok?
Posted 9 April, 2018.
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1 person found this review helpful
3.2 hrs on record (2.4 hrs at review time)
The game is good
Fun with friends and a good meme.
A little goof a little gaf and of course a little gag.
I C U P / 10
Posted 26 December, 2017.
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No one has rated this review as helpful yet
666.1 hrs on record (535.7 hrs at review time)
Me me game hard.
Posted 23 November, 2017. Last edited 18 August, 2020.
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1 person found this review helpful
1 person found this review funny
64.3 hrs on record (63.0 hrs at review time)
Early Access Review
This game is bad, I do not like this game one bit. I think that too much lag
Posted 24 September, 2017.
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No one has rated this review as helpful yet
487.8 hrs on record (474.2 hrs at review time)
Although it still has improved I would be wary, I like it but be prepared for bugs.
Posted 2 August, 2017. Last edited 21 November, 2018.
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Showing 1-10 of 26 entries