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Recent reviews by JustAnotherDecoy

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Showing 21-28 of 28 entries
No one has rated this review as helpful yet
7.9 hrs on record
I really draaaagged myself though this one, but I did play it through after it sat in my library for a while.

Design-wise, it's boring.
The game's pretty much entirely linear, unless you want to take a long route to a treasure chest you can see across the way, which is just drudgery after a good while. The towns are practically all the same, with the same NPC's selling slightly better equipment... I guess they nailed that RPG trope. Woo. The dungeons are long halls with the occasional turn or dead-end. Really thrilling stuff there. Very few things in the game world are interactable with, which means the handful that are manage to be surprises when they shouldn't be.

The writing's a bore.
The references are just blah while the attempts at humor are worse. The characters are just RPG archetypes wearing spooky monster costumes, teasing at crappy romance plots that hardly skirt amusing. The plot is forgettable; the bookends of the intro fmv "Many years ago..." and the outro fmv "insert spoiler here* contain bewteen them effectively no plot content. It's just, "Hey let's adventure. Next town. dungeon. cavern. next town... yadda yadda." Sprinkle in some boss battles that have virtually no weight in the plot, and that's it. Some of this curiously plotless content mocks itself, while at the same time not really managing anything better. It's kind of sad that way.

As far as retro RPG's go, this one presented only one surprising concept, the ability to customise your characters' abilities and stats on level up. Granted, *every* modern RPG does that, so that's uh... nice, I guess.

Yes, I got this game for nearly free when it was on sale, and yes, I invested time to beat it. But no, no, no, do not waste your quarter or your life on this.
Posted 22 November, 2016.
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No one has rated this review as helpful yet
6.2 hrs on record (1.8 hrs at review time)
Y'know what? This is fun.

Kung Fury did what it set out to do pretty handily and that was to spoof over-the-top 80's action movies. And they made it free to watch! So what more can you do to support these people? Why not throw a couple dollars their way and get this cool 80's coin-op spoof as an added bonus.

On the surface, the sprites, backgrounds, and effects are spot-on, easily taking me back to Battletoads or Double Dragon and things of the like.

The controls and gameplay are super simple and the action can get overwhelming. I'm admittedly not that good, but the Hi-scores give me a solid challenge to constantly ram my face into like a brick wall.

Since I bought this game, they recently added three more playable characters, each with their own playstyle, and a story mode (complete with boss battles) with spoken dialogue that's every bit as humorously poorly delivered and written as the movie (and it seems like they retained their original voice actors, or at least really good sound-alikes). Definitely good for a laugh.

If you enjoy admittedly stupid humor and/or pushing the limits against all odds for that high-scoring run, I'll highly suggest Kung Fury: Street Rage.
Posted 10 December, 2015.
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No one has rated this review as helpful yet
9.6 hrs on record
I love this game. The art style is fantastic: backgrounds, characters, and curious geological forms are all nicely visualized and the bloom features make it all so pretty and moody.

The gameplay felt good, and the progression of difficulty felt pretty natural as new puzzle elements were introduced. I did admittedly find myself stumped for a few hours by the last three puzzles to the point of needing a strategy guide, but it feels good to know that a game like this can still give me a serious challenge.

The story though, I liked it most of all. Heavy science fiction mingling with philosophical ponderies is just what the doctor ordered.

So yeah, puzzling platforming, fine visuals, and a great story to boot, you should probably pick this up if those are things you admire in a game.
Posted 20 June, 2015.
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1 person found this review helpful
1 person found this review funny
3.6 hrs on record
If rhymes shoehorned into a tale
is an idea you don't find too lame,
I bought this on a Steam Sale,
I'll suggest you do the same.

--Sorry, had to get that out, just played through it in one sitting and the rhythm, and sometimes lack thereof, is catchy in ways. Hideously catchy.

I love claymation, and even though this is super low-end budget style, I liked the characters and backgrounds. Animation is not very varied but it gets a... thing of sort... across.

After the first scene or so, the overt cheesiness of the constant amateur singing of the majority of the dialogue wore away. It really is nice how the music score rolls right along and the dialogues always queue up to hit the beat right when they ought to. It's a neat effect requiring only momentary pause, and feels really natural in a sort of... absurd impromptu musical. I liked the score quite a bit and, partnered with the timing of the singing, it honestly felt like the most polished part of the game.

The plot is admittedly pretty silly and nothing worth writing home about, but it might give you a weird kind of chuckle.

The gameplay was very simple, a brief point and click adventure. I've played a handful of point and clicks, and this one, while it required no massive leaps in logic (which is good), it was far too easy (which is bad). Regarding variation, there's far more interrogation of the characters (which makes sense given the musical platform) than there are backgrounds to be searched and interacted with. Finally, there isn't a lick of puzzle element in this game, which I find to be kind of irregular for the genre, but to each its own, I guess.

The kicker, it was super short, a shade more than an hour. (Additional "playtime" was spent waiting for card drops.)

To sum it up, weirdly catchy tunes, too easy, odd visuals, and too short.
Get it on sale if you're feeling frisky, I guess.
Posted 20 June, 2015. Last edited 28 June, 2015.
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1 person found this review helpful
60.6 hrs on record
The ancient and medieval settings and storylines of the world of Assassin's Creed have a really spellbinding effect that will likely keep you holding on for the next installment (of which there are many by now). If ancient conspiracies (regardless of their validity) and the like peak your interest, then you'll certainly enjoy the bizarre storyline evident in this series.

The free-running gameplay in pretty enjoyable, though it evolves and becomes better as the series runs along. All the ancient cities are well designed for bounding across rooftops and clambering over walls while you avoid the city guard and Templars.

I hadn't played a game with combat set up like this before I gave it a try, and it's a very rewarding feeling to get the timing just right to dodge, parry, and deliver a killing blow to any number of attackers. Obviously the system of "Everyone attack, just one at a time" is realistically silly, but it makes the game simple enough that you aren't ever overburdened, as long as your timing is up to par, even when facing more than ten attackers.

The missions are enjoyable at first, but they tend to get repetitive after a while, as there are only a handful of different types of mission.

And oh god, the flags, they do nothing. Don't waste your time, unless you're just a %100 kinda guy.
Posted 17 January, 2014. Last edited 2 March, 2014.
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No one has rated this review as helpful yet
32.1 hrs on record (19.0 hrs at review time)
The most memorable and stand-out aspect of this game surely has to be the visual styling. That, of course, is something you can partially see on the store page, so I'll spare you the run-through, save for stating that I really liked how this game looks.

The puzzling nature of Antichamber is what I found to be the most enjoyable part. I can play with any variety of rubiks cubes and chain-puzzles all day and never get a really good variety of spatial reasoning exercise compared to what this game offers as the player progresses. Your gun/tool thing evolves as the game goes on and allows you to manipulate the puzzles in different manners, which will cause a change in just how things can be solved.

The non-euclidian coding that may cause you to be running in circles without realizing is really a fun experience to play through the first few times, but once you get the gist of it, you may predict things of the sort to happen.

Throw in a handful of optional "Gotta catch 'em all" goosechases, some neat development rooms, and hidden puzzles, and you've got a pretty solid game that'll keep you thinking right up until the straaaange conclusion.

=====
Note that the forum has posts of people having conflicts running this game, and that I have had said conflicts. After a lot of trying the dev's and others' suggestions to fix it, upgrading from Windows 7 to Windows 10 was the nail in my problem's coffin.
Posted 17 January, 2014. Last edited 9 December, 2015.
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No one has rated this review as helpful yet
13.3 hrs on record (12.7 hrs at review time)
It's a real moody setting, a dank castle full of creepy nonsense, constant storming, and a brooding protagonist who can't keep himself from narrating and having flashbacks about a mysterious relic he previously encountered.

I really liked the mysterious storyline and how it was revealed, though it leaves room for plenty of questions and further mystery. The creatures and/or supernatural forces you must evade on the adventure can give you a good handful of jump scares, but their AI makes them less than really threatening, if you know how to play them.

The adventure elemetns of the game, (collecting items, combining them, using them on environment), I found to be entertaining, and don't really require HUGE leaps in logic (Something that some advenutre games do TERRIBLY) as long as you don't mind reading the manuscripts you find lying around, which are also a good bulk of the storyline, so why would you neglect them anyway?

There is no combat, only reckless, chicken-hearted fleeing and the occasional panicked platforming. Though I suppose your most valuable weapon would be the lantern, to fight the darkness and your own ever-present and unstable mind. The light mechanic really is central to surviving, unlike in many games.

So yes, if you like a good creepy story, with a handful of puzzles thrown in, I'll say go for it. If you can't stand to read your way through a good portion of the plot, to get the most out of it, this might be a game that is less your style.
Posted 17 January, 2014.
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No one has rated this review as helpful yet
372.2 hrs on record (30.9 hrs at review time)
It's a looooong way down. I still haven't explored every last dark corner of Terraria, but it's definitely one of the best mining/crafting/building/adventuring games I've played. Yes, right up there with Minecraft, if that's your bag. The bosses (or at least the ones I've encountered) are plentiful and challenging. The only down side to this game, besides the fact that I die ALOT, is that setting up a multiplayer game is a bit of a hassle, though it can still be done and works well when it is.
Posted 1 December, 2013.
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Showing 21-28 of 28 entries