Dennis Stamp
 
 
I now have a business class laptop. It has a dedicated graphics chip, but the intended function of this machine is not to play demanding games - especially at high settings.

I don't really play video games so much anymore, and don't care to play anything new or modern. Killing Floor 2 is probably the latest and most demanding game I can see myself playing. That being said, here are My favorite game genres:

- Old-school action / platforming / 'Metroidvania' (Castle in the Darkness)

- Beat 'em ups (Streets of Rage 2, Final Fight)

- 2D fighting (Street Fighter II & III, the King of Fighters XIII, Samurai Shodown)

- Old-school first person shooters (The Ultimate Doom, Heretic, Quake I and II, Duke Nukem 3D, Aliens vs Predator)

By the way, if you're going to play Steam games on PC running Linux, you really should try to get an AMD graphics card or chipset. My laptop has nVidia graphics, and because nVidia has not been cooperative with publishing open source drivers for Linux, getting games to play in Linux has not been easy for me. Yeah, I could use Windows, but then performance would likely suffer because of all the spyware and adware baked into modern Windows.
Currently Offline
Review Showcase
24 Hours played
Unreal Gold is a collection of the original Unreal (U1) and Return to Na Pali (RtNP), its commercial expansion pack. Having played through the collection in sequence, I must say that my opinion of Unreal Gold soured considerably as soon as I started playing RtNP. However, that's not to say that I was enamored with U1.

Of all the old school first person shooters (FPSes) that had legendary status among fans of the genre, U1 was perhaps one of the more underwhelming titles I played. Don't get me wrong, it's certainly better than low-ranking FPSes like Isle of the Dead and even respected but dated FPSes like Wolfenstein 3D. For one thing, Unreal looked incredible for its time, and took a bold step by putting a big emphasis on environmental exploration - which is not to be confused with searching walls in a contrived manner for hidden doors or invisible hallways.

Someone described Unreal as Myst adapted as an FPS, and I think that's largely an apt description. As with Myst, there's a big emphasis on environmental visuals that were stunning for the time, and on a vague and unobtrusive sense of plot that you can uncover by way of memos. However, as with Myst, the game isn't necessarily fun to play all the time.

I enjoyed playing U1 more often than not, but not nearly as much as I thought I would. The main reason for this is that many of the enemies are absolute bullet sponges. The fact that there isn't a great variety of enemies doesn't help, but to U1's credit, the Skaarj foes that occupy most of your combat time are very adaptable and pose considerable challenge. They not only do they roll and lunge forward for melee attacks, but they dodge to the side to avoid your shots. I was blown away when I saw similar reactions from Halo's minions when I played that game circa 2002, but I think U1 may have been the first FPS title to have such adaptable artificial intelligence.

Speaking of enemies, the plant-like ones that appear on ceilings and shoot thorns down onto you are annoying - not just because it's always awkward to aim up at such high degrees to take them out, but especially because they make a horrible and unfitting sound as soon as you end up in their line of sight. And since I brought up aim, it's worth mentioning that the sniper rifle that appears in this collection is horribly inconsistent when it comes to letting you successfully pull of head shots. I can't count the number of times I zoomed in a far-away enemy and pulled off perfectly aimed head shots, only for that same enemy to just start running at me a moment later.

The other major reason why I didn't like U1 as much as I expected to is that some of the levels are just poorly designed in the sense that they're easy to get lost in. Halo was much, much worse in that regard, but it's worth noting nevertheless.

Speaking of level design, it's especially poor in RtNP. That makes sense, seeing as how the expansion was reportedly made from maps that had been discarded from U1. However, I did enjoy playing through the second half of RtNP much more than the first, and the main issues I had with it weren't its lackluster maps: they were new enemies and weapons. I consider them to be of low quality, but I actually prefer the projectile-spewing spiders to the spider-like enemies that would lunge at you in U1. The latter still exist in RtNP, but you're much more likely to encounter the former.

The character you play in U1 and RtNP's campaigns is a female, but unlike today's woke garbage from Hollywood, western governments, and even some video games, that fact thankfully isn't the focal point of the game or its reason for existence. Having said that, you can give the people responsibility for this game credit for creating a credible hero, albeit one lacking much of a discernible identity or personality. She's a lot like Samus from the original old school Metroid games in that regard.

If you want to play Unreal Gold, I recommend doing so by using the OldUnreal patch. However, this collection can no longer be purchased because the publisher (Epic) are trying to erase their past. That's a shame, but moreso when it comes to the original Unreal Tournament and Unreal Tournament 3. I consider both of those games - as well as Unreal Championship 2, which is an Xbox exclusive - to be the pinnacles of the Unreal series, and some of the best action-oriented FPS games I played.

TLDR: I do recommend Unreal Gold, but not by much. My recommendation is primarily based on my experience of playing through the base game, not the expansion pack.
Recent Activity
3.7 hrs on record
last played on 28 Aug, 2024
24 hrs on record
last played on 13 Jul, 2024
11.8 hrs on record
last played on 22 Jun, 2024
[LegacyZ] NicolasT'Fuggit. 12 Nov, 2024 @ 5:38am 
Well, Descent is good to replay. Instead, I picked up playing Wrath: Aeons Of Ruin since it's a game that was based on Darkplaces source-port related to ID Tech (Quake 1), and there are similar enemies, areas that you can usually see in Quake. It's a nice touch, and it appears I prefer these similar games more than anything else when I'm having a bored mood.

Also, the same goes for DOOM playing it via Nugget Doom or other boom-compatible source ports and playing WADS made by the Doomer Board Project community, since there are a lot of good stuff with specific themes to check out - https://doomwiki.org/wiki/Doomer_Boards_Projects
[LegacyZ] NicolasT'Fuggit. 10 Nov, 2024 @ 8:25am 
About Silent Hill 2 Remake - I played it enough, and I enjoyed it pretty much. I liked characters, some facial patterns might have been looking strange, but it's because of a motion capture. Details and exploring still create a perfect atmosphere, and the Bloober team indeed stayed true to the original game. It was worth it to play it, so yeah.
[LegacyZ] NicolasT'Fuggit. 15 Oct, 2024 @ 11:17am 
And yeah. Steam doesn't allow more than 1000 characters, so this is the last part.

My main goal now is to complete Space Marine 2, and SH2 Remake, but I can't get rid of the sense playing in sessions with someone, because adult life doesn't mix up good with my vidya activities, oh well. We do what we gotta do to pay the rent and live in peace. I guess that's it.
[LegacyZ] NicolasT'Fuggit. 15 Oct, 2024 @ 11:16am 
Anyway, about Legacy Of Rust - it starts pretty good, but sucks so hard on certain levels due to limited ammo and the not-so-comfy placement of newer monsters. Some maps on UV are slaughter-ones, and they're getting hard on Episode 2.

After playing it and finishing completely - I can tell that some of the levels are good at the start and in the middle, but others suck so hard, so I would set it 6/10. The visuals and new arsenal are good, including plasma marines with their unique deaths that were cut during development (they were supposed to be appearing for our player, but I assume there were technical limits during that time). Doom's port by Nightdive is good for consoles, but for PCs, you can play it for the original only and get achievement 100% completionist. Other than that, there's a lot of vanilla and boom forks that do the job much better. Especially multiplayer ports such as: Zandronum, Odamex, ZDAEMON.
[LegacyZ] NicolasT'Fuggit. 15 Oct, 2024 @ 11:16am 
Oh, hey, Dennis. I don't check any messages in Steam, even in profile anymore, since I turned off all notifications, and I don't sometimes bother to check them out because there's nothing much informative to read xD

Sorry, it really looks a bit late to reply, but still. It took me a month to reply, but it's better to write now than never.

As you can notice, I've got other games to play since Space Marine 2 came out and Silent Hill 2 Remake. Killing Floor 1 was a period-session game that I'm playing solo because I was deprived of video games and I didn't want anything to play anymore. I even switched to Switch and played Skyrim there rather than playing Skyrim on PC.
[LegacyZ] NicolasT'Fuggit. 6 Jun, 2023 @ 12:31pm 
GEFORCE NOW - Heard about it, but never used it. Didn't had any interests in cloud-gaming, but maybe somebody has their taste in that.